浏览代码

Fixing cullFace cache

David catuhe 10 年之前
父节点
当前提交
a8665a4f77
共有 100 个文件被更改,包括 910 次插入815 次删除
  1. 807 807
      dist/preview release/babylon.d.ts
  2. 1 1
      dist/preview release/babylon.js
  3. 6 6
      dist/preview release/babylon.max.js
  4. 1 1
      dist/preview release/babylon.noworker.js
  5. 1 0
      src/Actions/babylon.action.js
  6. 1 0
      src/Actions/babylon.actionManager.js
  7. 1 0
      src/Actions/babylon.condition.js
  8. 1 0
      src/Actions/babylon.directActions.js
  9. 1 0
      src/Actions/babylon.interpolateValueAction.js
  10. 1 0
      src/Animations/babylon.animatable.js
  11. 1 0
      src/Animations/babylon.animation.js
  12. 1 0
      src/Animations/babylon.easing.js
  13. 1 0
      src/Audio/babylon.analyser.js
  14. 1 0
      src/Audio/babylon.audioEngine.js
  15. 1 0
      src/Audio/babylon.sound.js
  16. 1 0
      src/Audio/babylon.soundtrack.js
  17. 1 0
      src/Bones/babylon.bone.js
  18. 1 0
      src/Bones/babylon.skeleton.js
  19. 1 0
      src/Cameras/VR/babylon.vrDeviceOrientationCamera.js
  20. 1 0
      src/Cameras/VR/babylon.webVRCamera.js
  21. 1 0
      src/Cameras/babylon.arcRotateCamera.js
  22. 1 0
      src/Cameras/babylon.camera.js
  23. 1 0
      src/Cameras/babylon.deviceOrientationCamera.js
  24. 1 0
      src/Cameras/babylon.followCamera.js
  25. 1 0
      src/Cameras/babylon.freeCamera.js
  26. 1 0
      src/Cameras/babylon.gamepadCamera.js
  27. 1 0
      src/Cameras/babylon.stereoscopicCameras.js
  28. 1 0
      src/Cameras/babylon.targetCamera.js
  29. 1 0
      src/Cameras/babylon.touchCamera.js
  30. 1 0
      src/Cameras/babylon.virtualJoysticksCamera.js
  31. 1 0
      src/Collisions/babylon.collider.js
  32. 1 0
      src/Collisions/babylon.collisionCoordinator.js
  33. 1 0
      src/Collisions/babylon.collisionWorker.js
  34. 1 0
      src/Collisions/babylon.pickingInfo.js
  35. 1 0
      src/Culling/Octrees/babylon.octree.js
  36. 1 0
      src/Culling/Octrees/babylon.octreeBlock.js
  37. 1 0
      src/Culling/babylon.boundingBox.js
  38. 1 0
      src/Culling/babylon.boundingInfo.js
  39. 1 0
      src/Culling/babylon.boundingSphere.js
  40. 1 0
      src/Debug/babylon.debugLayer.js
  41. 1 0
      src/Layer/babylon.layer.js
  42. 1 0
      src/LensFlare/babylon.lensFlare.js
  43. 1 0
      src/LensFlare/babylon.lensFlareSystem.js
  44. 1 0
      src/Lights/Shadows/babylon.shadowGenerator.js
  45. 1 0
      src/Lights/babylon.directionalLight.js
  46. 1 0
      src/Lights/babylon.hemisphericLight.js
  47. 1 0
      src/Lights/babylon.light.js
  48. 1 0
      src/Lights/babylon.pointLight.js
  49. 1 0
      src/Lights/babylon.spotLight.js
  50. 1 0
      src/Loading/Plugins/babylon.babylonFileLoader.js
  51. 1 0
      src/Loading/babylon.sceneLoader.js
  52. 1 0
      src/Materials/Textures/Procedurals/babylon.customProceduralTexture.js
