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@@ -1,5 +1,277 @@
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declare module BABYLON {
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+ class StandardMaterialDefines_OldVer extends MaterialDefines implements IImageProcessingConfigurationDefines {
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+ DIFFUSE: boolean;
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+ AMBIENT: boolean;
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+ OPACITY: boolean;
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+ OPACITYRGB: boolean;
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+ REFLECTION: boolean;
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+ EMISSIVE: boolean;
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+ SPECULAR: boolean;
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+ BUMP: boolean;
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+ PARALLAX: boolean;
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+ PARALLAXOCCLUSION: boolean;
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+ SPECULAROVERALPHA: boolean;
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+ CLIPPLANE: boolean;
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+ ALPHATEST: boolean;
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+ ALPHAFROMDIFFUSE: boolean;
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+ POINTSIZE: boolean;
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+ FOG: boolean;
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+ SPECULARTERM: boolean;
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+ DIFFUSEFRESNEL: boolean;
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+ OPACITYFRESNEL: boolean;
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+ REFLECTIONFRESNEL: boolean;
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+ REFRACTIONFRESNEL: boolean;
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+ EMISSIVEFRESNEL: boolean;
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+ FRESNEL: boolean;
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+ NORMAL: boolean;
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+ UV1: boolean;
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+ UV2: boolean;
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+ VERTEXCOLOR: boolean;
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+ VERTEXALPHA: boolean;
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+ NUM_BONE_INFLUENCERS: number;
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+ BonesPerMesh: number;
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+ INSTANCES: boolean;
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+ GLOSSINESS: boolean;
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+ ROUGHNESS: boolean;
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+ EMISSIVEASILLUMINATION: boolean;
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+ LINKEMISSIVEWITHDIFFUSE: boolean;
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+ REFLECTIONFRESNELFROMSPECULAR: boolean;
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+ LIGHTMAP: boolean;
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+ USELIGHTMAPASSHADOWMAP: boolean;
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+ REFLECTIONMAP_3D: boolean;
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+ REFLECTIONMAP_SPHERICAL: boolean;
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+ REFLECTIONMAP_PLANAR: boolean;
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+ REFLECTIONMAP_CUBIC: boolean;
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+ REFLECTIONMAP_PROJECTION: boolean;
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+ REFLECTIONMAP_SKYBOX: boolean;
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+ REFLECTIONMAP_EXPLICIT: boolean;
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+ REFLECTIONMAP_EQUIRECTANGULAR: boolean;
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+ REFLECTIONMAP_EQUIRECTANGULAR_FIXED: boolean;
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+ REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED: boolean;
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+ INVERTCUBICMAP: boolean;
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+ LOGARITHMICDEPTH: boolean;
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+ REFRACTION: boolean;
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+ REFRACTIONMAP_3D: boolean;
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+ REFLECTIONOVERALPHA: boolean;
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+ INVERTNORMALMAPX: boolean;
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+ INVERTNORMALMAPY: boolean;
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+ TWOSIDEDLIGHTING: boolean;
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+ SHADOWFLOAT: boolean;
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+ MORPHTARGETS: boolean;
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+ MORPHTARGETS_NORMAL: boolean;
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+ MORPHTARGETS_TANGENT: boolean;
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+ NUM_MORPH_INFLUENCERS: number;
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+ USERIGHTHANDEDSYSTEM: boolean;
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+ IMAGEPROCESSING: boolean;
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+ VIGNETTE: boolean;
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+ VIGNETTEBLENDMODEMULTIPLY: boolean;
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+ VIGNETTEBLENDMODEOPAQUE: boolean;
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+ TONEMAPPING: boolean;
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+ CONTRAST: boolean;
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+ COLORCURVES: boolean;
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+ COLORGRADING: boolean;
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+ SAMPLER3DGREENDEPTH: boolean;
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+ SAMPLER3DBGRMAP: boolean;
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+ IMAGEPROCESSINGPOSTPROCESS: boolean;
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+ EXPOSURE: boolean;
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+ constructor();
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+ setReflectionMode(modeToEnable: string): void;
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+ }
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+ class StandardMaterial_OldVer extends PushMaterial {
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+ private _diffuseTexture;
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+ diffuseTexture: BaseTexture;
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+ private _ambientTexture;
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+ ambientTexture: BaseTexture;
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+ private _opacityTexture;
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+ opacityTexture: BaseTexture;
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+ private _reflectionTexture;
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+ reflectionTexture: BaseTexture;
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+ private _emissiveTexture;
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+ emissiveTexture: BaseTexture;
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+ private _specularTexture;
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+ specularTexture: BaseTexture;
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+ private _bumpTexture;
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+ bumpTexture: BaseTexture;
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+ private _lightmapTexture;
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+ lightmapTexture: BaseTexture;
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+ private _refractionTexture;
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+ refractionTexture: BaseTexture;
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+ ambientColor: Color3;
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+ diffuseColor: Color3;
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+ specularColor: Color3;
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+ emissiveColor: Color3;
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+ specularPower: number;
