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@@ -125,7 +125,7 @@
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globalPosition.subtractFromFloatsToRef(0, this.ellipsoid.y, 0, this._oldPosition);
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this._collider.radius = this.ellipsoid;
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- this._collider._collisionMask = !isNaN(this._collisionMask) ? this._collisionMask : -1;
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+ this._collider._collisionMask = (!isNaN(this._collisionMask) ? this._collisionMask : -1);
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//no need for clone, as long as gravity is not on.
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var actualVelocity = velocity;
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