  53. 1 0
      src/Materials/Textures/Procedurals/babylon.proceduralTexture.js
  54. 1 0
      src/Materials/Textures/Procedurals/babylon.standardProceduralTexture.js
  55. 1 0
      src/Materials/Textures/babylon.baseTexture.js
  56. 1 0
      src/Materials/Textures/babylon.cubeTexture.js
  57. 1 0
      src/Materials/Textures/babylon.dynamicTexture.js
  58. 1 0
      src/Materials/Textures/babylon.mirrorTexture.js
  59. 1 0
      src/Materials/Textures/babylon.rawTexture.js
  60. 1 0
      src/Materials/Textures/babylon.renderTargetTexture.js
  61. 1 0
      src/Materials/Textures/babylon.texture.js
  62. 1 0
      src/Materials/Textures/babylon.videoTexture.js
  63. 1 0
      src/Materials/babylon.effect.js
  64. 1 0
      src/Materials/babylon.material.js
  65. 1 0
      src/Materials/babylon.multiMaterial.js
  66. 1 0
      src/Materials/babylon.shaderMaterial.js
  67. 1 0
      src/Materials/babylon.standardMaterial.js
  68. 1 0
      src/Math/babylon.math.js
  69. 1 0
      src/Mesh/babylon.abstractMesh.js
  70. 1 0
      src/Mesh/babylon.csg.js
  71. 1 0
      src/Mesh/babylon.geometry.js
  72. 1 0
      src/Mesh/babylon.groundMesh.js
  73. 1 0
      src/Mesh/babylon.instancedMesh.js
  74. 1 0
      src/Mesh/babylon.linesMesh.js
  75. 1 0
      src/Mesh/babylon.mesh.js
  76. 1 0
      src/Mesh/babylon.mesh.vertexData.js
  77. 1 0
      src/Mesh/babylon.meshLODLevel.js
  78. 1 0
      src/Mesh/babylon.meshSimplification.js
  79. 1 0
      src/Mesh/babylon.polygonMesh.js
  80. 1 0
      src/Mesh/babylon.subMesh.js
  81. 1 0
      src/Mesh/babylon.vertexBuffer.js
  82. 1 0
      src/Particles/babylon.particle.js
  83. 1 0
      src/Particles/babylon.particleSystem.js
  84. 1 0
      src/Physics/Plugins/babylon.cannonJSPlugin.js
  85. 1 0
      src/Physics/Plugins/babylon.oimoJSPlugin.js
  86. 1 0
      src/Physics/babylon.physicsEngine.js
  87. 1 0
      src/PostProcess/RenderPipeline/babylon.postProcessRenderEffect.js
  88. 1 0
      src/PostProcess/RenderPipeline/babylon.postProcessRenderPass.js
  89. 1 0
      src/PostProcess/RenderPipeline/babylon.postProcessRenderPipeline.js
  90. 1 0
      src/PostProcess/RenderPipeline/babylon.postProcessRenderPipelineManager.js
  91. 1 0
      src/PostProcess/babylon.anaglyphPostProcess.js
  92. 1 0
      src/PostProcess/babylon.blackAndWhitePostProcess.js
  93. 1 0
      src/PostProcess/babylon.blurPostProcess.js
  94. 1 0
      src/PostProcess/babylon.colorCorrectionPostProcess.js
  95. 1 0
      src/PostProcess/babylon.convolutionPostProcess.js
  96. 1 0
      src/PostProcess/babylon.displayPassPostProcess.js
  97. 1 0
      src/PostProcess/babylon.filterPostProcess.js
  98. 1 0
      src/PostProcess/babylon.fxaaPostProcess.js
  99. 1 0
      src/PostProcess/babylon.hdrRenderingPipeline.js
  100. 0 0
      src/PostProcess/babylon.lensRenderingPipeline.js