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+ private _useAlphaFromDiffuseTexture;
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+ useAlphaFromDiffuseTexture: boolean;
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+ private _useEmissiveAsIllumination;
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+ useEmissiveAsIllumination: boolean;
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+ private _linkEmissiveWithDiffuse;
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+ linkEmissiveWithDiffuse: boolean;
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+ private _useSpecularOverAlpha;
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+ useSpecularOverAlpha: boolean;
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+ private _useReflectionOverAlpha;
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+ useReflectionOverAlpha: boolean;
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+ private _disableLighting;
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+ disableLighting: boolean;
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+ private _useParallax;
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+ useParallax: boolean;
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+ private _useParallaxOcclusion;
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+ useParallaxOcclusion: boolean;
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+ parallaxScaleBias: number;
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+ private _roughness;
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+ roughness: number;
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+ indexOfRefraction: number;
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+ invertRefractionY: boolean;
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+ private _useLightmapAsShadowmap;
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+ useLightmapAsShadowmap: boolean;
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+ private _diffuseFresnelParameters;
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+ diffuseFresnelParameters: FresnelParameters;
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+ private _opacityFresnelParameters;
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+ opacityFresnelParameters: FresnelParameters;
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+ private _reflectionFresnelParameters;
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+ reflectionFresnelParameters: FresnelParameters;
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+ private _refractionFresnelParameters;
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+ refractionFresnelParameters: FresnelParameters;
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+ private _emissiveFresnelParameters;
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+ emissiveFresnelParameters: FresnelParameters;
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+ private _useReflectionFresnelFromSpecular;
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+ useReflectionFresnelFromSpecular: boolean;
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+ private _useGlossinessFromSpecularMapAlpha;
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+ useGlossinessFromSpecularMapAlpha: boolean;
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+ private _maxSimultaneousLights;
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+ maxSimultaneousLights: number;
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+ /**
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+ * If sets to true, x component of normal map value will invert (x = 1.0 - x).
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+ */
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+ private _invertNormalMapX;
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+ invertNormalMapX: boolean;
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+ /**
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+ * If sets to true, y component of normal map value will invert (y = 1.0 - y).
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+ */
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+ private _invertNormalMapY;
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+ invertNormalMapY: boolean;
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+ /**
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+ * If sets to true and backfaceCulling is false, normals will be flipped on the backside.
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+ */
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+ private _twoSidedLighting;
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+ twoSidedLighting: boolean;
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+ /**
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+ * Default configuration related to image processing available in the standard Material.
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+ */
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+ protected _imageProcessingConfiguration: ImageProcessingConfiguration;
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+ /**
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+ * Gets the image processing configuration used either in this material.
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+ */
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+ /**
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+ * Sets the Default image processing configuration used either in the this material.
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+ *
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+ * If sets to null, the scene one is in use.
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+ */
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+ imageProcessingConfiguration: ImageProcessingConfiguration;
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+ /**
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+ * Keep track of the image processing observer to allow dispose and replace.
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+ */
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+ private _imageProcessingObserver;
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+ /**
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+ * Attaches a new image processing configuration to the Standard Material.
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+ * @param configuration
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+ */
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+ protected _attachImageProcessingConfiguration(configuration: ImageProcessingConfiguration): void;
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+ /**
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+ * Gets wether the color curves effect is enabled.
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+ */
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+ /**
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+ * Sets wether the color curves effect is enabled.
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+ */
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+ cameraColorCurvesEnabled: boolean;
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+ /**
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+ * Gets wether the color grading effect is enabled.
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+ */
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+ /**
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+ * Gets wether the color grading effect is enabled.
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+ */
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+ cameraColorGradingEnabled: boolean;
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+ /**
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+ * Gets wether tonemapping is enabled or not.
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+ */
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+ /**
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+ * Sets wether tonemapping is enabled or not
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+ */
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+ cameraToneMappingEnabled: boolean;
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+ /**
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+ * The camera exposure used on this material.
