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@@ -31,13 +31,11 @@ uniform vec2 vOpacityInfos;
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void main(void) {
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#include<instancesVertex>
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- #ifdef FOG
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vec4 worldPos = finalWorld * vec4(position, 1.0);
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- #endif
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#include<fogVertex>
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- vec4 cameraSpacePosition = view * finalWorld * vec4(position, 1.0);
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+ vec4 cameraSpacePosition = view * worldPos;
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gl_Position = projection * cameraSpacePosition;
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#ifdef OPACITY
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