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@@ -27,7 +27,6 @@ export class UtilityLayerRenderer implements IDisposable {
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this._sharedGizmoLight = new HemisphericLight("shared gizmo light", new Vector3(0, 1, 0), this.utilityLayerScene);
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this._sharedGizmoLight.intensity = 2;
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this._sharedGizmoLight.groundColor = Color3.Gray();
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- this._sharedGizmoLight.includedOnlyMeshes = [new AbstractMesh("", this.utilityLayerScene)];
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}
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return this._sharedGizmoLight;
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}
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