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Integrating Jahow's PR

David Catuhe %!s(int64=10) %!d(string=hai) anos
pai
achega
aab566df19

A diferenza do arquivo foi suprimida porque é demasiado grande
+ 14 - 17
dist/preview release - alpha/babylon.2.2.js


+ 32 - 1
dist/preview release - alpha/babylon.2.2.max.js

@@ -14886,9 +14886,22 @@ var BABYLON;
             data = this.getVerticesData(BABYLON.VertexBuffer.NormalKind);
             temp = [];
             for (index = 0; index < data.length; index += 3) {
-                BABYLON.Vector3.TransformNormal(BABYLON.Vector3.FromArray(data, index), transform).toArray(temp, index);
+                BABYLON.Vector3.TransformNormal(BABYLON.Vector3.FromArray(data, index), transform).normalize().toArray(temp, index);
             }
             this.setVerticesData(BABYLON.VertexBuffer.NormalKind, temp, this.getVertexBuffer(BABYLON.VertexBuffer.NormalKind).isUpdatable());
+            // flip faces?
+            if (transform.m[0] * transform.m[5] * transform.m[10] < 0) {
+                this.flipFaces();
+            }
+        };
+        // Will apply current transform to mesh and reset world matrix
+        Mesh.prototype.bakeCurrentTransformIntoVertices = function () {
+            this.bakeTransformIntoVertices(this.computeWorldMatrix(true));
+            this.scaling.copyFromFloats(1, 1, 1);
+            this.position.copyFromFloats(0, 0, 0);
+            this.rotation.copyFromFloats(0, 0, 0);
+            this.rotationQuaternion = BABYLON.Quaternion.Identity();
+            this._worldMatrix = BABYLON.Matrix.Identity();
         };
         // Cache
         Mesh.prototype._resetPointsArrayCache = function () {
@@ -15055,6 +15068,24 @@ var BABYLON;
             }
             this.synchronizeInstances();
         };
+        // will inverse faces orientations, and invert normals too if specified
+        Mesh.prototype.flipFaces = function (flipNormals) {
+            if (flipNormals === void 0) { flipNormals = false; }
+            var vertex_data = BABYLON.VertexData.ExtractFromMesh(this);
+            if (flipNormals && this.isVerticesDataPresent(BABYLON.VertexBuffer.NormalKind)) {
+                for (var i = 0; i < vertex_data.normals.length; i++) {
+                    vertex_data.normals[i] *= -1;
+                }
+            }
+            var temp;
+            for (var i = 0; i < vertex_data.indices.length; i += 3) {
+                // reassign indices
+                temp = vertex_data.indices[i + 1];
+                vertex_data.indices[i + 1] = vertex_data.indices[i + 2];
+                vertex_data.indices[i + 2] = temp;
+            }
+            vertex_data.applyToMesh(this);
+        };
         // Instances
         Mesh.prototype.createInstance = function (name) {
             return new BABYLON.InstancedMesh(name, this);

A diferenza do arquivo foi suprimida porque é demasiado grande
+ 14 - 17
dist/preview release - alpha/babylon.2.2.noworker.js


+ 2 - 1
dist/preview release - alpha/what's new.md

@@ -9,6 +9,7 @@
     - Improved shaders optimizer to remove specular code when not needed [deltakosh](https://github.com/deltakosh)    
     - Added some utility functions to Vector2/3/4 [PR](https://github.com/BabylonJS/Babylon.js/pull/578) [jahow](https://github.com/jahow)
     - New rawTexture.update function [robgdl](https://github.com/robgdl)
+    - Changes to meshes transform baking and added flipFaces [PR](https://github.com/BabylonJS/Babylon.js/pull/579) [jahow](https://github.com/jahow)
   - **Bug fixes**
- 
+    - Fixing bug with rig cameras positioning [deltakosh](https://github.com/deltakosh)
   - **Breaking changes**

