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@@ -65,7 +65,7 @@ export class BaseParticleSystem {
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/**
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* The emitter represents the Mesh or position we are attaching the particle system to.
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*/
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- public emitter: Nullable<AbstractMesh | Vector3> = null;
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+ public emitter: Nullable<AbstractMesh | Vector3> = Vector3.Zero();
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/**
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* The maximum number of particles to emit per frame
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