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Update what's new

Gary Hsu 6 years ago
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      dist/preview release/what's new.md

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dist/preview release/what's new.md

@@ -135,6 +135,7 @@
 - Added customShaderNameResolve to PBRMaterialBase to allow subclasses to specify custom shader information [MackeyK24](https://github.com/mackeyk24))
 - Added PBRCustomMaterial to material library to allow easy subclassing of PBR materials [MackeyK24](https://github.com/mackeyk24))
 - Added `auto-exposure` support in `StandardRenderingPipeline` when `HDR` is enabled ([julien-moreau](https://github.com/julien-moreau))
+- Update `DracoCompression` to use web workers ([bghgary](https://github.com/bghgary))
 
 ### OBJ Loader
 - Add color vertex support (not part of standard) ([brianzinn](https://github.com/brianzinn))