Selaa lähdekoodia

Fixed bug with shaders when no specular was enabled

David Catuhe 10 vuotta sitten
vanhempi
commit
abac2b2343
100 muutettua tiedostoa jossa 168 lisäystä ja 73 poistoa
  1. 70 70
      dist/preview release - alpha/babylon.2.2.d.ts
  2. 1 1
      dist/preview release - alpha/babylon.2.2.js
  3. 1 1
      dist/preview release - alpha/babylon.2.2.max.js
  4. 1 1
      dist/preview release - alpha/babylon.2.2.noworker.js
  5. 1 0
      src/Actions/babylon.action.js
  6. 1 0
      src/Actions/babylon.actionManager.js
  7. 1 0
      src/Actions/babylon.condition.js
  8. 1 0
      src/Actions/babylon.directActions.js
  9. 1 0
      src/Actions/babylon.interpolateValueAction.js
  10. 1 0
      src/Animations/babylon.animatable.js
  11. 1 0
      src/Animations/babylon.animation.js
  12. 1 0
      src/Animations/babylon.easing.js
  13. 1 0
      src/Audio/babylon.analyser.js
  14. 1 0
      src/Audio/babylon.audioEngine.js
  15. 1 0
      src/Audio/babylon.sound.js
  16. 1 0
      src/Audio/babylon.soundtrack.js
  17. 1 0
      src/Bones/babylon.bone.js
  18. 1 0
      src/Bones/babylon.skeleton.js
  19. 1 0
      src/Cameras/VR/babylon.vrDeviceOrientationCamera.js
  20. 1 0
      src/Cameras/VR/babylon.webVRCamera.js
  21. 1 0
      src/Cameras/babylon.arcRotateCamera.js
  22. 1 0
      src/Cameras/babylon.camera.js
  23. 1 0
      src/Cameras/babylon.deviceOrientationCamera.js
  24. 1 0
      src/Cameras/babylon.followCamera.js
  25. 1 0
      src/Cameras/babylon.freeCamera.js
  26. 1 0
      src/Cameras/babylon.gamepadCamera.js
  27. 1 0
      src/Cameras/babylon.stereoscopicCameras.js
  28. 1 0
      src/Cameras/babylon.targetCamera.js
  29. 1 0
      src/Cameras/babylon.touchCamera.js
  30. 1 0
      src/Cameras/babylon.virtualJoysticksCamera.js
  31. 1 0
      src/Collisions/babylon.collider.js
  32. 1 0
      src/Collisions/babylon.collisionCoordinator.js
  33. 1 0
      src/Collisions/babylon.collisionWorker.js
  34. 1 0
      src/Collisions/babylon.pickingInfo.js
  35. 1 0
      src/Culling/Octrees/babylon.octree.js
  36. 1 0
      src/Culling/Octrees/babylon.octreeBlock.js
  37. 1 0
      src/Culling/babylon.boundingBox.js
  38. 1 0
      src/Culling/babylon.boundingInfo.js
  39. 1 0
      src/Culling/babylon.boundingSphere.js
  40. 1 0
      src/Debug/babylon.debugLayer.js
  41. 1 0
      src/Layer/babylon.layer.js
  42. 1 0
      src/LensFlare/babylon.lensFlare.js
  43. 1 0
      src/LensFlare/babylon.lensFlareSystem.js
  44. 1 0
      src/Lights/Shadows/babylon.shadowGenerator.js
  45. 1 0
      src/Lights/babylon.directionalLight.js
  46. 1 0
      src/Lights/babylon.hemisphericLight.js
  47. 1 0
      src/Lights/babylon.light.js
  48. 1 0
      src/Lights/babylon.pointLight.js
  49. 1 0
      src/Lights/babylon.spotLight.js
  50. 1 0
      src/Loading/Plugins/babylon.babylonFileLoader.js
  51. 1 0
      src/Loading/babylon.sceneLoader.js
  52. 1 0
      src/Materials/Textures/Procedurals/babylon.customProceduralTexture.js
  53. 1 0
      src/Materials/Textures/Procedurals/babylon.proceduralTexture.js
  54. 1 0
      src/Materials/Textures/Procedurals/babylon.standardProceduralTexture.js
  55. 1 0
      src/Materials/Textures/babylon.baseTexture.js
  56. 1 0
      src/Materials/Textures/babylon.cubeTexture.js
  57. 1 0
      src/Materials/Textures/babylon.dynamicTexture.js
  58. 1 0
      src/Materials/Textures/babylon.mirrorTexture.js
  59. 1 0
      src/Materials/Textures/babylon.renderTargetTexture.js
  60. 1 0
      src/Materials/Textures/babylon.texture.js
  61. 1 0
      src/Materials/Textures/babylon.videoTexture.js
  62. 1 0
      src/Materials/babylon.effect.js
  63. 1 0
      src/Materials/babylon.material.js
  64. 1 0
      src/Materials/babylon.multiMaterial.js
  65. 1 0
      src/Materials/babylon.shaderMaterial.js
  66. 1 0
      src/Materials/babylon.standardMaterial.js
  67. 1 0
      src/Math/babylon.math.js
  68. 1 0
      src/Mesh/babylon.abstractMesh.js
  69. 1 0
      src/Mesh/babylon.csg.js
  70. 1 0
      src/Mesh/babylon.geometry.js
  71. 1 0
      src/Mesh/babylon.groundMesh.js
  72. 1 0
      src/Mesh/babylon.instancedMesh.js
  73. 1 0
      src/Mesh/babylon.linesMesh.js
  74. 1 0
      src/Mesh/babylon.mesh.js
  75. 1 0
      src/Mesh/babylon.mesh.vertexData.js
  76. 1 0
      src/Mesh/babylon.meshLODLevel.js
  77. 1 0
      src/Mesh/babylon.meshSimplification.js
  78. 1 0
      src/Mesh/babylon.polygonMesh.js
  79. 1 0
      src/Mesh/babylon.subMesh.js
  80. 1 0
      src/Mesh/babylon.vertexBuffer.js
  81. 1 0
      src/Particles/babylon.particle.js
  82. 1 0
      src/Particles/babylon.particleSystem.js
  83. 1 0
      src/Physics/Plugins/babylon.cannonJSPlugin.js
  84. 1 0
      src/Physics/Plugins/babylon.oimoJSPlugin.js
  85. 1 0
      src/Physics/babylon.physicsEngine.js
  86. 1 0
      src/PostProcess/RenderPipeline/babylon.postProcessRenderEffect.js
  87. 1 0
      src/PostProcess/RenderPipeline/babylon.postProcessRenderPass.js
  88. 1 0
      src/PostProcess/RenderPipeline/babylon.postProcessRenderPipeline.js
  89. 1 0
      src/PostProcess/RenderPipeline/babylon.postProcessRenderPipelineManager.js
  90. 1 0
      src/PostProcess/babylon.anaglyphPostProcess.js
  91. 1 0
      src/PostProcess/babylon.blackAndWhitePostProcess.js
  92. 1 0
      src/PostProcess/babylon.blurPostProcess.js
  93. 1 0
      src/PostProcess/babylon.colorCorrectionPostProcess.js
  94. 1 0
      src/PostProcess/babylon.convolutionPostProcess.js
  95. 1 0
      src/PostProcess/babylon.displayPassPostProcess.js
  96. 1 0
      src/PostProcess/babylon.filterPostProcess.js
  97. 1 0
      src/PostProcess/babylon.fxaaPostProcess.js
  98. 1 0
      src/PostProcess/babylon.hdrRenderingPipeline.js
  99. 1 0
      src/PostProcess/babylon.lensRenderingPipeline.js
  100. 0 0
      src/PostProcess/babylon.passPostProcess.js