文件差异内容过多而无法显示
+ 807 - 807
dist/preview release/babylon.d.ts


文件差异内容过多而无法显示
+ 1 - 1
dist/preview release/babylon.js


+ 6 - 6
dist/preview release/babylon.max.js

@@ -4709,12 +4709,6 @@ var BABYLON;
         Tools.CreateScreenshot = function (engine, camera, size, successCallback) {
             var width;
             var height;
-            var scene = camera.getScene();
-            var previousCamera = null;
-            if (scene.activeCamera !== camera) {
-                previousCamera = scene.activeCamera;
-                scene.activeCamera = camera;
-            }
             //If a precision value is specified
             if (size.precision) {
                 width = Math.round(engine.getRenderWidth() * size.precision);
@@ -4743,6 +4737,12 @@ var BABYLON;
                 Tools.Error("Invalid 'size' parameter !");
                 return;
             }
+            var scene = camera.getScene();
+            var previousCamera = null;
+            if (scene.activeCamera !== camera) {
+                previousCamera = scene.activeCamera;
+                scene.activeCamera = camera;
+            }
             //At this point size can be a number, or an object (according to engine.prototype.createRenderTargetTexture method)
             var texture = new BABYLON.RenderTargetTexture("screenShot", size, scene, false, false);
             texture.renderList = scene.meshes;

文件差异内容过多而无法显示
+ 1 - 1
dist/preview release/babylon.noworker.js


+ 1 - 0
src/Actions/babylon.action.js

@@ -67,3 +67,4 @@ var BABYLON;
     })();
     BABYLON.Action = Action;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.action.js.map

+ 1 - 0
src/Actions/babylon.actionManager.js

@@ -287,3 +287,4 @@ var BABYLON;
     })();
     BABYLON.ActionManager = ActionManager;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.actionManager.js.map

+ 1 - 0
src/Actions/babylon.condition.js

@@ -115,3 +115,4 @@ var BABYLON;
     })(Condition);
     BABYLON.StateCondition = StateCondition;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.condition.js.map

+ 1 - 0
src/Actions/babylon.directActions.js

@@ -202,3 +202,4 @@ var BABYLON;
     })(BABYLON.Action);
     BABYLON.StopSoundAction = StopSoundAction;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.directActions.js.map

+ 1 - 0
src/Actions/babylon.interpolateValueAction.js

@@ -62,3 +62,4 @@ var BABYLON;
     })(BABYLON.Action);
     BABYLON.InterpolateValueAction = InterpolateValueAction;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.interpolateValueAction.js.map

+ 1 - 0
src/Animations/babylon.animatable.js

@@ -100,3 +100,4 @@ var BABYLON;
     })();
     BABYLON.Animatable = Animatable;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.animatable.js.map

+ 1 - 0
src/Animations/babylon.animation.js

@@ -387,3 +387,4 @@ var BABYLON;
     })();
     BABYLON.Animation = Animation;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.animation.js.map

+ 1 - 0
src/Animations/babylon.easing.js

@@ -247,3 +247,4 @@ var BABYLON;
     })(EasingFunction);
     BABYLON.BezierCurveEase = BezierCurveEase;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.easing.js.map

+ 1 - 0
src/Audio/babylon.analyser.js

@@ -109,3 +109,4 @@ var BABYLON;
     })();
     BABYLON.Analyser = Analyser;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.analyser.js.map

+ 1 - 0
src/Audio/babylon.audioEngine.js

@@ -77,3 +77,4 @@ var BABYLON;
     })();
     BABYLON.AudioEngine = AudioEngine;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.audioEngine.js.map

+ 1 - 0
src/Audio/babylon.sound.js

@@ -379,3 +379,4 @@ var BABYLON;
     })();
     BABYLON.Sound = Sound;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.sound.js.map

+ 1 - 0
src/Audio/babylon.soundtrack.js

@@ -92,3 +92,4 @@ var BABYLON;
     })();
     BABYLON.SoundTrack = SoundTrack;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.soundtrack.js.map

+ 1 - 0
src/Bones/babylon.bone.js

@@ -79,3 +79,4 @@ var BABYLON;
     })(BABYLON.Node);
     BABYLON.Bone = Bone;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.bone.js.map

+ 1 - 0
src/Bones/babylon.skeleton.js

@@ -74,3 +74,4 @@ var BABYLON;
     })();
     BABYLON.Skeleton = Skeleton;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.skeleton.js.map

+ 1 - 0
src/Cameras/VR/babylon.vrDeviceOrientationCamera.js

@@ -45,3 +45,4 @@ var BABYLON;
     })(BABYLON.FreeCamera);
     BABYLON.VRDeviceOrientationFreeCamera = VRDeviceOrientationFreeCamera;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.vrDeviceOrientationCamera.js.map