+ 605 - 0
src/Debug/babylon.debugLayer.js

@@ -0,0 +1,605 @@
+var BABYLON;
+(function (BABYLON) {
+    var DebugLayer = (function () {
+        function DebugLayer(scene) {
+            var _this = this;
+            this._transformationMatrix = BABYLON.Matrix.Identity();
+            this._enabled = false;
+            this._labelsEnabled = false;
+            this._displayStatistics = true;
+            this._displayTree = false;
+            this._displayLogs = false;
+            this._identityMatrix = BABYLON.Matrix.Identity();
+            this.axisRatio = 0.02;
+            this.accentColor = "orange";
+            this._scene = scene;
+            this._syncPositions = function () {
+                var engine = _this._scene.getEngine();
+                var canvasRect = engine.getRenderingCanvasClientRect();
+                if (_this._showUI) {
+                    _this._statsDiv.style.left = (canvasRect.width - 410) + "px";
+                    _this._statsDiv.style.top = (canvasRect.height - 290) + "px";
+                    _this._statsDiv.style.width = "400px";
+                    _this._statsDiv.style.height = "auto";
+                    _this._statsSubsetDiv.style.maxHeight = "240px";
+                    _this._optionsDiv.style.left = "0px";
+                    _this._optionsDiv.style.top = "10px";
+                    _this._optionsDiv.style.width = "200px";
+                    _this._optionsDiv.style.height = "auto";
+                    _this._optionsSubsetDiv.style.maxHeight = (canvasRect.height - 225) + "px";
+                    _this._logDiv.style.left = "0px";
+                    _this._logDiv.style.top = (canvasRect.height - 170) + "px";
+                    _this._logDiv.style.width = "600px";
+                    _this._logDiv.style.height = "160px";
+                    _this._treeDiv.style.left = (canvasRect.width - 310) + "px";
+                    _this._treeDiv.style.top = "10px";
+                    _this._treeDiv.style.width = "300px";
+                    _this._treeDiv.style.height = "auto";
+                    _this._treeSubsetDiv.style.maxHeight = (canvasRect.height - 340) + "px";
+                }
+                _this._globalDiv.style.left = canvasRect.left + "px";
+                _this._globalDiv.style.top = canvasRect.top + "px";
+                _this._drawingCanvas.style.left = "0px";
+                _this._drawingCanvas.style.top = "0px";
+                _this._drawingCanvas.style.width = engine.getRenderWidth() + "px";
+                _this._drawingCanvas.style.height = engine.getRenderHeight() + "px";
+                var devicePixelRatio = window.devicePixelRatio || 1;
+                var context = _this._drawingContext;
+                var backingStoreRatio = context.webkitBackingStorePixelRatio ||
+                    context.mozBackingStorePixelRatio ||
+                    context.msBackingStorePixelRatio ||
+                    context.oBackingStorePixelRatio ||
+                    context.backingStorePixelRatio || 1;
+                _this._ratio = devicePixelRatio / backingStoreRatio;
+                _this._drawingCanvas.width = engine.getRenderWidth() * _this._ratio;
+                _this._drawingCanvas.height = engine.getRenderHeight() * _this._ratio;
+            };
+            this._onCanvasClick = function (evt) {
+                _this._clickPosition = {
+                    x: evt.clientX * _this._ratio,
+                    y: evt.clientY * _this._ratio
+                };
+            };
+            this._syncUI = function () {
+                if (_this._showUI) {
+                    if (_this._displayStatistics) {
+                        _this._displayStats();
+                        _this._statsDiv.style.display = "";
+                    }
+                    else {
+                        _this._statsDiv.style.display = "none";
+                    }
+                    if (_this._displayLogs) {
+                        _this._logDiv.style.display = "";
+                    }
+                    else {
+                        _this._logDiv.style.display = "none";
+                    }
+                    if (_this._displayTree) {
+                        _this._treeDiv.style.display = "";
+                        if (_this._needToRefreshMeshesTree) {
+                            _this._needToRefreshMeshesTree = false;
+                            _this._refreshMeshesTreeContent();
+                        }
+                    }
+                    else {
+                        _this._treeDiv.style.display = "none";
+                    }
+                }
+            };
+            this._syncData = function () {
+                if (_this._labelsEnabled || !_this._showUI) {
+                    _this._camera.getViewMatrix().multiplyToRef(_this._camera.getProjectionMatrix(), _this._transformationMatrix);
+                    _this._drawingContext.clearRect(0, 0, _this._drawingCanvas.width, _this._drawingCanvas.height);
+                    var engine = _this._scene.getEngine();
+                    var viewport = _this._camera.viewport;
+                    var globalViewport = viewport.toGlobal(engine);
+                    // Meshes
+                    var meshes = _this._camera.getActiveMeshes();
+                    for (var index = 0; index < meshes.length; index++) {
+                        var mesh = meshes.data[index];
+                        var position = mesh.getBoundingInfo().boundingSphere.center;
+                        var projectedPosition = BABYLON.Vector3.Project(position, mesh.getWorldMatrix(), _this._transformationMatrix, globalViewport);
+                        if (mesh.renderOverlay || _this.shouldDisplayAxis && _this.shouldDisplayAxis(mesh)) {
+                            _this._renderAxis(projectedPosition, mesh, globalViewport);
+                        }
+                        if (!_this.shouldDisplayLabel || _this.shouldDisplayLabel(mesh)) {
+                            _this._renderLabel(mesh.name, projectedPosition, 12, function () { mesh.renderOverlay = !mesh.renderOverlay; }, function () { return mesh.renderOverlay ? 'red' : 'black'; });
+                        }
+                    }
+                    // Cameras
+                    var cameras = _this._scene.cameras;
+                    for (index = 0; index < cameras.length; index++) {
+                        var camera = cameras[index];
+                        if (camera === _this._camera) {
+                            continue;
+                        }
+                        projectedPosition = BABYLON.Vector3.Project(BABYLON.Vector3.Zero(), camera.getWorldMatrix(), _this._transformationMatrix, globalViewport);
+                        if (!_this.shouldDisplayLabel || _this.shouldDisplayLabel(camera)) {
+                            _this._renderLabel(camera.name, projectedPosition, 12, function () {
+                                _this._camera.detachControl(engine.getRenderingCanvas());
+                                _this._camera = camera;
+                                _this._camera.attachControl(engine.getRenderingCanvas());
+                            }, function () { return "purple"; });
+                        }
+                    }
+                    // Lights
+                    var lights = _this._scene.lights;
+                    for (index = 0; index < lights.length; index++) {
+                        var light = lights[index];
+                        if (light.position) {
+                            projectedPosition = BABYLON.Vector3.Project(light.getAbsolutePosition(), _this._identityMatrix, _this._transformationMatrix, globalViewport);
+                            if (!_this.shouldDisplayLabel || _this.shouldDisplayLabel(light)) {
+                                _this._renderLabel(light.name, projectedPosition, -20, function () {
+                                    light.setEnabled(!light.isEnabled());
+                                }, function () { return light.isEnabled() ? "orange" : "gray"; });
+                            }
+                        }
+                    }
+                }
+                _this._clickPosition = undefined;
+            };
+        }
+        DebugLayer.prototype._refreshMeshesTreeContent = function () {
+            while (this._treeSubsetDiv.hasChildNodes()) {
+                this._treeSubsetDiv.removeChild(this._treeSubsetDiv.lastChild);
+            }
+            // Add meshes
+            var sortedArray = this._scene.meshes.slice(0, this._scene.meshes.length);
+            sortedArray.sort(function (a, b) {
+                if (a.name === b.name) {
+                    return 0;
+                }
+                return (a.name > b.name) ? 1 : -1;
+            });
+            for (var index = 0; index < sortedArray.length; index++) {
+                var mesh = sortedArray[index];
+                if (!mesh.isEnabled()) {
+                    continue;
+                }
+                this._generateAdvancedCheckBox(this._treeSubsetDiv, mesh.name, mesh.getTotalVertices() + " verts", mesh.isVisible, function (element, m) {
+                    m.isVisible = element.checked;
+                }, mesh);
+            }
+        };
+        DebugLayer.prototype._renderSingleAxis = function (zero, unit, unitText, label, color) {
+            this._drawingContext.beginPath();
+            this._drawingContext.moveTo(zero.x, zero.y);
+            this._drawingContext.lineTo(unit.x, unit.y);
+            this._drawingContext.strokeStyle = color;
+            this._drawingContext.lineWidth = 4;
+            this._drawingContext.stroke();
+            this._drawingContext.font = "normal 14px Segoe UI";
+            this._drawingContext.fillStyle = color;
+            this._drawingContext.fillText(label, unitText.x, unitText.y);
+        };
+        DebugLayer.prototype._renderAxis = function (projectedPosition, mesh, globalViewport) {
+            var position = mesh.getBoundingInfo().boundingSphere.center;
+            var worldMatrix = mesh.getWorldMatrix();
+            var unprojectedVector = BABYLON.Vector3.UnprojectFromTransform(projectedPosition.add(new BABYLON.Vector3(this._drawingCanvas.width * this.axisRatio, 0, 0)), globalViewport.width, globalViewport.height, worldMatrix, this._transformationMatrix);
+            var unit = (unprojectedVector.subtract(position)).length();
+            var xAxis = BABYLON.Vector3.Project(position.add(new BABYLON.Vector3(unit, 0, 0)), worldMatrix, this._transformationMatrix, globalViewport);
+            var xAxisText = BABYLON.Vector3.Project(position.add(new BABYLON.Vector3(unit * 1.5, 0, 0)), worldMatrix, this._transformationMatrix, globalViewport);
+            this._renderSingleAxis(projectedPosition, xAxis, xAxisText, "x", "#FF0000");
+            var yAxis = BABYLON.Vector3.Project(position.add(new BABYLON.Vector3(0, unit, 0)), worldMatrix, this._transformationMatrix, globalViewport);
+            var yAxisText = BABYLON.Vector3.Project(position.add(new BABYLON.Vector3(0, unit * 1.5, 0)), worldMatrix, this._transformationMatrix, globalViewport);
+            this._renderSingleAxis(projectedPosition, yAxis, yAxisText, "y", "#00FF00");
+            var zAxis = BABYLON.Vector3.Project(position.add(new BABYLON.Vector3(0, 0, unit)), worldMatrix, this._transformationMatrix, globalViewport);
+            var zAxisText = BABYLON.Vector3.Project(position.add(new BABYLON.Vector3(0, 0, unit * 1.5)), worldMatrix, this._transformationMatrix, globalViewport);
+            this._renderSingleAxis(projectedPosition, zAxis, zAxisText, "z", "#0000FF");
+        };
+        DebugLayer.prototype._renderLabel = function (text, projectedPosition, labelOffset, onClick, getFillStyle) {
+            if (projectedPosition.z > 0 && projectedPosition.z < 1.0) {
+                this._drawingContext.font = "normal 12px Segoe UI";
+                var textMetrics = this._drawingContext.measureText(text);
+                var centerX = projectedPosition.x - textMetrics.width / 2;
+                var centerY = projectedPosition.y;
+                var clientRect = this._drawingCanvas.getBoundingClientRect();
+                if (this._showUI && this._isClickInsideRect(clientRect.left * this._ratio + centerX - 5, clientRect.top * this._ratio + centerY - labelOffset - 12, textMetrics.width + 10, 17)) {
+                    onClick();
+                }
+                this._drawingContext.beginPath();
+                this._drawingContext.rect(centerX - 5, centerY - labelOffset - 12, textMetrics.width + 10, 17);
+                this._drawingContext.fillStyle = getFillStyle();
+                this._drawingContext.globalAlpha = 0.5;
+                this._drawingContext.fill();
+                this._drawingContext.globalAlpha = 1.0;
+                this._drawingContext.strokeStyle = '#FFFFFF';
+                this._drawingContext.lineWidth = 1;