+ 70 - 70
dist/preview release - alpha/babylon.2.2.d.ts

@@ -2262,6 +2262,25 @@ declare module BABYLON {
 }
 
 declare module BABYLON {
+    class Layer {
+        name: string;
+        texture: Texture;
+        isBackground: boolean;
+        color: Color4;
+        onDispose: () => void;
+        private _scene;
+        private _vertexDeclaration;
+        private _vertexStrideSize;
+        private _vertexBuffer;
+        private _indexBuffer;
+        private _effect;
+        constructor(name: string, imgUrl: string, scene: Scene, isBackground?: boolean, color?: Color4);
+        render(): void;
+        dispose(): void;
+    }
+}
+
+declare module BABYLON {
     class LensFlare {
         size: number;
         position: number;
@@ -2303,25 +2322,6 @@ declare module BABYLON {
 }
 
 declare module BABYLON {
-    class Layer {
-        name: string;
-        texture: Texture;
-        isBackground: boolean;
-        color: Color4;
-        onDispose: () => void;
-        private _scene;
-        private _vertexDeclaration;
-        private _vertexStrideSize;
-        private _vertexBuffer;
-        private _indexBuffer;
-        private _effect;
-        constructor(name: string, imgUrl: string, scene: Scene, isBackground?: boolean, color?: Color4);
-        render(): void;
-        dispose(): void;
-    }
-}
-
-declare module BABYLON {
     class DirectionalLight extends Light implements IShadowLight {
         direction: Vector3;
         position: Vector3;
@@ -4122,57 +4122,6 @@ declare module BABYLON {
 }
 