+ 1 - 0
src/Cameras/VR/babylon.webVRCamera.js

@@ -71,3 +71,4 @@ var BABYLON;
     })(BABYLON.FreeCamera);
     BABYLON.WebVRFreeCamera = WebVRFreeCamera;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.webVRCamera.js.map

+ 1 - 0
src/Cameras/babylon.arcRotateCamera.js

@@ -553,3 +553,4 @@ var BABYLON;
     })(BABYLON.TargetCamera);
     BABYLON.ArcRotateCamera = ArcRotateCamera;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.arcRotateCamera.js.map

+ 1 - 0
src/Cameras/babylon.camera.js

@@ -525,3 +525,4 @@ var BABYLON;
     })(BABYLON.Node);
     BABYLON.Camera = Camera;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.camera.js.map

+ 1 - 0
src/Cameras/babylon.deviceOrientationCamera.js

@@ -69,3 +69,4 @@ var BABYLON;
     })(BABYLON.FreeCamera);
     BABYLON.DeviceOrientationCamera = DeviceOrientationCamera;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.deviceOrientationCamera.js.map

+ 1 - 0
src/Cameras/babylon.followCamera.js

@@ -84,3 +84,4 @@ var BABYLON;
     })(BABYLON.TargetCamera);
     BABYLON.ArcFollowCamera = ArcFollowCamera;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.followCamera.js.map

+ 1 - 0
src/Cameras/babylon.freeCamera.js

@@ -223,3 +223,4 @@ var BABYLON;
     })(BABYLON.TargetCamera);
     BABYLON.FreeCamera = FreeCamera;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.freeCamera.js.map

+ 1 - 0
src/Cameras/babylon.gamepadCamera.js

@@ -49,3 +49,4 @@ var BABYLON;
     })(BABYLON.FreeCamera);
     BABYLON.GamepadCamera = GamepadCamera;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.gamepadCamera.js.map

+ 1 - 0
src/Cameras/babylon.stereoscopicCameras.js

@@ -60,3 +60,4 @@ var BABYLON;
     })(BABYLON.GamepadCamera);
     BABYLON.StereoscopicGamepadCamera = StereoscopicGamepadCamera;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.stereoscopicCameras.js.map

+ 1 - 0
src/Cameras/babylon.targetCamera.js

@@ -244,3 +244,4 @@ var BABYLON;
     })(BABYLON.Camera);
     BABYLON.TargetCamera = TargetCamera;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.targetCamera.js.map

+ 1 - 0
src/Cameras/babylon.touchCamera.js

@@ -113,3 +113,4 @@ var BABYLON;
     })(BABYLON.FreeCamera);
     BABYLON.TouchCamera = TouchCamera;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.touchCamera.js.map

+ 1 - 0
src/Cameras/babylon.virtualJoysticksCamera.js

@@ -49,3 +49,4 @@ var BABYLON;
     })(BABYLON.FreeCamera);
     BABYLON.VirtualJoysticksCamera = VirtualJoysticksCamera;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.virtualJoysticksCamera.js.map

+ 1 - 0
src/Collisions/babylon.collider.js

@@ -270,3 +270,4 @@ var BABYLON;
     })();
     BABYLON.Collider = Collider;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.collider.js.map

+ 1 - 0
src/Collisions/babylon.collisionCoordinator.js

@@ -271,3 +271,4 @@ var BABYLON;
     })();
     BABYLON.CollisionCoordinatorLegacy = CollisionCoordinatorLegacy;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.collisionCoordinator.js.map

+ 1 - 0
src/Collisions/babylon.collisionWorker.js

@@ -227,3 +227,4 @@ var BABYLON;
         console.log("single worker init");
     }
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.collisionWorker.js.map

+ 1 - 0
src/Collisions/babylon.pickingInfo.js

@@ -73,3 +73,4 @@ var BABYLON;
     })();
     BABYLON.PickingInfo = PickingInfo;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.pickingInfo.js.map

+ 1 - 0
src/Culling/Octrees/babylon.octree.js

@@ -86,3 +86,4 @@ var BABYLON;
     })();
     BABYLON.Octree = Octree;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.octree.js.map