+                this._drawingContext.stroke();
+                this._drawingContext.fillStyle = "#FFFFFF";
+                this._drawingContext.fillText(text, centerX, centerY - labelOffset);
+                this._drawingContext.beginPath();
+                this._drawingContext.arc(projectedPosition.x, centerY, 5, 0, 2 * Math.PI, false);
+                this._drawingContext.fill();
+            }
+        };
+        DebugLayer.prototype._isClickInsideRect = function (x, y, width, height) {
+            if (!this._clickPosition) {
+                return false;
+            }
+            if (this._clickPosition.x < x || this._clickPosition.x > x + width) {
+                return false;
+            }
+            if (this._clickPosition.y < y || this._clickPosition.y > y + height) {
+                return false;
+            }
+            return true;
+        };
+        DebugLayer.prototype.isVisible = function () {
+            return this._enabled;
+        };
+        DebugLayer.prototype.hide = function () {
+            if (!this._enabled) {
+                return;
+            }
+            this._enabled = false;
+            var engine = this._scene.getEngine();
+            this._scene.unregisterBeforeRender(this._syncData);
+            this._scene.unregisterAfterRender(this._syncUI);
+            document.body.removeChild(this._globalDiv);
+            window.removeEventListener("resize", this._syncPositions);
+            this._scene.forceShowBoundingBoxes = false;
+            this._scene.forceWireframe = false;
+            BABYLON.StandardMaterial.DiffuseTextureEnabled = true;
+            BABYLON.StandardMaterial.AmbientTextureEnabled = true;
+            BABYLON.StandardMaterial.SpecularTextureEnabled = true;
+            BABYLON.StandardMaterial.EmissiveTextureEnabled = true;
+            BABYLON.StandardMaterial.BumpTextureEnabled = true;
+            BABYLON.StandardMaterial.OpacityTextureEnabled = true;
+            BABYLON.StandardMaterial.ReflectionTextureEnabled = true;
+            this._scene.shadowsEnabled = true;
+            this._scene.particlesEnabled = true;
+            this._scene.postProcessesEnabled = true;
+            this._scene.collisionsEnabled = true;
+            this._scene.lightsEnabled = true;
+            this._scene.texturesEnabled = true;
+            this._scene.lensFlaresEnabled = true;
+            this._scene.proceduralTexturesEnabled = true;
+            this._scene.renderTargetsEnabled = true;
+            engine.getRenderingCanvas().removeEventListener("click", this._onCanvasClick);
+        };
+        DebugLayer.prototype.show = function (showUI, camera) {
+            if (showUI === void 0) { showUI = true; }
+            if (camera === void 0) { camera = null; }
+            if (this._enabled) {
+                return;
+            }
+            this._enabled = true;
+            if (camera) {
+                this._camera = camera;
+            }
+            else {
+                this._camera = this._scene.activeCamera;
+            }
+            this._showUI = showUI;
+            var engine = this._scene.getEngine();
+            this._globalDiv = document.createElement("div");
+            document.body.appendChild(this._globalDiv);
+            this._generateDOMelements();
+            window.addEventListener("resize", this._syncPositions);
+            engine.getRenderingCanvas().addEventListener("click", this._onCanvasClick);
+            this._syncPositions();
+            this._scene.registerBeforeRender(this._syncData);
+            this._scene.registerAfterRender(this._syncUI);
+        };
+        DebugLayer.prototype._clearLabels = function () {
+            this._drawingContext.clearRect(0, 0, this._drawingCanvas.width, this._drawingCanvas.height);
+            for (var index = 0; index < this._scene.meshes.length; index++) {
+                var mesh = this._scene.meshes[index];
+                mesh.renderOverlay = false;
+            }
+        };
+        DebugLayer.prototype._generateheader = function (root, text) {
+            var header = document.createElement("div");
+            header.innerHTML = text + "&nbsp;";
+            header.style.textAlign = "right";
+            header.style.width = "100%";
+            header.style.color = "white";
+            header.style.backgroundColor = "Black";
+            header.style.padding = "5px 5px 4px 0px";
+            header.style.marginLeft = "-5px";
+            header.style.fontWeight = "bold";
+            root.appendChild(header);
+        };
+        DebugLayer.prototype._generateTexBox = function (root, title, color) {
+            var label = document.createElement("label");
+            label.innerHTML = title;
+            label.style.color = color;
+            root.appendChild(label);
+            root.appendChild(document.createElement("br"));
+        };
+        DebugLayer.prototype._generateAdvancedCheckBox = function (root, leftTitle, rightTitle, initialState, task, tag) {
+            if (tag === void 0) { tag = null; }
+            var label = document.createElement("label");
+            var boundingBoxesCheckbox = document.createElement("input");
+            boundingBoxesCheckbox.type = "checkbox";
+            boundingBoxesCheckbox.checked = initialState;
+            boundingBoxesCheckbox.addEventListener("change", function (evt) {
+                task(evt.target, tag);
+            });
+            label.appendChild(boundingBoxesCheckbox);
+            var container = document.createElement("span");
+            var leftPart = document.createElement("span");
+            var rightPart = document.createElement("span");
+            rightPart.style.cssFloat = "right";
+            leftPart.innerHTML = leftTitle;
+            rightPart.innerHTML = rightTitle;
+            rightPart.style.fontSize = "12px";
+            rightPart.style.maxWidth = "200px";
+            container.appendChild(leftPart);
+            container.appendChild(rightPart);
+            label.appendChild(container);
+            root.appendChild(label);
+            root.appendChild(document.createElement("br"));
+        };
+        DebugLayer.prototype._generateCheckBox = function (root, title, initialState, task, tag) {
+            if (tag === void 0) { tag = null; }
+            var label = document.createElement("label");
+            var checkBox = document.createElement("input");
+            checkBox.type = "checkbox";
+            checkBox.checked = initialState;
+            checkBox.addEventListener("change", function (evt) {
+                task(evt.target, tag);
+            });
+            label.appendChild(checkBox);
+            label.appendChild(document.createTextNode(title));
+            root.appendChild(label);
+            root.appendChild(document.createElement("br"));
+        };
+        DebugLayer.prototype._generateButton = function (root, title, task, tag) {
+            if (tag === void 0) { tag = null; }
+            var button = document.createElement("button");
+            button.innerHTML = title;
+            button.style.height = "24px";
+            button.style.color = "#444444";
+            button.style.border = "1px solid white";
+            button.className = "debugLayerButton";
+            button.addEventListener("click", function (evt) {
+                task(evt.target, tag);
+            });
+            root.appendChild(button);
+            root.appendChild(document.createElement("br"));
+        };
+        DebugLayer.prototype._generateRadio = function (root, title, name, initialState, task, tag) {
+            if (tag === void 0) { tag = null; }
+            var label = document.createElement("label");
+            var boundingBoxesRadio = document.createElement("input");
+            boundingBoxesRadio.type = "radio";
+            boundingBoxesRadio.name = name;
+            boundingBoxesRadio.checked = initialState;
+            boundingBoxesRadio.addEventListener("change", function (evt) {
+                task(evt.target, tag);
+            });
+            label.appendChild(boundingBoxesRadio);
+            label.appendChild(document.createTextNode(title));
+            root.appendChild(label);
+            root.appendChild(document.createElement("br"));
+        };
+        DebugLayer.prototype._generateDOMelements = function () {
+            var _this = this;
+            this._globalDiv.id = "DebugLayer";
+            this._globalDiv.style.position = "absolute";
+            this._globalDiv.style.fontFamily = "Segoe UI, Arial";
+            this._globalDiv.style.fontSize = "14px";
+            this._globalDiv.style.color = "white";
+            // Drawing canvas
+            this._drawingCanvas = document.createElement("canvas");
+            this._drawingCanvas.id = "DebugLayerDrawingCanvas";
+            this._drawingCanvas.style.position = "absolute";
+            this._drawingCanvas.style.pointerEvents = "none";
+            this._drawingContext = this._drawingCanvas.getContext("2d");
+            this._globalDiv.appendChild(this._drawingCanvas);
+            if (this._showUI) {
+                var background = "rgba(128, 128, 128, 0.4)";
+                var border = "rgb(180, 180, 180) solid 1px";
+                // Stats
+                this._statsDiv = document.createElement("div");
+                this._statsDiv.id = "DebugLayerStats";
+                this._statsDiv.style.border = border;
+                this._statsDiv.style.position = "absolute";
+                this._statsDiv.style.background = background;
+                this._statsDiv.style.padding = "0px 0px 0px 5px";
+                this._generateheader(this._statsDiv, "STATISTICS");
+                this._statsSubsetDiv = document.createElement("div");
+                this._statsSubsetDiv.style.paddingTop = "5px";
+                this._statsSubsetDiv.style.paddingBottom = "5px";
+                this._statsSubsetDiv.style.overflowY = "auto";
+                this._statsDiv.appendChild(this._statsSubsetDiv);
+                // Tree
+                this._treeDiv = document.createElement("div");
+                this._treeDiv.id = "DebugLayerTree";
+                this._treeDiv.style.border = border;
+                this._treeDiv.style.position = "absolute";
+                this._treeDiv.style.background = background;
+                this._treeDiv.style.padding = "0px 0px 0px 5px";
+                this._treeDiv.style.display = "none";
+                this._generateheader(this._treeDiv, "MESHES TREE");
+                this._treeSubsetDiv = document.createElement("div");
+                this._treeSubsetDiv.style.paddingTop = "5px";
+                this._treeSubsetDiv.style.paddingRight = "5px";
+                this._treeSubsetDiv.style.overflowY = "auto";
+                this._treeSubsetDiv.style.maxHeight = "300px";
+                this._treeDiv.appendChild(this._treeSubsetDiv);
+                this._needToRefreshMeshesTree = true;
+                // Logs
+                this._logDiv = document.createElement("div");
+                this._logDiv.style.border = border;
+                this._logDiv.id = "DebugLayerLogs";
+                this._logDiv.style.position = "absolute";
+                this._logDiv.style.background = background;
+                this._logDiv.style.padding = "0px 0px 0px 5px";
+                this._logDiv.style.display = "none";
+                this._generateheader(this._logDiv, "LOGS");
+                this._logSubsetDiv = document.createElement("div");
+                this._logSubsetDiv.style.height = "127px";
+                this._logSubsetDiv.style.paddingTop = "5px";
+                this._logSubsetDiv.style.overflowY = "auto";
+                this._logSubsetDiv.style.fontSize = "12px";
+                this._logSubsetDiv.style.fontFamily = "consolas";
+                this._logSubsetDiv.innerHTML = BABYLON.Tools.LogCache;
+                this._logDiv.appendChild(this._logSubsetDiv);
+                BABYLON.Tools.OnNewCacheEntry = function (entry) {
+                    _this._logSubsetDiv.innerHTML = entry + _this._logSubsetDiv.innerHTML;
+                };
+                // Options
+                this._optionsDiv = document.createElement("div");
+                this._optionsDiv.id = "DebugLayerOptions";
+                this._optionsDiv.style.border = border;
+                this._optionsDiv.style.position = "absolute";
+                this._optionsDiv.style.background = background;
+                this._optionsDiv.style.padding = "0px 0px 0px 5px";
+                this._optionsDiv.style.overflowY = "auto";
+                this._generateheader(this._optionsDiv, "OPTIONS");
+                this._optionsSubsetDiv = document.createElement("div");
+                this._optionsSubsetDiv.style.paddingTop = "5px";
+                this._optionsSubsetDiv.style.paddingBottom = "5px";
