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@@ -76,11 +76,11 @@ var createScene = function(){
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camera.attachControl(canvas, false);
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// create a basic light, aiming 0,1,0 - meaning, to the sky
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var light = new BABYLON.HemisphericLight('light1', new BABYLON.Vector3(0,1,0), scene);
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- // create a built-in "sphere" shape; its constructor takes 5 params: name, width, depth, subdivisions, scene
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+ // create a built-in "sphere" shape; its constructor takes 6 params: name, segment, diameter, scene, updatable, sideOrientation
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var sphere = BABYLON.Mesh.CreateSphere('sphere1', 16, 2, scene);
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// move the sphere upward 1/2 of its height
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sphere.position.y = 1;
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- // create a built-in "ground" shape; its constructor takes the same 5 params as the sphere's one
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+ // create a built-in "ground" shape; its constructor takes the same 6 params : name, width, height, subdivision, scene, updatable
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var ground = BABYLON.Mesh.CreateGround('ground1', 6, 6, 2, scene);
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// return the created scene
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return scene;
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