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Update utilityLayerRenderer.ts

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      src/Rendering/utilityLayerRenderer.ts

+ 0 - 1
src/Rendering/utilityLayerRenderer.ts

@@ -27,7 +27,6 @@ export class UtilityLayerRenderer implements IDisposable {
             this._sharedGizmoLight = new HemisphericLight("shared gizmo light", new Vector3(0, 1, 0), this.utilityLayerScene);
             this._sharedGizmoLight.intensity = 2;
             this._sharedGizmoLight.groundColor = Color3.Gray();
-            this._sharedGizmoLight.includedOnlyMeshes = [new AbstractMesh("", this.utilityLayerScene)];
         }
         return this._sharedGizmoLight;
     }