+                this._optionsSubsetDiv.style.overflowY = "auto";
+                this._optionsSubsetDiv.style.maxHeight = "200px";
+                this._optionsDiv.appendChild(this._optionsSubsetDiv);
+                this._generateTexBox(this._optionsSubsetDiv, "<b>Windows:</b>", this.accentColor);
+                this._generateCheckBox(this._optionsSubsetDiv, "Statistics", this._displayStatistics, function (element) { _this._displayStatistics = element.checked; });
+                this._generateCheckBox(this._optionsSubsetDiv, "Logs", this._displayLogs, function (element) { _this._displayLogs = element.checked; });
+                this._generateCheckBox(this._optionsSubsetDiv, "Meshes tree", this._displayTree, function (element) {
+                    _this._displayTree = element.checked;
+                    _this._needToRefreshMeshesTree = true;
+                });
+                this._optionsSubsetDiv.appendChild(document.createElement("br"));
+                this._generateTexBox(this._optionsSubsetDiv, "<b>General:</b>", this.accentColor);
+                this._generateCheckBox(this._optionsSubsetDiv, "Bounding boxes", this._scene.forceShowBoundingBoxes, function (element) { _this._scene.forceShowBoundingBoxes = element.checked; });
+                this._generateCheckBox(this._optionsSubsetDiv, "Clickable labels", this._labelsEnabled, function (element) {
+                    _this._labelsEnabled = element.checked;
+                    if (!_this._labelsEnabled) {
+                        _this._clearLabels();
+                    }
+                });
+                this._generateCheckBox(this._optionsSubsetDiv, "Generate user marks (F12)", BABYLON.Tools.PerformanceLogLevel === BABYLON.Tools.PerformanceUserMarkLogLevel, function (element) {
+                    if (element.checked) {
+                        BABYLON.Tools.PerformanceLogLevel = BABYLON.Tools.PerformanceUserMarkLogLevel;
+                    }
+                    else {
+                        BABYLON.Tools.PerformanceLogLevel = BABYLON.Tools.PerformanceNoneLogLevel;
+                    }
+                });
+                ;
+                this._optionsSubsetDiv.appendChild(document.createElement("br"));
+                this._generateTexBox(this._optionsSubsetDiv, "<b>Rendering mode:</b>", this.accentColor);
+                this._generateRadio(this._optionsSubsetDiv, "Solid", "renderMode", !this._scene.forceWireframe && !this._scene.forcePointsCloud, function (element) {
+                    if (element.checked) {
+                        _this._scene.forceWireframe = false;
+                        _this._scene.forcePointsCloud = false;
+                    }
+                });
+                this._generateRadio(this._optionsSubsetDiv, "Wireframe", "renderMode", this._scene.forceWireframe, function (element) {
+                    if (element.checked) {
+                        _this._scene.forceWireframe = true;
+                        _this._scene.forcePointsCloud = false;
+                    }
+                });
+                this._generateRadio(this._optionsSubsetDiv, "Point", "renderMode", this._scene.forcePointsCloud, function (element) {
+                    if (element.checked) {
+                        _this._scene.forceWireframe = false;
+                        _this._scene.forcePointsCloud = true;
+                    }
+                });
+                this._optionsSubsetDiv.appendChild(document.createElement("br"));
+                this._generateTexBox(this._optionsSubsetDiv, "<b>Texture channels:</b>", this.accentColor);
+                this._generateCheckBox(this._optionsSubsetDiv, "Diffuse", BABYLON.StandardMaterial.DiffuseTextureEnabled, function (element) { BABYLON.StandardMaterial.DiffuseTextureEnabled = element.checked; });
+                this._generateCheckBox(this._optionsSubsetDiv, "Ambient", BABYLON.StandardMaterial.AmbientTextureEnabled, function (element) { BABYLON.StandardMaterial.AmbientTextureEnabled = element.checked; });
+                this._generateCheckBox(this._optionsSubsetDiv, "Specular", BABYLON.StandardMaterial.SpecularTextureEnabled, function (element) { BABYLON.StandardMaterial.SpecularTextureEnabled = element.checked; });
+                this._generateCheckBox(this._optionsSubsetDiv, "Emissive", BABYLON.StandardMaterial.EmissiveTextureEnabled, function (element) { BABYLON.StandardMaterial.EmissiveTextureEnabled = element.checked; });
+                this._generateCheckBox(this._optionsSubsetDiv, "Bump", BABYLON.StandardMaterial.BumpTextureEnabled, function (element) { BABYLON.StandardMaterial.BumpTextureEnabled = element.checked; });
+                this._generateCheckBox(this._optionsSubsetDiv, "Opacity", BABYLON.StandardMaterial.OpacityTextureEnabled, function (element) { BABYLON.StandardMaterial.OpacityTextureEnabled = element.checked; });
+                this._generateCheckBox(this._optionsSubsetDiv, "Reflection", BABYLON.StandardMaterial.ReflectionTextureEnabled, function (element) { BABYLON.StandardMaterial.ReflectionTextureEnabled = element.checked; });
+                this._generateCheckBox(this._optionsSubsetDiv, "Fresnel", BABYLON.StandardMaterial.FresnelEnabled, function (element) { BABYLON.StandardMaterial.FresnelEnabled = element.checked; });
+                this._optionsSubsetDiv.appendChild(document.createElement("br"));
+                this._generateTexBox(this._optionsSubsetDiv, "<b>Options:</b>", this.accentColor);
+                this._generateCheckBox(this._optionsSubsetDiv, "Animations", this._scene.animationsEnabled, function (element) { _this._scene.animationsEnabled = element.checked; });
+                this._generateCheckBox(this._optionsSubsetDiv, "Collisions", this._scene.collisionsEnabled, function (element) { _this._scene.collisionsEnabled = element.checked; });
+                this._generateCheckBox(this._optionsSubsetDiv, "Fog", this._scene.fogEnabled, function (element) { _this._scene.fogEnabled = element.checked; });
+                this._generateCheckBox(this._optionsSubsetDiv, "Lens flares", this._scene.lensFlaresEnabled, function (element) { _this._scene.lensFlaresEnabled = element.checked; });
+                this._generateCheckBox(this._optionsSubsetDiv, "Lights", this._scene.lightsEnabled, function (element) { _this._scene.lightsEnabled = element.checked; });
+                this._generateCheckBox(this._optionsSubsetDiv, "Particles", this._scene.particlesEnabled, function (element) { _this._scene.particlesEnabled = element.checked; });
+                this._generateCheckBox(this._optionsSubsetDiv, "Post-processes", this._scene.postProcessesEnabled, function (element) { _this._scene.postProcessesEnabled = element.checked; });
+                this._generateCheckBox(this._optionsSubsetDiv, "Procedural textures", this._scene.proceduralTexturesEnabled, function (element) { _this._scene.proceduralTexturesEnabled = element.checked; });
+                this._generateCheckBox(this._optionsSubsetDiv, "Render targets", this._scene.renderTargetsEnabled, function (element) { _this._scene.renderTargetsEnabled = element.checked; });
+                this._generateCheckBox(this._optionsSubsetDiv, "Shadows", this._scene.shadowsEnabled, function (element) { _this._scene.shadowsEnabled = element.checked; });
+                this._generateCheckBox(this._optionsSubsetDiv, "Skeletons", this._scene.skeletonsEnabled, function (element) { _this._scene.skeletonsEnabled = element.checked; });
+                this._generateCheckBox(this._optionsSubsetDiv, "Sprites", this._scene.spritesEnabled, function (element) { _this._scene.spritesEnabled = element.checked; });
+                this._generateCheckBox(this._optionsSubsetDiv, "Textures", this._scene.texturesEnabled, function (element) { _this._scene.texturesEnabled = element.checked; });
+                if (BABYLON.Engine.audioEngine.canUseWebAudio) {
+                    this._optionsSubsetDiv.appendChild(document.createElement("br"));
+                    this._generateTexBox(this._optionsSubsetDiv, "<b>Audio:</b>", this.accentColor);
+                    this._generateRadio(this._optionsSubsetDiv, "Headphones", "panningModel", this._scene.headphone, function (element) {
+                        if (element.checked) {
+                            _this._scene.headphone = true;
+                        }
+                    });
+                    this._generateRadio(this._optionsSubsetDiv, "Normal Speakers", "panningModel", !this._scene.headphone, function (element) {
+                        if (element.checked) {
+                            _this._scene.headphone = false;
+                        }
+                    });
+                    this._generateCheckBox(this._optionsSubsetDiv, "Disable audio", !this._scene.audioEnabled, function (element) {
+                        _this._scene.audioEnabled = !element.checked;
+                    });
+                }
+                this._optionsSubsetDiv.appendChild(document.createElement("br"));
+                this._generateTexBox(this._optionsSubsetDiv, "<b>Tools:</b>", this.accentColor);
+                this._generateButton(this._optionsSubsetDiv, "Dump rendertargets", function (element) { _this._scene.dumpNextRenderTargets = true; });
+                this._optionsSubsetDiv.appendChild(document.createElement("br"));
+                this._globalDiv.appendChild(this._statsDiv);
+                this._globalDiv.appendChild(this._logDiv);
+                this._globalDiv.appendChild(this._optionsDiv);
+                this._globalDiv.appendChild(this._treeDiv);
+            }
+        };
+        DebugLayer.prototype._displayStats = function () {
+            var scene = this._scene;
+            var engine = scene.getEngine();
+            var glInfo = engine.getGlInfo();
+            this._statsSubsetDiv.innerHTML = "Babylon.js v" + BABYLON.Engine.Version + " - <b>" + BABYLON.Tools.Format(engine.getFps(), 0) + " fps</b><br><br>"
+                + "<div style='column-count: 2;-moz-column-count:2;-webkit-column-count:2'>"
+                + "<b>Count</b><br>"
+                + "Total meshes: " + scene.meshes.length + "<br>"
+                + "Total vertices: " + scene.getTotalVertices() + "<br>"
+                + "Total materials: " + scene.materials.length + "<br>"
+                + "Total textures: " + scene.textures.length + "<br>"
+                + "Active meshes: " + scene.getActiveMeshes().length + "<br>"
+                + "Active indices: " + scene.getActiveIndices() + "<br>"
+                + "Active bones: " + scene.getActiveBones() + "<br>"
+                + "Active particles: " + scene.getActiveParticles() + "<br>"
+                + "<b>Draw calls: " + engine.drawCalls + "</b><br><br>"
+                + "<b>Duration</b><br>"
+                + "Meshes selection:</i> " + BABYLON.Tools.Format(scene.getEvaluateActiveMeshesDuration()) + " ms<br>"
+                + "Render Targets: " + BABYLON.Tools.Format(scene.getRenderTargetsDuration()) + " ms<br>"
+                + "Particles: " + BABYLON.Tools.Format(scene.getParticlesDuration()) + " ms<br>"
+                + "Sprites: " + BABYLON.Tools.Format(scene.getSpritesDuration()) + " ms<br><br>"
+                + "Render: <b>" + BABYLON.Tools.Format(scene.getRenderDuration()) + " ms</b><br>"
+                + "Frame: " + BABYLON.Tools.Format(scene.getLastFrameDuration()) + " ms<br>"
+                + "Potential FPS: " + BABYLON.Tools.Format(1000.0 / scene.getLastFrameDuration(), 0) + "<br><br>"
+                + "</div>"
+                + "<div style='column-count: 2;-moz-column-count:2;-webkit-column-count:2'>"
+                + "<b>Extensions</b><br>"
+                + "Std derivatives: " + (engine.getCaps().standardDerivatives ? "Yes" : "No") + "<br>"
+                + "Compressed textures: " + (engine.getCaps().s3tc ? "Yes" : "No") + "<br>"
+                + "Hardware instances: " + (engine.getCaps().instancedArrays ? "Yes" : "No") + "<br>"
+                + "Texture float: " + (engine.getCaps().textureFloat ? "Yes" : "No") + "<br>"
+                + "32bits indices: " + (engine.getCaps().uintIndices ? "Yes" : "No") + "<br>"
+                + "<b>Caps.</b><br>"
+                + "Max textures units: " + engine.getCaps().maxTexturesImageUnits + "<br>"
+                + "Max textures size: " + engine.getCaps().maxTextureSize + "<br>"
+                + "Max anisotropy: " + engine.getCaps().maxAnisotropy + "<br><br><br>"
+                + "</div><br>"
+                + "<b>Info</b><br>"
+                + glInfo.version + "<br>"
+                + glInfo.renderer + "<br>";
+            if (this.customStatsFunction) {
+                this._statsSubsetDiv.innerHTML += this._statsSubsetDiv.innerHTML;
+            }
+        };
+        return DebugLayer;
+    })();
+    BABYLON.DebugLayer = DebugLayer;
+})(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.debugLayer.js.map

