Engine.createRenderTargetTexture now set the _baseWidth/Height
@@ -1834,6 +1834,8 @@
if (generateDepthBuffer) {
texture._depthBuffer = depthBuffer;
}
+ texture._baseWidth = width;
+ texture._baseHeight = height;
texture._width = width;
texture._height = height;
texture.isReady = true;
@@ -2452,4 +2454,4 @@
-}
+}