|
@@ -6,7 +6,7 @@
|
|
- Added new `MixMaterial` to the Materials Library allowing to mix up to 8 textures ([julien-moreau](https://github.com/julien-moreau))
|
|
- Added new `MixMaterial` to the Materials Library allowing to mix up to 8 textures ([julien-moreau](https://github.com/julien-moreau))
|
|
- Added new `PhotoDome` object to display 360 photos. [Demo](https://www.babylonjs-playground.com/#14KRGG#0) ([SzeyinLee](https://github.com/SzeyinLee))
|
|
- Added new `PhotoDome` object to display 360 photos. [Demo](https://www.babylonjs-playground.com/#14KRGG#0) ([SzeyinLee](https://github.com/SzeyinLee))
|
|
- New GUI 3D controls toolset. [Complete doc + demos](http://doc.babylonjs.com/how_to/gui3d) ([Deltakosh](https://github.com/deltakosh))
|
|
- New GUI 3D controls toolset. [Complete doc + demos](http://doc.babylonjs.com/how_to/gui3d) ([Deltakosh](https://github.com/deltakosh))
|
|
-- Added Environmnent Texture Tools to reduce the size of the usual .DDS file ([sebavan](http://www.github.com/sebavan)). [How to](https://doc.babylonjs.com/how_to/physically_based_rendering#creating-a-compressed-environment-texture)
|
|
|
|
|
|
+- Added Environmnent Texture Tools to reduce the size of the usual .DDS file ([sebavan](http://www.github.com/sebavan)) [How to](https://doc.babylonjs.com/how_to/physically_based_rendering#creating-a-compressed-environment-texture)
|
|
|
|
|
|
## Updates
|
|
## Updates
|
|
|
|
|