+ 751 - 0
src/Debug/babylon.debugLayer.ts

@@ -0,0 +1,751 @@
+module BABYLON {
+    export class DebugLayer {
+        private _scene: Scene;
+        private _camera: Camera;
+        private _transformationMatrix = Matrix.Identity();
+        private _enabled: boolean = false;
+        private _labelsEnabled: boolean = false;
+        private _displayStatistics = true;
+        private _displayTree = false;
+        private _displayLogs = false;
+        private _globalDiv: HTMLDivElement;
+        private _statsDiv: HTMLDivElement;
+        private _statsSubsetDiv: HTMLDivElement;
+        private _optionsDiv: HTMLDivElement;
+        private _optionsSubsetDiv: HTMLDivElement;
+        private _logDiv: HTMLDivElement;
+        private _logSubsetDiv: HTMLDivElement;
+        private _treeDiv: HTMLDivElement;
+        private _treeSubsetDiv: HTMLDivElement;
+        private _drawingCanvas: HTMLCanvasElement;
+        private _drawingContext: CanvasRenderingContext2D;
+
+        private _syncPositions: () => void;
+        private _syncData: () => void;
+        private _syncUI: () => void;
+        private _onCanvasClick: (evt: MouseEvent) => void;
+
+        private _clickPosition: any;
+        private _ratio: number;
+
+        private _identityMatrix = Matrix.Identity();
+
+        private _showUI: boolean;
+        private _needToRefreshMeshesTree: boolean;
+
+        public shouldDisplayLabel: (node: Node) => boolean;
+        public shouldDisplayAxis: (mesh: Mesh) => boolean;
+
+        public axisRatio = 0.02;
+
+        public accentColor = "orange";
+
+        public customStatsFunction: () => string;
+
+        constructor(scene: Scene) {
+            this._scene = scene;
+
+            this._syncPositions = (): void => {
+                var engine = this._scene.getEngine();
+                var canvasRect = engine.getRenderingCanvasClientRect();
+
+                if (this._showUI) {
+                    this._statsDiv.style.left = (canvasRect.width - 410) + "px";
+                    this._statsDiv.style.top = (canvasRect.height - 290) + "px";
+                    this._statsDiv.style.width = "400px";
+                    this._statsDiv.style.height = "auto";
+                    this._statsSubsetDiv.style.maxHeight = "240px";
+
+                    this._optionsDiv.style.left = "0px";
+                    this._optionsDiv.style.top = "10px";
+                    this._optionsDiv.style.width = "200px";
+                    this._optionsDiv.style.height = "auto";
+                    this._optionsSubsetDiv.style.maxHeight = (canvasRect.height - 225) + "px";
+
+                    this._logDiv.style.left = "0px";
+                    this._logDiv.style.top = (canvasRect.height - 170) + "px";
+                    this._logDiv.style.width = "600px";
+                    this._logDiv.style.height = "160px";
+
+                    this._treeDiv.style.left = (canvasRect.width - 310) + "px";
+                    this._treeDiv.style.top = "10px";
+                    this._treeDiv.style.width = "300px";
+                    this._treeDiv.style.height = "auto";
+                    this._treeSubsetDiv.style.maxHeight = (canvasRect.height - 340) + "px";
+                }
+
+                this._globalDiv.style.left = canvasRect.left + "px";
+                this._globalDiv.style.top = canvasRect.top + "px";
+
+                this._drawingCanvas.style.left = "0px";
+                this._drawingCanvas.style.top = "0px";
+                this._drawingCanvas.style.width = engine.getRenderWidth() + "px";
+                this._drawingCanvas.style.height = engine.getRenderHeight() + "px";
+
+                var devicePixelRatio = window.devicePixelRatio || 1;
+                var context = <any>this._drawingContext;
+                var backingStoreRatio = context.webkitBackingStorePixelRatio ||
+                    context.mozBackingStorePixelRatio ||
+                    context.msBackingStorePixelRatio ||
+                    context.oBackingStorePixelRatio ||
+                    context.backingStorePixelRatio || 1;
+
+                this._ratio = devicePixelRatio / backingStoreRatio;
+
+                this._drawingCanvas.width = engine.getRenderWidth() * this._ratio;
+                this._drawingCanvas.height = engine.getRenderHeight() * this._ratio;
+            }
+
+            this._onCanvasClick = (evt: MouseEvent): void => {
+                this._clickPosition = {
+                    x: evt.clientX * this._ratio,
+                    y: evt.clientY * this._ratio
+                };
+            }
+
+            this._syncUI = (): void => {
+                if (this._showUI) {
+                    if (this._displayStatistics) {
+                        this._displayStats();
+                        this._statsDiv.style.display = "";
+                    } else {
+                        this._statsDiv.style.display = "none";
+                    }
+
+                    if (this._displayLogs) {
+                        this._logDiv.style.display = "";
+                    } else {
+                        this._logDiv.style.display = "none";
+                    }
+
+                    if (this._displayTree) {
+                        this._treeDiv.style.display = "";
+
+                        if (this._needToRefreshMeshesTree) {
+                            this._needToRefreshMeshesTree = false;
+
+                            this._refreshMeshesTreeContent();
+                        }
+
+                    } else {
+                        this._treeDiv.style.display = "none";
+                    }
+                }
+            }
+
+            this._syncData = (): void => {
+                if (this._labelsEnabled || !this._showUI) {
+
+                    this._camera.getViewMatrix().multiplyToRef(this._camera.getProjectionMatrix(), this._transformationMatrix);
+
+                    this._drawingContext.clearRect(0, 0, this._drawingCanvas.width, this._drawingCanvas.height);
+
+                    var engine = this._scene.getEngine();
+                    var viewport = this._camera.viewport;
+                    var globalViewport = viewport.toGlobal(engine);
+
+                    // Meshes
+                    var meshes = this._camera.getActiveMeshes();
+                    for (var index = 0; index < meshes.length; index++) {
+                        var mesh = meshes.data[index];
+
+                        var position = mesh.getBoundingInfo().boundingSphere.center;
+
+                        var projectedPosition = Vector3.Project(position, mesh.getWorldMatrix(), this._transformationMatrix, globalViewport);
+
+                        if (mesh.renderOverlay || this.shouldDisplayAxis && this.shouldDisplayAxis(mesh)) {
+                            this._renderAxis(projectedPosition, mesh, globalViewport);
+                        }
+
+                        if (!this.shouldDisplayLabel || this.shouldDisplayLabel(mesh)) {
+                            this._renderLabel(mesh.name, projectedPosition, 12,
+                                () => { mesh.renderOverlay = !mesh.renderOverlay },
+                                () => { return mesh.renderOverlay ? 'red' : 'black'; });
+                        }
+                    }
+
+                    // Cameras
+                    var cameras = this._scene.cameras;
+                    for (index = 0; index < cameras.length; index++) {
+                        var camera = cameras[index];
+
+                        if (camera === this._camera) {
+                            continue;
+                        }
+
+                        projectedPosition = Vector3.Project(Vector3.Zero(), camera.getWorldMatrix(), this._transformationMatrix, globalViewport);
+
+                        if (!this.shouldDisplayLabel || this.shouldDisplayLabel(camera)) {
+                            this._renderLabel(camera.name, projectedPosition, 12,
+                                () => {
+                                    this._camera.detachControl(engine.getRenderingCanvas());
+                                    this._camera = camera;
+                                    this._camera.attachControl(engine.getRenderingCanvas());
+                                },
+                                () => { return "purple"; });
+                        }
+                    }
+
+                    // Lights
+                    var lights = this._scene.lights;
+                    for (index = 0; index < lights.length; index++) {
+                        var light = <any>lights[index];
+
+                        if (light.position) {
+
+                            projectedPosition = Vector3.Project(light.getAbsolutePosition(), this._identityMatrix, this._transformationMatrix, globalViewport);
+
+                            if (!this.shouldDisplayLabel || this.shouldDisplayLabel(light)) {
+                                this._renderLabel(light.name, projectedPosition, -20,
+                                    () => {
+                                        light.setEnabled(!light.isEnabled());
+                                    },
+                                    () => { return light.isEnabled() ? "orange" : "gray"; });
+                            }
+
+                        }
+                    }
+                }
+
+                this._clickPosition = undefined;
+            }
+        }
+
+        private _refreshMeshesTreeContent(): void {
+            while (this._treeSubsetDiv.hasChildNodes()) {
+                this._treeSubsetDiv.removeChild(this._treeSubsetDiv.lastChild);
+            }
+
+            // Add meshes
+            var sortedArray = this._scene.meshes.slice(0, this._scene.meshes.length);
+
+            sortedArray.sort((a, b) => {
+                if (a.name === b.name) {
+                    return 0;
+                }
+
+                return (a.name > b.name) ? 1 : -1;
+            });
+
+            for (var index = 0; index < sortedArray.length; index++) {
+                var mesh = sortedArray[index];
+
+                if (!mesh.isEnabled()) {
+                    continue;
+                }
+
+                this._generateAdvancedCheckBox(this._treeSubsetDiv, mesh.name, mesh.getTotalVertices() + " verts", mesh.isVisible, (element, m) => {
+                    m.isVisible = element.checked;
+                }, mesh);
+            }
+        }
+
+        private _renderSingleAxis(zero: Vector3, unit: Vector3, unitText: Vector3, label: string, color: string) {
+            this._drawingContext.beginPath();
+            this._drawingContext.moveTo(zero.x, zero.y);
+            this._drawingContext.lineTo(unit.x, unit.y);
+
+            this._drawingContext.strokeStyle = color;
+            this._drawingContext.lineWidth = 4;
+            this._drawingContext.stroke();
+
+            this._drawingContext.font = "normal 14px Segoe UI";
+            this._drawingContext.fillStyle = color;
+            this._drawingContext.fillText(label, unitText.x, unitText.y);
+        }
+
+        private _renderAxis(projectedPosition: Vector3, mesh: Mesh, globalViewport: Viewport) {
+            var position = mesh.getBoundingInfo().boundingSphere.center;
+            var worldMatrix = mesh.getWorldMatrix();
+
+            var unprojectedVector = Vector3.UnprojectFromTransform(projectedPosition.add(new Vector3(this._drawingCanvas.width * this.axisRatio, 0, 0)), globalViewport.width, globalViewport.height, worldMatrix, this._transformationMatrix);
+            var unit = (unprojectedVector.subtract(position)).length();
+
+            var xAxis = Vector3.Project(position.add(new Vector3(unit, 0, 0)), worldMatrix, this._transformationMatrix, globalViewport);
+            var xAxisText = Vector3.Project(position.add(new Vector3(unit * 1.5, 0, 0)), worldMatrix, this._transformationMatrix, globalViewport);
+
+            this._renderSingleAxis(projectedPosition, xAxis, xAxisText, "x", "#FF0000");
+
+            var yAxis = Vector3.Project(position.add(new Vector3(0, unit, 0)), worldMatrix, this._transformationMatrix, globalViewport);
+            var yAxisText = Vector3.Project(position.add(new Vector3(0, unit * 1.5, 0)), worldMatrix, this._transformationMatrix, globalViewport);
+
+            this._renderSingleAxis(projectedPosition, yAxis, yAxisText, "y", "#00FF00");
+
+            var zAxis = Vector3.Project(position.add(new Vector3(0, 0, unit)), worldMatrix, this._transformationMatrix, globalViewport);
+            var zAxisText = Vector3.Project(position.add(new Vector3(0, 0, unit * 1.5)), worldMatrix, this._transformationMatrix, globalViewport);
+
+            this._renderSingleAxis(projectedPosition, zAxis, zAxisText, "z", "#0000FF");
+        }
+
+        private _renderLabel(text: string, projectedPosition: Vector3, labelOffset: number, onClick: () => void, getFillStyle: () => string): void {
+            if (projectedPosition.z > 0 && projectedPosition.z < 1.0) {
+                this._drawingContext.font = "normal 12px Segoe UI";