+ 1 - 0
src/Culling/Octrees/babylon.octreeBlock.js

@@ -120,3 +120,4 @@ var BABYLON;
     })();
     BABYLON.OctreeBlock = OctreeBlock;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.octreeBlock.js.map

+ 1 - 0
src/Culling/babylon.boundingBox.js

@@ -137,3 +137,4 @@ var BABYLON;
     })();
     BABYLON.BoundingBox = BoundingBox;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.boundingBox.js.map

+ 1 - 0
src/Culling/babylon.boundingInfo.js

@@ -103,3 +103,4 @@ var BABYLON;
     })();
     BABYLON.BoundingInfo = BoundingInfo;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.boundingInfo.js.map

+ 1 - 0
src/Culling/babylon.boundingSphere.js

@@ -47,3 +47,4 @@ var BABYLON;
     })();
     BABYLON.BoundingSphere = BoundingSphere;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.boundingSphere.js.map

+ 1 - 0
src/Debug/babylon.debugLayer.js

@@ -603,3 +603,4 @@ var BABYLON;
     })();
     BABYLON.DebugLayer = DebugLayer;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.debugLayer.js.map

+ 1 - 0
src/Layer/babylon.layer.js

@@ -74,3 +74,4 @@ var BABYLON;
     })();
     BABYLON.Layer = Layer;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.layer.js.map

+ 1 - 0
src/LensFlare/babylon.lensFlare.js

@@ -21,3 +21,4 @@ var BABYLON;
     })();
     BABYLON.LensFlare = LensFlare;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.lensFlare.js.map

+ 1 - 0
src/LensFlare/babylon.lensFlareSystem.js

@@ -180,3 +180,4 @@ var BABYLON;
     })();
     BABYLON.LensFlareSystem = LensFlareSystem;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.lensFlareSystem.js.map

+ 1 - 0
src/Lights/Shadows/babylon.shadowGenerator.js

@@ -333,3 +333,4 @@ var BABYLON;
     })();
     BABYLON.ShadowGenerator = ShadowGenerator;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.shadowGenerator.js.map

+ 1 - 0
src/Lights/babylon.directionalLight.js

@@ -92,3 +92,4 @@ var BABYLON;
     })(BABYLON.Light);
     BABYLON.DirectionalLight = DirectionalLight;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.directionalLight.js.map

+ 1 - 0
src/Lights/babylon.hemisphericLight.js

@@ -34,3 +34,4 @@ var BABYLON;
     })(BABYLON.Light);
     BABYLON.HemisphericLight = HemisphericLight;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.hemisphericLight.js.map

+ 1 - 0
src/Lights/babylon.light.js

@@ -75,3 +75,4 @@ var BABYLON;
     })(BABYLON.Node);
     BABYLON.Light = Light;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.light.js.map

+ 1 - 0
src/Lights/babylon.pointLight.js

@@ -39,3 +39,4 @@ var BABYLON;
     })(BABYLON.Light);
     BABYLON.PointLight = PointLight;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.pointLight.js.map

+ 1 - 0
src/Lights/babylon.spotLight.js

@@ -69,3 +69,4 @@ var BABYLON;
     })(BABYLON.Light);
     BABYLON.SpotLight = SpotLight;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.spotLight.js.map

+ 1 - 0
src/Loading/Plugins/babylon.babylonFileLoader.js

@@ -1431,3 +1431,4 @@ var BABYLON;
         });
     })(Internals = BABYLON.Internals || (BABYLON.Internals = {}));
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.babylonFileLoader.js.map

+ 1 - 0
src/Loading/babylon.sceneLoader.js

@@ -174,3 +174,4 @@ var BABYLON;
     BABYLON.SceneLoader = SceneLoader;
     ;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.sceneLoader.js.map

+ 1 - 0
src/Materials/Textures/Procedurals/babylon.customProceduralTexture.js

@@ -122,3 +122,4 @@ var BABYLON;
     })(BABYLON.ProceduralTexture);
     BABYLON.CustomProceduralTexture = CustomProceduralTexture;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.customProceduralTexture.js.map

+ 1 - 0
src/Materials/Textures/Procedurals/babylon.proceduralTexture.js

@@ -247,3 +247,4 @@ var BABYLON;
     })(BABYLON.Texture);
     BABYLON.ProceduralTexture = ProceduralTexture;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.proceduralTexture.js.map

