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@@ -3,7 +3,7 @@
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- New refraction channel for Standard material (including fresnel support). Refraction texture can be provided by a reflection probe or a refraction texture. [See demo here](http://www.babylonjs.com/Demos/refraction/) ([deltakosh](https://github.com/deltakosh))
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- Added support for HDR cubemaps ([sebavan](https://github.com/sebavan))
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- Support for shaders includes ([deltakosh](https://github.com/deltakosh))
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- - new mesh type : `LineSystem` ([jerome](https://github.com/jbousquie))
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+ - New mesh type : `LineSystem` ([jerome](https://github.com/jbousquie))
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- SerializationHelper for complex classes using TypeScript decorators ([deltakosh](https://github.com/deltakosh))
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- StandardMaterial now supports Parallax and Parallax Occlusion Mapping ([nockawa](https://github.com/nockawa))
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- Animations blending. See [demo here](http://www.babylonjs-playground.com/#2BLI9T#3). More [info here](NEED DOC!) ([deltakosh](https://github.com/deltakosh))
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