+                var textMetrics = this._drawingContext.measureText(text);
+                var centerX = projectedPosition.x - textMetrics.width / 2;
+                var centerY = projectedPosition.y;
+                var clientRect = this._drawingCanvas.getBoundingClientRect();
+
+                if (this._showUI && this._isClickInsideRect(clientRect.left * this._ratio + centerX - 5, clientRect.top * this._ratio + centerY - labelOffset - 12, textMetrics.width + 10, 17)) {
+                    onClick();
+                }
+
+                this._drawingContext.beginPath();
+                this._drawingContext.rect(centerX - 5, centerY - labelOffset - 12, textMetrics.width + 10, 17);
+                this._drawingContext.fillStyle = getFillStyle();
+                this._drawingContext.globalAlpha = 0.5;
+                this._drawingContext.fill();
+                this._drawingContext.globalAlpha = 1.0;
+
+                this._drawingContext.strokeStyle = '#FFFFFF';
+                this._drawingContext.lineWidth = 1;
+                this._drawingContext.stroke();
+
+                this._drawingContext.fillStyle = "#FFFFFF";
+                this._drawingContext.fillText(text, centerX, centerY - labelOffset);
+
+                this._drawingContext.beginPath();
+                this._drawingContext.arc(projectedPosition.x, centerY, 5, 0, 2 * Math.PI, false);
+                this._drawingContext.fill();
+            }
+        }
+
+        private _isClickInsideRect(x: number, y: number, width: number, height: number): boolean {
+            if (!this._clickPosition) {
+                return false;
+            }
+
+            if (this._clickPosition.x < x || this._clickPosition.x > x + width) {
+                return false;
+            }
+
+            if (this._clickPosition.y < y || this._clickPosition.y > y + height) {
+                return false;
+            }
+
+            return true;
+        }
+
+        public isVisible(): boolean {
+            return this._enabled;
+        }
+
+        public hide() {
+            if (!this._enabled) {
+                return;
+            }
+
+            this._enabled = false;
+
+            var engine = this._scene.getEngine();
+
+            this._scene.unregisterBeforeRender(this._syncData);
+            this._scene.unregisterAfterRender(this._syncUI);
+            document.body.removeChild(this._globalDiv);
+
+            window.removeEventListener("resize", this._syncPositions);
+
+            this._scene.forceShowBoundingBoxes = false;
+            this._scene.forceWireframe = false;
+
+            StandardMaterial.DiffuseTextureEnabled = true;
+            StandardMaterial.AmbientTextureEnabled = true;
+            StandardMaterial.SpecularTextureEnabled = true;
+            StandardMaterial.EmissiveTextureEnabled = true;
+            StandardMaterial.BumpTextureEnabled = true;
+            StandardMaterial.OpacityTextureEnabled = true;
+            StandardMaterial.ReflectionTextureEnabled = true;
+
+            this._scene.shadowsEnabled = true;
+            this._scene.particlesEnabled = true;
+            this._scene.postProcessesEnabled = true;
+            this._scene.collisionsEnabled = true;
+            this._scene.lightsEnabled = true;
+            this._scene.texturesEnabled = true;
+            this._scene.lensFlaresEnabled = true;
+            this._scene.proceduralTexturesEnabled = true;
+            this._scene.renderTargetsEnabled = true;
+
+            engine.getRenderingCanvas().removeEventListener("click", this._onCanvasClick);
+        }
+
+        public show(showUI: boolean = true, camera: Camera = null) {
+            if (this._enabled) {
+                return;
+            }
+
+            this._enabled = true;
+
+            if (camera) {
+                this._camera = camera;
+            } else {
+                this._camera = this._scene.activeCamera;
+            }
+
+            this._showUI = showUI;
+
+            var engine = this._scene.getEngine();
+
+            this._globalDiv = document.createElement("div");
+
+            document.body.appendChild(this._globalDiv);
+
+            this._generateDOMelements();
+
+            window.addEventListener("resize", this._syncPositions);
+            engine.getRenderingCanvas().addEventListener("click", this._onCanvasClick);
+
+            this._syncPositions();
+            this._scene.registerBeforeRender(this._syncData);
+            this._scene.registerAfterRender(this._syncUI);
+        }
+
+        private _clearLabels(): void {
+            this._drawingContext.clearRect(0, 0, this._drawingCanvas.width, this._drawingCanvas.height);
+
+            for (var index = 0; index < this._scene.meshes.length; index++) {
+                var mesh = this._scene.meshes[index];
+                mesh.renderOverlay = false;
+            }
+        }
+
+        private _generateheader(root: HTMLDivElement, text: string): void {
+            var header = document.createElement("div");
+            header.innerHTML = text + "&nbsp;";
+
+            header.style.textAlign = "right";
+            header.style.width = "100%";
+            header.style.color = "white";
+            header.style.backgroundColor = "Black";
+            header.style.padding = "5px 5px 4px 0px";
+            header.style.marginLeft = "-5px";
+            header.style.fontWeight = "bold";
+
+            root.appendChild(header);
+        }
+
+        private _generateTexBox(root: HTMLDivElement, title: string, color: string): void {
+            var label = document.createElement("label");
+            label.innerHTML = title;
+            label.style.color = color;
+
+            root.appendChild(label);
+            root.appendChild(document.createElement("br"));
+        }
+
+        private _generateAdvancedCheckBox(root: HTMLDivElement, leftTitle: string, rightTitle: string, initialState: boolean, task: (element, tag) => void, tag: any = null): void {
+            var label = document.createElement("label");
+
+            var boundingBoxesCheckbox = document.createElement("input");
+            boundingBoxesCheckbox.type = "checkbox";
+            boundingBoxesCheckbox.checked = initialState;
+
+            boundingBoxesCheckbox.addEventListener("change", (evt: Event) => {
+                task(evt.target, tag);
+            });
+
+            label.appendChild(boundingBoxesCheckbox);
+            var container = document.createElement("span");
+            var leftPart = document.createElement("span");
+            var rightPart = document.createElement("span");
+
+            rightPart.style.cssFloat = "right";
+
+            leftPart.innerHTML = leftTitle;
+            rightPart.innerHTML = rightTitle;
+            rightPart.style.fontSize = "12px";
+            rightPart.style.maxWidth = "200px";
+
+            container.appendChild(leftPart);
+            container.appendChild(rightPart);
+
+            label.appendChild(container);
+            root.appendChild(label);
+            root.appendChild(document.createElement("br"));
+        }
+
+        private _generateCheckBox(root: HTMLDivElement, title: string, initialState: boolean, task: (element, tag) => void, tag: any = null): void {
+            var label = document.createElement("label");
+
+            var checkBox = document.createElement("input");
+            checkBox.type = "checkbox";
+            checkBox.checked = initialState;
+
+            checkBox.addEventListener("change", (evt: Event) => {
+                task(evt.target, tag);
+            });
+
+            label.appendChild(checkBox);
+            label.appendChild(document.createTextNode(title));
+            root.appendChild(label);
+            root.appendChild(document.createElement("br"));
+        }
+
+        private _generateButton(root: HTMLDivElement, title: string, task: (element, tag) => void, tag: any = null): void {
+            var button = document.createElement("button");
+            button.innerHTML = title;
+            button.style.height = "24px";
+            button.style.color = "#444444";
+            button.style.border = "1px solid white"; 
+            button.className = "debugLayerButton";
+
+            button.addEventListener("click",(evt: Event) => {
+                task(evt.target, tag);
+            });
+
+            root.appendChild(button);
+            root.appendChild(document.createElement("br"));
+        }
+
+        private _generateRadio(root: HTMLDivElement, title: string, name: string, initialState: boolean, task: (element, tag) => void, tag: any = null): void {
+            var label = document.createElement("label");
+
+            var boundingBoxesRadio = document.createElement("input");
+            boundingBoxesRadio.type = "radio";
+            boundingBoxesRadio.name = name;
+            boundingBoxesRadio.checked = initialState;
+
+            boundingBoxesRadio.addEventListener("change", (evt: Event) => {
+                task(evt.target, tag);
+            });
+
+            label.appendChild(boundingBoxesRadio);
+            label.appendChild(document.createTextNode(title));
+            root.appendChild(label);
+            root.appendChild(document.createElement("br"));
+        }
+
+        private _generateDOMelements(): void {
+            this._globalDiv.id = "DebugLayer";
+            this._globalDiv.style.position = "absolute";
+
+            this._globalDiv.style.fontFamily = "Segoe UI, Arial";
+            this._globalDiv.style.fontSize = "14px";
+            this._globalDiv.style.color = "white";
+
+            // Drawing canvas
+            this._drawingCanvas = document.createElement("canvas");
+            this._drawingCanvas.id = "DebugLayerDrawingCanvas";
+            this._drawingCanvas.style.position = "absolute";
+            this._drawingCanvas.style.pointerEvents = "none";
+            this._drawingContext = this._drawingCanvas.getContext("2d");
+            this._globalDiv.appendChild(this._drawingCanvas);
+
+            if (this._showUI) {
+                var background = "rgba(128, 128, 128, 0.4)";
+                var border = "rgb(180, 180, 180) solid 1px";
+
+                // Stats
+                this._statsDiv = document.createElement("div");
+                this._statsDiv.id = "DebugLayerStats";
+                this._statsDiv.style.border = border;
+                this._statsDiv.style.position = "absolute";
+                this._statsDiv.style.background = background;
+                this._statsDiv.style.padding = "0px 0px 0px 5px";
+                this._generateheader(this._statsDiv, "STATISTICS");
+                this._statsSubsetDiv = document.createElement("div");
+                this._statsSubsetDiv.style.paddingTop = "5px";
+                this._statsSubsetDiv.style.paddingBottom = "5px";
+                this._statsSubsetDiv.style.overflowY = "auto";
+                this._statsDiv.appendChild(this._statsSubsetDiv);
+
+                // Tree
+                this._treeDiv = document.createElement("div");
+                this._treeDiv.id = "DebugLayerTree";
+                this._treeDiv.style.border = border;
+                this._treeDiv.style.position = "absolute";
+                this._treeDiv.style.background = background;
+                this._treeDiv.style.padding = "0px 0px 0px 5px";
+                this._treeDiv.style.display = "none";
+                this._generateheader(this._treeDiv, "MESHES TREE");
+                this._treeSubsetDiv = document.createElement("div");
+                this._treeSubsetDiv.style.paddingTop = "5px";
+                this._treeSubsetDiv.style.paddingRight = "5px";
+                this._treeSubsetDiv.style.overflowY = "auto";
+                this._treeSubsetDiv.style.maxHeight = "300px";
+                this._treeDiv.appendChild(this._treeSubsetDiv);
+                this._needToRefreshMeshesTree = true;
+
+                // Logs
+                this._logDiv = document.createElement("div");
+                this._logDiv.style.border = border;
+                this._logDiv.id = "DebugLayerLogs";
+                this._logDiv.style.position = "absolute";
+                this._logDiv.style.background = background;
+                this._logDiv.style.padding = "0px 0px 0px 5px";
+                this._logDiv.style.display = "none";
+                this._generateheader(this._logDiv, "LOGS");
+                this._logSubsetDiv = document.createElement("div");
+                this._logSubsetDiv.style.height = "127px";
+                this._logSubsetDiv.style.paddingTop = "5px";
+                this._logSubsetDiv.style.overflowY = "auto";
+                this._logSubsetDiv.style.fontSize = "12px";
+                this._logSubsetDiv.style.fontFamily = "consolas";
+                this._logSubsetDiv.innerHTML = Tools.LogCache;
+                this._logDiv.appendChild(this._logSubsetDiv);
+                Tools.OnNewCacheEntry = (entry: string) => {
+                    this._logSubsetDiv.innerHTML = entry + this._logSubsetDiv.innerHTML;
+                }
+