 declare module BABYLON {
-    interface IPhysicsEnginePlugin {
-        initialize(iterations?: number): any;
-        setGravity(gravity: Vector3): void;
-        runOneStep(delta: number): void;
-        registerMesh(mesh: AbstractMesh, impostor: number, options: PhysicsBodyCreationOptions): any;
-        registerMeshesAsCompound(parts: PhysicsCompoundBodyPart[], options: PhysicsBodyCreationOptions): any;
-        unregisterMesh(mesh: AbstractMesh): any;
-        applyImpulse(mesh: AbstractMesh, force: Vector3, contactPoint: Vector3): void;
-        createLink(mesh1: AbstractMesh, mesh2: AbstractMesh, pivot1: Vector3, pivot2: Vector3, options?: any): boolean;
-        dispose(): void;
-        isSupported(): boolean;
-        updateBodyPosition(mesh: AbstractMesh): void;
-    }
-    interface PhysicsBodyCreationOptions {
-        mass: number;
-        friction: number;
-        restitution: number;
-    }
-    interface PhysicsCompoundBodyPart {
-        mesh: Mesh;
-        impostor: number;
-    }
-    class PhysicsEngine {
-        gravity: Vector3;
-        private _currentPlugin;
-        constructor(plugin?: IPhysicsEnginePlugin);
-        _initialize(gravity?: Vector3): void;
-        _runOneStep(delta: number): void;
-        _setGravity(gravity: Vector3): void;
-        _registerMesh(mesh: AbstractMesh, impostor: number, options: PhysicsBodyCreationOptions): any;
-        _registerMeshesAsCompound(parts: PhysicsCompoundBodyPart[], options: PhysicsBodyCreationOptions): any;
-        _unregisterMesh(mesh: AbstractMesh): void;
-        _applyImpulse(mesh: AbstractMesh, force: Vector3, contactPoint: Vector3): void;
-        _createLink(mesh1: AbstractMesh, mesh2: AbstractMesh, pivot1: Vector3, pivot2: Vector3, options?: any): boolean;
-        _updateBodyPosition(mesh: AbstractMesh): void;
-        dispose(): void;
-        isSupported(): boolean;
-        static NoImpostor: number;
-        static SphereImpostor: number;
-        static BoxImpostor: number;
-        static PlaneImpostor: number;
-        static MeshImpostor: number;
-        static CapsuleImpostor: number;
-        static ConeImpostor: number;
-        static CylinderImpostor: number;
-        static ConvexHullImpostor: number;
-        static Epsilon: number;
-    }
-}
-
-declare module BABYLON {
     class Particle {
         position: Vector3;
         direction: Vector3;
@@ -4265,6 +4214,57 @@ declare module BABYLON {
 }
 
 declare module BABYLON {
+    interface IPhysicsEnginePlugin {
+        initialize(iterations?: number): any;
+        setGravity(gravity: Vector3): void;
+        runOneStep(delta: number): void;
+        registerMesh(mesh: AbstractMesh, impostor: number, options: PhysicsBodyCreationOptions): any;
+        registerMeshesAsCompound(parts: PhysicsCompoundBodyPart[], options: PhysicsBodyCreationOptions): any;
+        unregisterMesh(mesh: AbstractMesh): any;
+        applyImpulse(mesh: AbstractMesh, force: Vector3, contactPoint: Vector3): void;
+        createLink(mesh1: AbstractMesh, mesh2: AbstractMesh, pivot1: Vector3, pivot2: Vector3, options?: any): boolean;
+        dispose(): void;
+        isSupported(): boolean;
+        updateBodyPosition(mesh: AbstractMesh): void;
+    }
+    interface PhysicsBodyCreationOptions {
+        mass: number;
+        friction: number;
+        restitution: number;
+    }
+    interface PhysicsCompoundBodyPart {
+        mesh: Mesh;
+        impostor: number;
+    }
+    class PhysicsEngine {
+        gravity: Vector3;
+        private _currentPlugin;
+        constructor(plugin?: IPhysicsEnginePlugin);
+        _initialize(gravity?: Vector3): void;
+        _runOneStep(delta: number): void;
+        _setGravity(gravity: Vector3): void;
+        _registerMesh(mesh: AbstractMesh, impostor: number, options: PhysicsBodyCreationOptions): any;
+        _registerMeshesAsCompound(parts: PhysicsCompoundBodyPart[], options: PhysicsBodyCreationOptions): any;
+        _unregisterMesh(mesh: AbstractMesh): void;
+        _applyImpulse(mesh: AbstractMesh, force: Vector3, contactPoint: Vector3): void;
+        _createLink(mesh1: AbstractMesh, mesh2: AbstractMesh, pivot1: Vector3, pivot2: Vector3, options?: any): boolean;
+        _updateBodyPosition(mesh: AbstractMesh): void;
+        dispose(): void;
+        isSupported(): boolean;
+        static NoImpostor: number;
+        static SphereImpostor: number;
+        static BoxImpostor: number;
+        static PlaneImpostor: number;
+        static MeshImpostor: number;
+        static CapsuleImpostor: number;
+        static ConeImpostor: number;
+        static CylinderImpostor: number;
+        static ConvexHullImpostor: number;
+        static Epsilon: number;
+    }
+}
+
+declare module BABYLON {
     class AnaglyphPostProcess extends PostProcess {
         constructor(name: string, ratio: number, camera: Camera, samplingMode?: number, engine?: Engine, reusable?: boolean);
     }