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+ * This property is here and not in the camera to allow controlling exposure without full screen post process.
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+ * This corresponds to a photographic exposure.
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+ */
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+ /**
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+ * The camera exposure used on this material.
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+ * This property is here and not in the camera to allow controlling exposure without full screen post process.
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+ * This corresponds to a photographic exposure.
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+ */
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+ cameraExposure: number;
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+ /**
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+ * Gets The camera contrast used on this material.
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+ */
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+ /**
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+ * Sets The camera contrast used on this material.
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+ */
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+ cameraContrast: number;
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+ /**
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+ * Gets the Color Grading 2D Lookup Texture.
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+ */
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+ /**
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+ * Sets the Color Grading 2D Lookup Texture.
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+ */
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+ cameraColorGradingTexture: BaseTexture;
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+ customShaderNameResolve: (shaderName: string, uniforms: string[], uniformBuffers: string[], samplers: string[], defines: StandardMaterialDefines_OldVer) => string;
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+ protected _renderTargets: SmartArray<RenderTargetTexture>;
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+ protected _worldViewProjectionMatrix: Matrix;
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+ protected _globalAmbientColor: Color3;
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+ protected _useLogarithmicDepth: boolean;
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+ constructor(name: string, scene: Scene);
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+ getClassName(): string;
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+ useLogarithmicDepth: boolean;
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+ needAlphaBlending(): boolean;
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+ needAlphaTesting(): boolean;
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+ protected _shouldUseAlphaFromDiffuseTexture(): boolean;
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+ getAlphaTestTexture(): BaseTexture;
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+ /**
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+ * Child classes can use it to update shaders
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+ */
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+ isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean;
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+ buildUniformLayout(): void;
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+ unbind(): void;
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+ bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void;
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+ getAnimatables(): IAnimatable[];
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+ getActiveTextures(): BaseTexture[];
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+ dispose(forceDisposeEffect?: boolean, forceDisposeTextures?: boolean): void;
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+ clone(name: string): StandardMaterial_OldVer;
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+ serialize(): any;
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+ static Parse(source: any, scene: Scene, rootUrl: string): StandardMaterial_OldVer;
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+ static _DiffuseTextureEnabled: boolean;
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+ static DiffuseTextureEnabled: boolean;
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+ static _AmbientTextureEnabled: boolean;
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+ static AmbientTextureEnabled: boolean;
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+ static _OpacityTextureEnabled: boolean;
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+ static OpacityTextureEnabled: boolean;
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+ static _ReflectionTextureEnabled: boolean;
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+ static ReflectionTextureEnabled: boolean;
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+ static _EmissiveTextureEnabled: boolean;
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+ static EmissiveTextureEnabled: boolean;
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+ static _SpecularTextureEnabled: boolean;
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+ static SpecularTextureEnabled: boolean;
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+ static _BumpTextureEnabled: boolean;
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+ static BumpTextureEnabled: boolean;
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+ static _LightmapTextureEnabled: boolean;
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+ static LightmapTextureEnabled: boolean;
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+ static _RefractionTextureEnabled: boolean;
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+ static RefractionTextureEnabled: boolean;
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+ static _ColorGradingTextureEnabled: boolean;
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+ static ColorGradingTextureEnabled: boolean;
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+ static _FresnelEnabled: boolean;
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+ static FresnelEnabled: boolean;
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+ }
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class CustomShaderStructure {
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FragmentStore: string;
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VertexStore: string;
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@@ -25,7 +297,7 @@ declare module BABYLON {
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class StandardShaderVersions {
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static Ver3_0: any;
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}
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- class CustomMaterial extends StandardMaterial {
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+ class CustomMaterial extends StandardMaterial_OldVer {
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static ShaderIndexer: number;
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CustomParts: ShaderSpecialParts;
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ShaderVersion: CustomShaderStructure;
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@@ -37,7 +309,7 @@ declare module BABYLON {
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_newSamplerInstances: Texture[];
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AttachAfterBind(mesh: Mesh, effect: Effect): void;
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ReviewUniform(name: string, arr: string[]): string[];
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- Builder(shaderName: string, uniforms: string[], uniformBuffers: string[], samplers: string[], defines: StandardMaterialDefines): string;
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+ Builder(shaderName: string, uniforms: string[], uniformBuffers: string[], samplers: string[], defines: StandardMaterialDefines_OldVer): string;
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SelectVersion(ver: string): void;
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constructor(name: string, scene: Scene);
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AddUniform(name: string, kind: string, param: any): CustomMaterial;
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