+                // Options
+                this._optionsDiv = document.createElement("div");
+                this._optionsDiv.id = "DebugLayerOptions";
+                this._optionsDiv.style.border = border;
+                this._optionsDiv.style.position = "absolute";
+                this._optionsDiv.style.background = background;
+                this._optionsDiv.style.padding = "0px 0px 0px 5px";
+                this._optionsDiv.style.overflowY = "auto";
+                this._generateheader(this._optionsDiv, "OPTIONS");
+                this._optionsSubsetDiv = document.createElement("div");
+                this._optionsSubsetDiv.style.paddingTop = "5px";
+                this._optionsSubsetDiv.style.paddingBottom = "5px";
+                this._optionsSubsetDiv.style.overflowY = "auto";
+                this._optionsSubsetDiv.style.maxHeight = "200px";
+                this._optionsDiv.appendChild(this._optionsSubsetDiv);
+
+                this._generateTexBox(this._optionsSubsetDiv, "<b>Windows:</b>", this.accentColor);
+                this._generateCheckBox(this._optionsSubsetDiv, "Statistics", this._displayStatistics, (element) => { this._displayStatistics = element.checked });
+                this._generateCheckBox(this._optionsSubsetDiv, "Logs", this._displayLogs, (element) => { this._displayLogs = element.checked });
+                this._generateCheckBox(this._optionsSubsetDiv, "Meshes tree", this._displayTree, (element) => {
+                    this._displayTree = element.checked;
+                    this._needToRefreshMeshesTree = true;
+                });
+                this._optionsSubsetDiv.appendChild(document.createElement("br"));
+                this._generateTexBox(this._optionsSubsetDiv, "<b>General:</b>", this.accentColor);
+                this._generateCheckBox(this._optionsSubsetDiv, "Bounding boxes", this._scene.forceShowBoundingBoxes, (element) => { this._scene.forceShowBoundingBoxes = element.checked });
+                this._generateCheckBox(this._optionsSubsetDiv, "Clickable labels", this._labelsEnabled, (element) => {
+                    this._labelsEnabled = element.checked;
+                    if (!this._labelsEnabled) {
+                        this._clearLabels();
+                    }
+                });
+                this._generateCheckBox(this._optionsSubsetDiv, "Generate user marks (F12)", Tools.PerformanceLogLevel === Tools.PerformanceUserMarkLogLevel,
+                    (element) => {
+                        if (element.checked) {
+                            Tools.PerformanceLogLevel = Tools.PerformanceUserMarkLogLevel;
+                        } else {
+                            Tools.PerformanceLogLevel = Tools.PerformanceNoneLogLevel;
+                        }
+                    });
+                ;
+                this._optionsSubsetDiv.appendChild(document.createElement("br"));
+                this._generateTexBox(this._optionsSubsetDiv, "<b>Rendering mode:</b>", this.accentColor);
+                this._generateRadio(this._optionsSubsetDiv, "Solid", "renderMode", !this._scene.forceWireframe && !this._scene.forcePointsCloud, (element) => {
+                    if (element.checked) {
+                        this._scene.forceWireframe = false;
+                        this._scene.forcePointsCloud = false;
+                    }
+                });
+                this._generateRadio(this._optionsSubsetDiv, "Wireframe", "renderMode", this._scene.forceWireframe, (element) => {
+                    if (element.checked) {
+                        this._scene.forceWireframe = true;
+                        this._scene.forcePointsCloud = false;
+                    }
+                });
+                this._generateRadio(this._optionsSubsetDiv, "Point", "renderMode", this._scene.forcePointsCloud, (element) => {
+                    if (element.checked) {
+                        this._scene.forceWireframe = false;
+                        this._scene.forcePointsCloud = true;
+                    }
+                });
+                this._optionsSubsetDiv.appendChild(document.createElement("br"));
+                this._generateTexBox(this._optionsSubsetDiv, "<b>Texture channels:</b>", this.accentColor);
+                this._generateCheckBox(this._optionsSubsetDiv, "Diffuse", StandardMaterial.DiffuseTextureEnabled, (element) => { StandardMaterial.DiffuseTextureEnabled = element.checked });
+                this._generateCheckBox(this._optionsSubsetDiv, "Ambient", StandardMaterial.AmbientTextureEnabled, (element) => { StandardMaterial.AmbientTextureEnabled = element.checked });
+                this._generateCheckBox(this._optionsSubsetDiv, "Specular", StandardMaterial.SpecularTextureEnabled, (element) => { StandardMaterial.SpecularTextureEnabled = element.checked });
+                this._generateCheckBox(this._optionsSubsetDiv, "Emissive", StandardMaterial.EmissiveTextureEnabled, (element) => { StandardMaterial.EmissiveTextureEnabled = element.checked });
+                this._generateCheckBox(this._optionsSubsetDiv, "Bump", StandardMaterial.BumpTextureEnabled, (element) => { StandardMaterial.BumpTextureEnabled = element.checked });
+                this._generateCheckBox(this._optionsSubsetDiv, "Opacity", StandardMaterial.OpacityTextureEnabled, (element) => { StandardMaterial.OpacityTextureEnabled = element.checked });
+                this._generateCheckBox(this._optionsSubsetDiv, "Reflection", StandardMaterial.ReflectionTextureEnabled, (element) => { StandardMaterial.ReflectionTextureEnabled = element.checked });
+                this._generateCheckBox(this._optionsSubsetDiv, "Fresnel", StandardMaterial.FresnelEnabled, (element) => { StandardMaterial.FresnelEnabled = element.checked });
+                this._optionsSubsetDiv.appendChild(document.createElement("br"));
+                this._generateTexBox(this._optionsSubsetDiv, "<b>Options:</b>", this.accentColor);
+                this._generateCheckBox(this._optionsSubsetDiv, "Animations", this._scene.animationsEnabled, (element) => { this._scene.animationsEnabled = element.checked });
+                this._generateCheckBox(this._optionsSubsetDiv, "Collisions", this._scene.collisionsEnabled, (element) => { this._scene.collisionsEnabled = element.checked });
+                this._generateCheckBox(this._optionsSubsetDiv, "Fog", this._scene.fogEnabled, (element) => { this._scene.fogEnabled = element.checked });
+                this._generateCheckBox(this._optionsSubsetDiv, "Lens flares", this._scene.lensFlaresEnabled, (element) => { this._scene.lensFlaresEnabled = element.checked });
+                this._generateCheckBox(this._optionsSubsetDiv, "Lights", this._scene.lightsEnabled, (element) => { this._scene.lightsEnabled = element.checked });
+                this._generateCheckBox(this._optionsSubsetDiv, "Particles", this._scene.particlesEnabled, (element) => { this._scene.particlesEnabled = element.checked });
+                this._generateCheckBox(this._optionsSubsetDiv, "Post-processes", this._scene.postProcessesEnabled, (element) => { this._scene.postProcessesEnabled = element.checked });
+                this._generateCheckBox(this._optionsSubsetDiv, "Procedural textures", this._scene.proceduralTexturesEnabled, (element) => { this._scene.proceduralTexturesEnabled = element.checked });
+                this._generateCheckBox(this._optionsSubsetDiv, "Render targets", this._scene.renderTargetsEnabled, (element) => { this._scene.renderTargetsEnabled = element.checked });
+                this._generateCheckBox(this._optionsSubsetDiv, "Shadows", this._scene.shadowsEnabled, (element) => { this._scene.shadowsEnabled = element.checked });
+                this._generateCheckBox(this._optionsSubsetDiv, "Skeletons", this._scene.skeletonsEnabled, (element) => { this._scene.skeletonsEnabled = element.checked });
+                this._generateCheckBox(this._optionsSubsetDiv, "Sprites", this._scene.spritesEnabled, (element) => { this._scene.spritesEnabled = element.checked });
+                this._generateCheckBox(this._optionsSubsetDiv, "Textures", this._scene.texturesEnabled, (element) => { this._scene.texturesEnabled = element.checked });
+                if (Engine.audioEngine.canUseWebAudio) {
+                    this._optionsSubsetDiv.appendChild(document.createElement("br"));
+                    this._generateTexBox(this._optionsSubsetDiv, "<b>Audio:</b>", this.accentColor);
+                    this._generateRadio(this._optionsSubsetDiv, "Headphones", "panningModel", this._scene.headphone, (element) => {
+                        if (element.checked) {
+                            this._scene.headphone = true;
+                        }
+                    });
+                    this._generateRadio(this._optionsSubsetDiv, "Normal Speakers", "panningModel", !this._scene.headphone, (element) => {
+                        if (element.checked) {
+                            this._scene.headphone = false;
+                        }
+                    });
+                    this._generateCheckBox(this._optionsSubsetDiv, "Disable audio", !this._scene.audioEnabled, (element) => {
+                        this._scene.audioEnabled = !element.checked;
+                    });
+                }
+                this._optionsSubsetDiv.appendChild(document.createElement("br"));
+                this._generateTexBox(this._optionsSubsetDiv, "<b>Tools:</b>", this.accentColor);
+                this._generateButton(this._optionsSubsetDiv, "Dump rendertargets", (element) => { this._scene.dumpNextRenderTargets = true; });
+                this._optionsSubsetDiv.appendChild(document.createElement("br"));
+  
+                this._globalDiv.appendChild(this._statsDiv);
+                this._globalDiv.appendChild(this._logDiv);
+                this._globalDiv.appendChild(this._optionsDiv);
+                this._globalDiv.appendChild(this._treeDiv);
+            }
+        }
+
+        private _displayStats() {
+            var scene = this._scene;
+            var engine = scene.getEngine();
+            var glInfo = engine.getGlInfo();
+
+            this._statsSubsetDiv.innerHTML = "Babylon.js v" + Engine.Version + " - <b>" + Tools.Format(engine.getFps(), 0) + " fps</b><br><br>"
+                + "<div style='column-count: 2;-moz-column-count:2;-webkit-column-count:2'>"
+                + "<b>Count</b><br>"
+                + "Total meshes: " + scene.meshes.length + "<br>"
+                + "Total vertices: " + scene.getTotalVertices() + "<br>"
+                + "Total materials: " + scene.materials.length + "<br>"
+                + "Total textures: " + scene.textures.length + "<br>"
+                + "Active meshes: " + scene.getActiveMeshes().length + "<br>"
+                + "Active indices: " + scene.getActiveIndices() + "<br>"
+                + "Active bones: " + scene.getActiveBones() + "<br>"
+                + "Active particles: " + scene.getActiveParticles() + "<br>"
+                + "<b>Draw calls: " + engine.drawCalls + "</b><br><br>"
+                + "<b>Duration</b><br>"
+                + "Meshes selection:</i> " + Tools.Format(scene.getEvaluateActiveMeshesDuration()) + " ms<br>"
+                + "Render Targets: " + Tools.Format(scene.getRenderTargetsDuration()) + " ms<br>"
+                + "Particles: " + Tools.Format(scene.getParticlesDuration()) + " ms<br>"
+                + "Sprites: " + Tools.Format(scene.getSpritesDuration()) + " ms<br><br>"
+                + "Render: <b>" + Tools.Format(scene.getRenderDuration()) + " ms</b><br>"
+                + "Frame: " + Tools.Format(scene.getLastFrameDuration()) + " ms<br>"
+                + "Potential FPS: " + Tools.Format(1000.0 / scene.getLastFrameDuration(), 0) + "<br><br>"
+                + "</div>"
+                + "<div style='column-count: 2;-moz-column-count:2;-webkit-column-count:2'>"
+                + "<b>Extensions</b><br>"
+                + "Std derivatives: " + (engine.getCaps().standardDerivatives ? "Yes" : "No") + "<br>"
+                + "Compressed textures: " + (engine.getCaps().s3tc ? "Yes" : "No") + "<br>"
+                + "Hardware instances: " + (engine.getCaps().instancedArrays ? "Yes" : "No") + "<br>"
+                + "Texture float: " + (engine.getCaps().textureFloat ? "Yes" : "No") + "<br>"
+                + "32bits indices: " + (engine.getCaps().uintIndices ? "Yes" : "No") + "<br>"
+                + "<b>Caps.</b><br>"
+                + "Max textures units: " + engine.getCaps().maxTexturesImageUnits + "<br>"
+                + "Max textures size: " + engine.getCaps().maxTextureSize + "<br>"
+                + "Max anisotropy: " + engine.getCaps().maxAnisotropy + "<br><br><br>"
+                + "</div><br>"
+                + "<b>Info</b><br>"
+                + glInfo.version + "<br>"
+                + glInfo.renderer + "<br>";
+
+            if (this.customStatsFunction) {
+                this._statsSubsetDiv.innerHTML += this._statsSubsetDiv.innerHTML;
+            }
+        }
+    }
+}