Tiedoston diff-näkymää rajattu, sillä se on liian suuri
+ 1 - 1
dist/preview release - alpha/babylon.2.2.js


Tiedoston diff-näkymää rajattu, sillä se on liian suuri
+ 1 - 1
dist/preview release - alpha/babylon.2.2.max.js


Tiedoston diff-näkymää rajattu, sillä se on liian suuri
+ 1 - 1
dist/preview release - alpha/babylon.2.2.noworker.js


+ 1 - 0
src/Actions/babylon.action.js

@@ -67,3 +67,4 @@ var BABYLON;
     })();
     BABYLON.Action = Action;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.action.js.map

+ 1 - 0
src/Actions/babylon.actionManager.js

@@ -286,3 +286,4 @@ var BABYLON;
     })();
     BABYLON.ActionManager = ActionManager;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.actionManager.js.map

+ 1 - 0
src/Actions/babylon.condition.js

@@ -116,3 +116,4 @@ var BABYLON;
     })(Condition);
     BABYLON.StateCondition = StateCondition;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.condition.js.map

+ 1 - 0
src/Actions/babylon.directActions.js

@@ -203,3 +203,4 @@ var BABYLON;
     })(BABYLON.Action);
     BABYLON.StopSoundAction = StopSoundAction;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.directActions.js.map

+ 1 - 0
src/Actions/babylon.interpolateValueAction.js

@@ -63,3 +63,4 @@ var BABYLON;
     })(BABYLON.Action);
     BABYLON.InterpolateValueAction = InterpolateValueAction;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.interpolateValueAction.js.map

+ 1 - 0
src/Animations/babylon.animatable.js

@@ -100,3 +100,4 @@ var BABYLON;
     })();
     BABYLON.Animatable = Animatable;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.animatable.js.map

+ 1 - 0
src/Animations/babylon.animation.js

@@ -384,3 +384,4 @@ var BABYLON;
     })();
     BABYLON.Animation = Animation;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.animation.js.map

+ 1 - 0
src/Animations/babylon.easing.js

@@ -248,3 +248,4 @@ var BABYLON;
     })(EasingFunction);
     BABYLON.BezierCurveEase = BezierCurveEase;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.easing.js.map

+ 1 - 0
src/Audio/babylon.analyser.js

@@ -109,3 +109,4 @@ var BABYLON;
     })();
     BABYLON.Analyser = Analyser;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.analyser.js.map

+ 1 - 0
src/Audio/babylon.audioEngine.js

@@ -77,3 +77,4 @@ var BABYLON;
     })();
     BABYLON.AudioEngine = AudioEngine;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.audioEngine.js.map

+ 1 - 0
src/Audio/babylon.sound.js

@@ -375,3 +375,4 @@ var BABYLON;
     })();
     BABYLON.Sound = Sound;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.sound.js.map

+ 1 - 0
src/Audio/babylon.soundtrack.js

@@ -92,3 +92,4 @@ var BABYLON;
     })();
     BABYLON.SoundTrack = SoundTrack;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.soundtrack.js.map

+ 1 - 0
src/Bones/babylon.bone.js

@@ -80,3 +80,4 @@ var BABYLON;
     })(BABYLON.Node);
     BABYLON.Bone = Bone;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.bone.js.map

+ 1 - 0
src/Bones/babylon.skeleton.js

@@ -74,3 +74,4 @@ var BABYLON;
     })();
     BABYLON.Skeleton = Skeleton;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.skeleton.js.map

+ 1 - 0
src/Cameras/VR/babylon.vrDeviceOrientationCamera.js

@@ -46,3 +46,4 @@ var BABYLON;
     })(BABYLON.FreeCamera);
     BABYLON.VRDeviceOrientationFreeCamera = VRDeviceOrientationFreeCamera;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.vrDeviceOrientationCamera.js.map

+ 1 - 0
src/Cameras/VR/babylon.webVRCamera.js

@@ -72,3 +72,4 @@ var BABYLON;
     })(BABYLON.FreeCamera);
     BABYLON.WebVRFreeCamera = WebVRFreeCamera;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.webVRCamera.js.map

+ 1 - 0
src/Cameras/babylon.arcRotateCamera.js

@@ -535,3 +535,4 @@ var BABYLON;
     })(BABYLON.TargetCamera);
     BABYLON.ArcRotateCamera = ArcRotateCamera;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.arcRotateCamera.js.map

+ 1 - 0
src/Cameras/babylon.camera.js

@@ -526,3 +526,4 @@ var BABYLON;
     })(BABYLON.Node);
     BABYLON.Camera = Camera;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.camera.js.map

+ 1 - 0
src/Cameras/babylon.deviceOrientationCamera.js

@@ -70,3 +70,4 @@ var BABYLON;
     })(BABYLON.FreeCamera);
     BABYLON.DeviceOrientationCamera = DeviceOrientationCamera;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.deviceOrientationCamera.js.map