+ 1 - 0
src/Materials/Textures/Procedurals/babylon.standardProceduralTexture.js

@@ -417,3 +417,4 @@ var BABYLON;
     })(BABYLON.ProceduralTexture);
     BABYLON.MarbleProceduralTexture = MarbleProceduralTexture;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.standardProceduralTexture.js.map

+ 1 - 0
src/Materials/Textures/babylon.baseTexture.js

@@ -125,3 +125,4 @@ var BABYLON;
     })();
     BABYLON.BaseTexture = BaseTexture;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.baseTexture.js.map

+ 1 - 0
src/Materials/Textures/babylon.cubeTexture.js

@@ -58,3 +58,4 @@ var BABYLON;
     })(BABYLON.BaseTexture);
     BABYLON.CubeTexture = CubeTexture;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.cubeTexture.js.map

+ 1 - 0
src/Materials/Textures/babylon.dynamicTexture.js

@@ -91,3 +91,4 @@ var BABYLON;
     })(BABYLON.Texture);
     BABYLON.DynamicTexture = DynamicTexture;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.dynamicTexture.js.map

+ 1 - 0
src/Materials/Textures/babylon.mirrorTexture.js

@@ -42,3 +42,4 @@ var BABYLON;
     })(BABYLON.RenderTargetTexture);
     BABYLON.MirrorTexture = MirrorTexture;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.mirrorTexture.js.map

+ 1 - 0
src/Materials/Textures/babylon.rawTexture.js

@@ -55,3 +55,4 @@ var BABYLON;
     })(BABYLON.Texture);
     BABYLON.RawTexture = RawTexture;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.rawTexture.js.map

+ 1 - 0
src/Materials/Textures/babylon.renderTargetTexture.js

@@ -164,3 +164,4 @@ var BABYLON;
     })(BABYLON.Texture);
     BABYLON.RenderTargetTexture = RenderTargetTexture;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.renderTargetTexture.js.map

+ 1 - 0
src/Materials/Textures/babylon.texture.js

@@ -211,3 +211,4 @@ var BABYLON;
     })(BABYLON.BaseTexture);
     BABYLON.Texture = Texture;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.texture.js.map

+ 1 - 0
src/Materials/Textures/babylon.videoTexture.js

@@ -56,3 +56,4 @@ var BABYLON;
     })(BABYLON.Texture);
     BABYLON.VideoTexture = VideoTexture;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.videoTexture.js.map

+ 1 - 0
src/Materials/babylon.effect.js

@@ -371,3 +371,4 @@ var BABYLON;
     })();
     BABYLON.Effect = Effect;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.effect.js.map

+ 1 - 0
src/Materials/babylon.material.js

@@ -156,3 +156,4 @@ var BABYLON;
     })();
     BABYLON.Material = Material;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.material.js.map

+ 1 - 0
src/Materials/babylon.multiMaterial.js

@@ -43,3 +43,4 @@ var BABYLON;
     })(BABYLON.Material);
     BABYLON.MultiMaterial = MultiMaterial;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.multiMaterial.js.map

+ 1 - 0
src/Materials/babylon.shaderMaterial.js

@@ -231,3 +231,4 @@ var BABYLON;
     })(BABYLON.Material);
     BABYLON.ShaderMaterial = ShaderMaterial;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.shaderMaterial.js.map

+ 1 - 0
src/Materials/babylon.standardMaterial.js

@@ -797,3 +797,4 @@ var BABYLON;
     })(BABYLON.Material);
     BABYLON.StandardMaterial = StandardMaterial;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.standardMaterial.js.map

+ 1 - 0
src/Math/babylon.math.js

@@ -3136,3 +3136,4 @@ var BABYLON;
     })();
     BABYLON.SIMDHelper = SIMDHelper;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.math.js.map

+ 1 - 0
src/Mesh/babylon.abstractMesh.js

@@ -881,3 +881,4 @@ var BABYLON;
     })(BABYLON.Node);
     BABYLON.AbstractMesh = AbstractMesh;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.abstractMesh.js.map

