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@@ -9,19 +9,6 @@ vec3 diffuseBase = vec3(0., 0., 0.);
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vec3 sheenBase = vec3(0., 0., 0.);
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#endif
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-#ifdef LIGHTMAP
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- vec4 lightmapColor = texture2D(lightmapSampler, vLightmapUV + uvOffset);
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-
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- #ifdef RGBDLIGHTMAP
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- lightmapColor.rgb = fromRGBD(lightmapColor);
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- #endif
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-
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- #ifdef GAMMALIGHTMAP
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- lightmapColor.rgb = toLinearSpace(lightmapColor.rgb);
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- #endif
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- lightmapColor.rgb *= vLightmapInfos.y;
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-#endif
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-
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// Direct Lighting Variables
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preLightingInfo preInfo;
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lightingInfo info;
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