+ 1 - 0
src/Cameras/babylon.followCamera.js

@@ -85,3 +85,4 @@ var BABYLON;
     })(BABYLON.TargetCamera);
     BABYLON.ArcFollowCamera = ArcFollowCamera;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.followCamera.js.map

+ 1 - 0
src/Cameras/babylon.freeCamera.js

@@ -224,3 +224,4 @@ var BABYLON;
     })(BABYLON.TargetCamera);
     BABYLON.FreeCamera = FreeCamera;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.freeCamera.js.map

+ 1 - 0
src/Cameras/babylon.gamepadCamera.js

@@ -50,3 +50,4 @@ var BABYLON;
     })(BABYLON.FreeCamera);
     BABYLON.GamepadCamera = GamepadCamera;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.gamepadCamera.js.map

+ 1 - 0
src/Cameras/babylon.stereoscopicCameras.js

@@ -61,3 +61,4 @@ var BABYLON;
     })(BABYLON.GamepadCamera);
     BABYLON.StereoscopicGamepadCamera = StereoscopicGamepadCamera;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.stereoscopicCameras.js.map

+ 1 - 0
src/Cameras/babylon.targetCamera.js

@@ -239,3 +239,4 @@ var BABYLON;
     })(BABYLON.Camera);
     BABYLON.TargetCamera = TargetCamera;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.targetCamera.js.map

+ 1 - 0
src/Cameras/babylon.touchCamera.js

@@ -114,3 +114,4 @@ var BABYLON;
     })(BABYLON.FreeCamera);
     BABYLON.TouchCamera = TouchCamera;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.touchCamera.js.map

+ 1 - 0
src/Cameras/babylon.virtualJoysticksCamera.js

@@ -50,3 +50,4 @@ var BABYLON;
     })(BABYLON.FreeCamera);
     BABYLON.VirtualJoysticksCamera = VirtualJoysticksCamera;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.virtualJoysticksCamera.js.map

+ 1 - 0
src/Collisions/babylon.collider.js

@@ -270,3 +270,4 @@ var BABYLON;
     })();
     BABYLON.Collider = Collider;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.collider.js.map

+ 1 - 0
src/Collisions/babylon.collisionCoordinator.js

@@ -271,3 +271,4 @@ var BABYLON;
     })();
     BABYLON.CollisionCoordinatorLegacy = CollisionCoordinatorLegacy;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.collisionCoordinator.js.map

+ 1 - 0
src/Collisions/babylon.collisionWorker.js

@@ -227,3 +227,4 @@ var BABYLON;
         console.log("single worker init");
     }
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.collisionWorker.js.map

+ 1 - 0
src/Collisions/babylon.pickingInfo.js

@@ -73,3 +73,4 @@ var BABYLON;
     })();
     BABYLON.PickingInfo = PickingInfo;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.pickingInfo.js.map

+ 1 - 0
src/Culling/Octrees/babylon.octree.js

@@ -86,3 +86,4 @@ var BABYLON;
     })();
     BABYLON.Octree = Octree;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.octree.js.map

+ 1 - 0
src/Culling/Octrees/babylon.octreeBlock.js

@@ -120,3 +120,4 @@ var BABYLON;
     })();
     BABYLON.OctreeBlock = OctreeBlock;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.octreeBlock.js.map

+ 1 - 0
src/Culling/babylon.boundingBox.js

@@ -137,3 +137,4 @@ var BABYLON;
     })();
     BABYLON.BoundingBox = BoundingBox;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.boundingBox.js.map

+ 1 - 0
src/Culling/babylon.boundingInfo.js

@@ -103,3 +103,4 @@ var BABYLON;
     })();
     BABYLON.BoundingInfo = BoundingInfo;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.boundingInfo.js.map

+ 1 - 0
src/Culling/babylon.boundingSphere.js

@@ -47,3 +47,4 @@ var BABYLON;
     })();
     BABYLON.BoundingSphere = BoundingSphere;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.boundingSphere.js.map

+ 1 - 0
src/Debug/babylon.debugLayer.js

@@ -602,3 +602,4 @@ var BABYLON;
     })();
     BABYLON.DebugLayer = DebugLayer;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.debugLayer.js.map

+ 1 - 0
src/Layer/babylon.layer.js

@@ -74,3 +74,4 @@ var BABYLON;
     })();
     BABYLON.Layer = Layer;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.layer.js.map

+ 1 - 0
src/LensFlare/babylon.lensFlare.js

@@ -21,3 +21,4 @@ var BABYLON;
     })();
     BABYLON.LensFlare = LensFlare;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.lensFlare.js.map

+ 1 - 0
src/LensFlare/babylon.lensFlareSystem.js

@@ -179,3 +179,4 @@ var BABYLON;
     })();
     BABYLON.LensFlareSystem = LensFlareSystem;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.lensFlareSystem.js.map