+ 1 - 0
src/Mesh/babylon.csg.js

@@ -508,3 +508,4 @@ var BABYLON;
     })();
     BABYLON.CSG = CSG;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.csg.js.map

+ 1 - 0
src/Mesh/babylon.geometry.js

@@ -608,3 +608,4 @@ var BABYLON;
         })(Primitives = Geometry.Primitives || (Geometry.Primitives = {}));
     })(Geometry = BABYLON.Geometry || (BABYLON.Geometry = {}));
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.geometry.js.map

+ 1 - 0
src/Mesh/babylon.groundMesh.js

@@ -39,3 +39,4 @@ var BABYLON;
     })(BABYLON.Mesh);
     BABYLON.GroundMesh = GroundMesh;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.groundMesh.js.map

+ 1 - 0
src/Mesh/babylon.instancedMesh.js

@@ -150,3 +150,4 @@ var BABYLON;
     })(BABYLON.AbstractMesh);
     BABYLON.InstancedMesh = InstancedMesh;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.instancedMesh.js.map

+ 1 - 0
src/Mesh/babylon.linesMesh.js

@@ -69,3 +69,4 @@ var BABYLON;
     })(BABYLON.Mesh);
     BABYLON.LinesMesh = LinesMesh;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.linesMesh.js.map

+ 1 - 0
src/Mesh/babylon.mesh.js

@@ -1877,3 +1877,4 @@ var BABYLON;
     })(BABYLON.AbstractMesh);
     BABYLON.Mesh = Mesh;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.mesh.js.map

+ 1 - 0
src/Mesh/babylon.mesh.vertexData.js

@@ -1255,3 +1255,4 @@ var BABYLON;
     })();
     BABYLON.VertexData = VertexData;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.mesh.vertexData.js.map

+ 1 - 0
src/Mesh/babylon.meshLODLevel.js

@@ -12,3 +12,4 @@ var BABYLON;
         Internals.MeshLODLevel = MeshLODLevel;
     })(Internals = BABYLON.Internals || (BABYLON.Internals = {}));
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.meshLODLevel.js.map

+ 1 - 0
src/Mesh/babylon.meshSimplification.js

@@ -656,3 +656,4 @@ var BABYLON;
     })();
     BABYLON.QuadraticErrorSimplification = QuadraticErrorSimplification;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.meshSimplification.js.map

+ 1 - 0
src/Mesh/babylon.polygonMesh.js

@@ -243,3 +243,4 @@ var BABYLON;
     })();
     BABYLON.PolygonMeshBuilder = PolygonMeshBuilder;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.polygonMesh.js.map

+ 1 - 0
src/Mesh/babylon.subMesh.js

@@ -143,3 +143,4 @@ var BABYLON;
     })();
     BABYLON.SubMesh = SubMesh;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.subMesh.js.map

+ 1 - 0
src/Mesh/babylon.vertexBuffer.js

@@ -190,3 +190,4 @@ var BABYLON;
     })();
     BABYLON.VertexBuffer = VertexBuffer;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.vertexBuffer.js.map

+ 1 - 0
src/Particles/babylon.particle.js

@@ -27,3 +27,4 @@ var BABYLON;
     })();
     BABYLON.Particle = Particle;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.particle.js.map

+ 1 - 0
src/Particles/babylon.particleSystem.js

@@ -335,3 +335,4 @@ var BABYLON;
     })();
     BABYLON.ParticleSystem = ParticleSystem;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.particleSystem.js.map

+ 1 - 0
src/Physics/Plugins/babylon.cannonJSPlugin.js

@@ -251,3 +251,4 @@ var BABYLON;
     })();
     BABYLON.CannonJSPlugin = CannonJSPlugin;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.cannonJSPlugin.js.map

+ 1 - 0
src/Physics/Plugins/babylon.oimoJSPlugin.js

@@ -314,3 +314,4 @@ var BABYLON;
     })();
     BABYLON.OimoJSPlugin = OimoJSPlugin;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.oimoJSPlugin.js.map

+ 1 - 0
src/Physics/babylon.physicsEngine.js

@@ -60,3 +60,4 @@ var BABYLON;
     })();
     BABYLON.PhysicsEngine = PhysicsEngine;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.physicsEngine.js.map