+ 32 - 1
src/Mesh/babylon.mesh.js

@@ -781,9 +781,22 @@ var BABYLON;
             data = this.getVerticesData(BABYLON.VertexBuffer.NormalKind);
             temp = [];
             for (index = 0; index < data.length; index += 3) {
-                BABYLON.Vector3.TransformNormal(BABYLON.Vector3.FromArray(data, index), transform).toArray(temp, index);
+                BABYLON.Vector3.TransformNormal(BABYLON.Vector3.FromArray(data, index), transform).normalize().toArray(temp, index);
             }
             this.setVerticesData(BABYLON.VertexBuffer.NormalKind, temp, this.getVertexBuffer(BABYLON.VertexBuffer.NormalKind).isUpdatable());
+            // flip faces?
+            if (transform.m[0] * transform.m[5] * transform.m[10] < 0) {
+                this.flipFaces();
+            }
+        };
+        // Will apply current transform to mesh and reset world matrix
+        Mesh.prototype.bakeCurrentTransformIntoVertices = function () {
+            this.bakeTransformIntoVertices(this.computeWorldMatrix(true));
+            this.scaling.copyFromFloats(1, 1, 1);
+            this.position.copyFromFloats(0, 0, 0);
+            this.rotation.copyFromFloats(0, 0, 0);
+            this.rotationQuaternion = BABYLON.Quaternion.Identity();
+            this._worldMatrix = BABYLON.Matrix.Identity();
         };
         // Cache
         Mesh.prototype._resetPointsArrayCache = function () {
@@ -950,6 +963,24 @@ var BABYLON;
             }
             this.synchronizeInstances();
         };
+        // will inverse faces orientations, and invert normals too if specified
+        Mesh.prototype.flipFaces = function (flipNormals) {
+            if (flipNormals === void 0) { flipNormals = false; }
+            var vertex_data = BABYLON.VertexData.ExtractFromMesh(this);
+            if (flipNormals && this.isVerticesDataPresent(BABYLON.VertexBuffer.NormalKind)) {
+                for (var i = 0; i < vertex_data.normals.length; i++) {
+                    vertex_data.normals[i] *= -1;
+                }
+            }
+            var temp;
+            for (var i = 0; i < vertex_data.indices.length; i += 3) {
+                // reassign indices
+                temp = vertex_data.indices[i + 1];
+                vertex_data.indices[i + 1] = vertex_data.indices[i + 2];
+                vertex_data.indices[i + 2] = temp;
+            }
+            vertex_data.applyToMesh(this);
+        };
         // Instances
         Mesh.prototype.createInstance = function (name) {
             return new BABYLON.InstancedMesh(name, this);

+ 34 - 4
src/Mesh/babylon.mesh.ts

@@ -904,17 +904,26 @@
             if (!this.isVerticesDataPresent(VertexBuffer.NormalKind)) {
                 return;
             }
-
             data = this.getVerticesData(VertexBuffer.NormalKind);
             temp = [];
             for (index = 0; index < data.length; index += 3) {
-                Vector3.TransformNormal(Vector3.FromArray(data, index), transform).toArray(temp, index);
+                Vector3.TransformNormal(Vector3.FromArray(data, index), transform).normalize().toArray(temp, index);
             }
-
             this.setVerticesData(VertexBuffer.NormalKind, temp, this.getVertexBuffer(VertexBuffer.NormalKind).isUpdatable());
+            
+            // flip faces?
+            if (transform.m[0] * transform.m[5] * transform.m[10] < 0) { this.flipFaces(); }
         }
 
-
+        // Will apply current transform to mesh and reset world matrix
+        public bakeCurrentTransformIntoVertices(): void {
+            this.bakeTransformIntoVertices(this.computeWorldMatrix(true));
+            this.scaling.copyFromFloats(1, 1, 1);
+            this.position.copyFromFloats(0, 0, 0);
+            this.rotation.copyFromFloats(0, 0, 0);
+            this.rotationQuaternion = Quaternion.Identity();
+            this._worldMatrix = Matrix.Identity();
+        }
 
         // Cache
         public _resetPointsArrayCache(): void {
@@ -1127,6 +1136,27 @@
             this.synchronizeInstances();
         }
 
+        // will inverse faces orientations, and invert normals too if specified
+        public flipFaces(flipNormals: boolean = false): void {
+            var vertex_data = VertexData.ExtractFromMesh(this);
+
+            if (flipNormals && this.isVerticesDataPresent(VertexBuffer.NormalKind)) {
+                for (var i = 0; i < vertex_data.normals.length; i++) {
+                    vertex_data.normals[i] *= -1;
+                }
+            }
+
+            var temp;
+            for (var i = 0; i < vertex_data.indices.length; i += 3) {
+                // reassign indices
+                temp = vertex_data.indices[i + 1];
+                vertex_data.indices[i + 1] = vertex_data.indices[i + 2];
+                vertex_data.indices[i + 2] = temp;
+            }
+
+            vertex_data.applyToMesh(this);
+        }
+
         // Instances
         public createInstance(name: string): InstancedMesh {
             return new InstancedMesh(name, this);