+ 1 - 0
src/Lights/Shadows/babylon.shadowGenerator.js

@@ -333,3 +333,4 @@ var BABYLON;
     })();
     BABYLON.ShadowGenerator = ShadowGenerator;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.shadowGenerator.js.map

+ 1 - 0
src/Lights/babylon.directionalLight.js

@@ -93,3 +93,4 @@ var BABYLON;
     })(BABYLON.Light);
     BABYLON.DirectionalLight = DirectionalLight;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.directionalLight.js.map

+ 1 - 0
src/Lights/babylon.hemisphericLight.js

@@ -35,3 +35,4 @@ var BABYLON;
     })(BABYLON.Light);
     BABYLON.HemisphericLight = HemisphericLight;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.hemisphericLight.js.map

+ 1 - 0
src/Lights/babylon.light.js

@@ -76,3 +76,4 @@ var BABYLON;
     })(BABYLON.Node);
     BABYLON.Light = Light;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.light.js.map

+ 1 - 0
src/Lights/babylon.pointLight.js

@@ -40,3 +40,4 @@ var BABYLON;
     })(BABYLON.Light);
     BABYLON.PointLight = PointLight;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.pointLight.js.map

+ 1 - 0
src/Lights/babylon.spotLight.js

@@ -70,3 +70,4 @@ var BABYLON;
     })(BABYLON.Light);
     BABYLON.SpotLight = SpotLight;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.spotLight.js.map

+ 1 - 0
src/Loading/Plugins/babylon.babylonFileLoader.js

@@ -1425,3 +1425,4 @@ var BABYLON;
         });
     })(Internals = BABYLON.Internals || (BABYLON.Internals = {}));
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.babylonFileLoader.js.map

+ 1 - 0
src/Loading/babylon.sceneLoader.js

@@ -174,3 +174,4 @@ var BABYLON;
     BABYLON.SceneLoader = SceneLoader;
     ;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.sceneLoader.js.map

+ 1 - 0
src/Materials/Textures/Procedurals/babylon.customProceduralTexture.js

@@ -123,3 +123,4 @@ var BABYLON;
     })(BABYLON.ProceduralTexture);
     BABYLON.CustomProceduralTexture = CustomProceduralTexture;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.customProceduralTexture.js.map

+ 1 - 0
src/Materials/Textures/Procedurals/babylon.proceduralTexture.js

@@ -247,3 +247,4 @@ var BABYLON;
     })(BABYLON.Texture);
     BABYLON.ProceduralTexture = ProceduralTexture;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.proceduralTexture.js.map

+ 1 - 0
src/Materials/Textures/Procedurals/babylon.standardProceduralTexture.js

@@ -418,3 +418,4 @@ var BABYLON;
     })(BABYLON.ProceduralTexture);
     BABYLON.MarbleProceduralTexture = MarbleProceduralTexture;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.standardProceduralTexture.js.map

+ 1 - 0
src/Materials/Textures/babylon.baseTexture.js

@@ -125,3 +125,4 @@ var BABYLON;
     })();
     BABYLON.BaseTexture = BaseTexture;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.baseTexture.js.map

+ 1 - 0
src/Materials/Textures/babylon.cubeTexture.js

@@ -59,3 +59,4 @@ var BABYLON;
     })(BABYLON.BaseTexture);
     BABYLON.CubeTexture = CubeTexture;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.cubeTexture.js.map

+ 1 - 0
src/Materials/Textures/babylon.dynamicTexture.js

@@ -92,3 +92,4 @@ var BABYLON;
     })(BABYLON.Texture);
     BABYLON.DynamicTexture = DynamicTexture;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.dynamicTexture.js.map

+ 1 - 0
src/Materials/Textures/babylon.mirrorTexture.js

@@ -43,3 +43,4 @@ var BABYLON;
     })(BABYLON.RenderTargetTexture);
     BABYLON.MirrorTexture = MirrorTexture;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.mirrorTexture.js.map

+ 1 - 0
src/Materials/Textures/babylon.renderTargetTexture.js

@@ -165,3 +165,4 @@ var BABYLON;
     })(BABYLON.Texture);
     BABYLON.RenderTargetTexture = RenderTargetTexture;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.renderTargetTexture.js.map

+ 1 - 0
src/Materials/Textures/babylon.texture.js

@@ -212,3 +212,4 @@ var BABYLON;
     })(BABYLON.BaseTexture);
     BABYLON.Texture = Texture;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.texture.js.map

+ 1 - 0
src/Materials/Textures/babylon.videoTexture.js

@@ -57,3 +57,4 @@ var BABYLON;
     })(BABYLON.Texture);
     BABYLON.VideoTexture = VideoTexture;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.videoTexture.js.map

+ 1 - 0
src/Materials/babylon.effect.js

@@ -371,3 +371,4 @@ var BABYLON;
     })();
     BABYLON.Effect = Effect;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.effect.js.map

+ 1 - 0
src/Materials/babylon.material.js

@@ -139,3 +139,4 @@ var BABYLON;
     })();
     BABYLON.Material = Material;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.material.js.map