+ 1 - 0
src/PostProcess/RenderPipeline/babylon.postProcessRenderEffect.js

@@ -138,3 +138,4 @@ var BABYLON;
     })();
     BABYLON.PostProcessRenderEffect = PostProcessRenderEffect;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.postProcessRenderEffect.js.map

+ 1 - 0
src/PostProcess/RenderPipeline/babylon.postProcessRenderPass.js

@@ -40,3 +40,4 @@ var BABYLON;
     })();
     BABYLON.PostProcessRenderPass = PostProcessRenderPass;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.postProcessRenderPass.js.map

+ 1 - 0
src/PostProcess/RenderPipeline/babylon.postProcessRenderPipeline.js

@@ -110,3 +110,4 @@ var BABYLON;
     })();
     BABYLON.PostProcessRenderPipeline = PostProcessRenderPipeline;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.postProcessRenderPipeline.js.map

+ 1 - 0
src/PostProcess/RenderPipeline/babylon.postProcessRenderPipelineManager.js

@@ -58,3 +58,4 @@ var BABYLON;
     })();
     BABYLON.PostProcessRenderPipelineManager = PostProcessRenderPipelineManager;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.postProcessRenderPipelineManager.js.map

+ 1 - 0
src/PostProcess/babylon.anaglyphPostProcess.js

@@ -14,3 +14,4 @@ var BABYLON;
     })(BABYLON.PostProcess);
     BABYLON.AnaglyphPostProcess = AnaglyphPostProcess;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.anaglyphPostProcess.js.map

+ 1 - 0
src/PostProcess/babylon.blackAndWhitePostProcess.js

@@ -14,3 +14,4 @@ var BABYLON;
     })(BABYLON.PostProcess);
     BABYLON.BlackAndWhitePostProcess = BlackAndWhitePostProcess;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.blackAndWhitePostProcess.js.map

+ 1 - 0
src/PostProcess/babylon.blurPostProcess.js

@@ -23,3 +23,4 @@ var BABYLON;
     })(BABYLON.PostProcess);
     BABYLON.BlurPostProcess = BlurPostProcess;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.blurPostProcess.js.map

+ 1 - 0
src/PostProcess/babylon.colorCorrectionPostProcess.js

@@ -35,3 +35,4 @@ var BABYLON;
     })(BABYLON.PostProcess);
     BABYLON.ColorCorrectionPostProcess = ColorCorrectionPostProcess;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.colorCorrectionPostProcess.js.map

+ 1 - 0
src/PostProcess/babylon.convolutionPostProcess.js

@@ -28,3 +28,4 @@ var BABYLON;
     })(BABYLON.PostProcess);
     BABYLON.ConvolutionPostProcess = ConvolutionPostProcess;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.convolutionPostProcess.js.map

+ 1 - 0
src/PostProcess/babylon.displayPassPostProcess.js

@@ -14,3 +14,4 @@ var BABYLON;
     })(BABYLON.PostProcess);
     BABYLON.DisplayPassPostProcess = DisplayPassPostProcess;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.displayPassPostProcess.js.map

+ 1 - 0
src/PostProcess/babylon.filterPostProcess.js

@@ -19,3 +19,4 @@ var BABYLON;
     })(BABYLON.PostProcess);
     BABYLON.FilterPostProcess = FilterPostProcess;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.filterPostProcess.js.map

+ 1 - 0
src/PostProcess/babylon.fxaaPostProcess.js

@@ -22,3 +22,4 @@ var BABYLON;
     })(BABYLON.PostProcess);
     BABYLON.FxaaPostProcess = FxaaPostProcess;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.fxaaPostProcess.js.map

+ 1 - 0
src/PostProcess/babylon.hdrRenderingPipeline.js

@@ -370,3 +370,4 @@ var BABYLON;
     })(BABYLON.PostProcessRenderPipeline);
     BABYLON.HDRRenderingPipeline = HDRRenderingPipeline;
 })(BABYLON || (BABYLON = {}));
+//# sourceMappingURL=babylon.hdrRenderingPipeline.js.map

+ 0 - 0
src/PostProcess/babylon.lensRenderingPipeline.js


部分文件因为文件数量过多而无法显示