+ 1 - 0
src/Materials/babylon.multiMaterial.js

@@ -44,3 +44,4 @@ var BABYLON;
     })(BABYLON.Material);
     BABYLON.MultiMaterial = MultiMaterial;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.multiMaterial.js.map

+ 1 - 0
src/Materials/babylon.shaderMaterial.js

@@ -228,3 +228,4 @@ var BABYLON;
     })(BABYLON.Material);
     BABYLON.ShaderMaterial = ShaderMaterial;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.shaderMaterial.js.map

+ 1 - 0
src/Materials/babylon.standardMaterial.js

@@ -762,3 +762,4 @@ var BABYLON;
     })(BABYLON.Material);
     BABYLON.StandardMaterial = StandardMaterial;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.standardMaterial.js.map

+ 1 - 0
src/Math/babylon.math.js

@@ -3092,3 +3092,4 @@ var BABYLON;
     })();
     BABYLON.SIMDHelper = SIMDHelper;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.math.js.map

+ 1 - 0
src/Mesh/babylon.abstractMesh.js

@@ -861,3 +861,4 @@ var BABYLON;
     })(BABYLON.Node);
     BABYLON.AbstractMesh = AbstractMesh;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.abstractMesh.js.map

+ 1 - 0
src/Mesh/babylon.csg.js

@@ -508,3 +508,4 @@ var BABYLON;
     })();
     BABYLON.CSG = CSG;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.csg.js.map

+ 1 - 0
src/Mesh/babylon.geometry.js

@@ -609,3 +609,4 @@ var BABYLON;
         })(Primitives = Geometry.Primitives || (Geometry.Primitives = {}));
     })(Geometry = BABYLON.Geometry || (BABYLON.Geometry = {}));
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.geometry.js.map

+ 1 - 0
src/Mesh/babylon.groundMesh.js

@@ -40,3 +40,4 @@ var BABYLON;
     })(BABYLON.Mesh);
     BABYLON.GroundMesh = GroundMesh;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.groundMesh.js.map

+ 1 - 0
src/Mesh/babylon.instancedMesh.js

@@ -151,3 +151,4 @@ var BABYLON;
     })(BABYLON.AbstractMesh);
     BABYLON.InstancedMesh = InstancedMesh;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.instancedMesh.js.map

+ 1 - 0
src/Mesh/babylon.linesMesh.js

@@ -68,3 +68,4 @@ var BABYLON;
     })(BABYLON.Mesh);
     BABYLON.LinesMesh = LinesMesh;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.linesMesh.js.map

+ 1 - 0
src/Mesh/babylon.mesh.js

@@ -1841,3 +1841,4 @@ var BABYLON;
     })(BABYLON.AbstractMesh);
     BABYLON.Mesh = Mesh;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.mesh.js.map

+ 1 - 0
src/Mesh/babylon.mesh.vertexData.js

@@ -1165,3 +1165,4 @@ var BABYLON;
     })();
     BABYLON.VertexData = VertexData;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.mesh.vertexData.js.map

+ 1 - 0
src/Mesh/babylon.meshLODLevel.js

@@ -12,3 +12,4 @@ var BABYLON;
         Internals.MeshLODLevel = MeshLODLevel;
     })(Internals = BABYLON.Internals || (BABYLON.Internals = {}));
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.meshLODLevel.js.map

+ 1 - 0
src/Mesh/babylon.meshSimplification.js

@@ -656,3 +656,4 @@ var BABYLON;
     })();
     BABYLON.QuadraticErrorSimplification = QuadraticErrorSimplification;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.meshSimplification.js.map

+ 1 - 0
src/Mesh/babylon.polygonMesh.js

@@ -244,3 +244,4 @@ var BABYLON;
     })();
     BABYLON.PolygonMeshBuilder = PolygonMeshBuilder;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.polygonMesh.js.map

+ 1 - 0
src/Mesh/babylon.subMesh.js

@@ -143,3 +143,4 @@ var BABYLON;
     })();
     BABYLON.SubMesh = SubMesh;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.subMesh.js.map

+ 1 - 0
src/Mesh/babylon.vertexBuffer.js

@@ -190,3 +190,4 @@ var BABYLON;
     })();
     BABYLON.VertexBuffer = VertexBuffer;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.vertexBuffer.js.map

+ 1 - 0
src/Particles/babylon.particle.js

@@ -27,3 +27,4 @@ var BABYLON;
     })();
     BABYLON.Particle = Particle;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.particle.js.map

+ 1 - 0
src/Particles/babylon.particleSystem.js

@@ -334,3 +334,4 @@ var BABYLON;
     })();
     BABYLON.ParticleSystem = ParticleSystem;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.particleSystem.js.map

+ 1 - 0
src/Physics/Plugins/babylon.cannonJSPlugin.js

@@ -251,3 +251,4 @@ var BABYLON;
     })();
     BABYLON.CannonJSPlugin = CannonJSPlugin;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.cannonJSPlugin.js.map

+ 1 - 0
src/Physics/Plugins/babylon.oimoJSPlugin.js

@@ -314,3 +314,4 @@ var BABYLON;
     })();
     BABYLON.OimoJSPlugin = OimoJSPlugin;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.oimoJSPlugin.js.map

+ 1 - 0
src/Physics/babylon.physicsEngine.js

@@ -60,3 +60,4 @@ var BABYLON;
     })();
     BABYLON.PhysicsEngine = PhysicsEngine;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.physicsEngine.js.map

+ 1 - 0
src/PostProcess/RenderPipeline/babylon.postProcessRenderEffect.js

@@ -138,3 +138,4 @@ var BABYLON;
     })();
     BABYLON.PostProcessRenderEffect = PostProcessRenderEffect;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.postProcessRenderEffect.js.map

+ 1 - 0
src/PostProcess/RenderPipeline/babylon.postProcessRenderPass.js

@@ -40,3 +40,4 @@ var BABYLON;
     })();
     BABYLON.PostProcessRenderPass = PostProcessRenderPass;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.postProcessRenderPass.js.map

+ 1 - 0
src/PostProcess/RenderPipeline/babylon.postProcessRenderPipeline.js

@@ -110,3 +110,4 @@ var BABYLON;
     })();
     BABYLON.PostProcessRenderPipeline = PostProcessRenderPipeline;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.postProcessRenderPipeline.js.map

+ 1 - 0
src/PostProcess/RenderPipeline/babylon.postProcessRenderPipelineManager.js

@@ -58,3 +58,4 @@ var BABYLON;
     })();
     BABYLON.PostProcessRenderPipelineManager = PostProcessRenderPipelineManager;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.postProcessRenderPipelineManager.js.map

+ 1 - 0
src/PostProcess/babylon.anaglyphPostProcess.js

@@ -15,3 +15,4 @@ var BABYLON;
     })(BABYLON.PostProcess);
     BABYLON.AnaglyphPostProcess = AnaglyphPostProcess;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.anaglyphPostProcess.js.map

+ 1 - 0
src/PostProcess/babylon.blackAndWhitePostProcess.js

@@ -15,3 +15,4 @@ var BABYLON;
     })(BABYLON.PostProcess);
     BABYLON.BlackAndWhitePostProcess = BlackAndWhitePostProcess;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.blackAndWhitePostProcess.js.map

+ 1 - 0
src/PostProcess/babylon.blurPostProcess.js

@@ -24,3 +24,4 @@ var BABYLON;
     })(BABYLON.PostProcess);
     BABYLON.BlurPostProcess = BlurPostProcess;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.blurPostProcess.js.map

+ 1 - 0
src/PostProcess/babylon.colorCorrectionPostProcess.js

@@ -36,3 +36,4 @@ var BABYLON;
     })(BABYLON.PostProcess);
     BABYLON.ColorCorrectionPostProcess = ColorCorrectionPostProcess;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.colorCorrectionPostProcess.js.map

+ 1 - 0
src/PostProcess/babylon.convolutionPostProcess.js

@@ -29,3 +29,4 @@ var BABYLON;
     })(BABYLON.PostProcess);
     BABYLON.ConvolutionPostProcess = ConvolutionPostProcess;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.convolutionPostProcess.js.map

+ 1 - 0
src/PostProcess/babylon.displayPassPostProcess.js

@@ -15,3 +15,4 @@ var BABYLON;
     })(BABYLON.PostProcess);
     BABYLON.DisplayPassPostProcess = DisplayPassPostProcess;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.displayPassPostProcess.js.map

+ 1 - 0
src/PostProcess/babylon.filterPostProcess.js

@@ -20,3 +20,4 @@ var BABYLON;
     })(BABYLON.PostProcess);
     BABYLON.FilterPostProcess = FilterPostProcess;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.filterPostProcess.js.map

+ 1 - 0
src/PostProcess/babylon.fxaaPostProcess.js

@@ -23,3 +23,4 @@ var BABYLON;
     })(BABYLON.PostProcess);
     BABYLON.FxaaPostProcess = FxaaPostProcess;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.fxaaPostProcess.js.map

+ 1 - 0
src/PostProcess/babylon.hdrRenderingPipeline.js

@@ -371,3 +371,4 @@ var BABYLON;
     })(BABYLON.PostProcessRenderPipeline);
     BABYLON.HDRRenderingPipeline = HDRRenderingPipeline;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.hdrRenderingPipeline.js.map

+ 1 - 0
src/PostProcess/babylon.lensRenderingPipeline.js

@@ -217,3 +217,4 @@ var BABYLON;
     })(BABYLON.PostProcessRenderPipeline);
     BABYLON.LensRenderingPipeline = LensRenderingPipeline;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.lensRenderingPipeline.js.map

+ 0 - 0
src/PostProcess/babylon.passPostProcess.js


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