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@@ -9,38 +9,8 @@ module BABYLON {
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public ALPHATEST = false;
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public ALPHATEST = false;
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public POINTSIZE = false;
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public POINTSIZE = false;
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public FOG = false;
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public FOG = false;
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- public LIGHT0 = false;
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- public LIGHT1 = false;
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- public LIGHT2 = false;
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- public LIGHT3 = false;
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- public SPOTLIGHT0 = false;
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- public SPOTLIGHT1 = false;
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- public SPOTLIGHT2 = false;
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- public SPOTLIGHT3 = false;
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- public HEMILIGHT0 = false;
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- public HEMILIGHT1 = false;
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- public HEMILIGHT2 = false;
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- public HEMILIGHT3 = false;
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- public POINTDIRLIGHT0 = false;
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- public POINTDIRLIGHT1 = false;
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- public POINTDIRLIGHT2 = false;
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- public POINTDIRLIGHT3 = false;
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- public SHADOW0 = false;
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- public SHADOW1 = false;
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- public SHADOW2 = false;
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- public SHADOW3 = false;
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- public SHADOWS = false;
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- public SHADOWVSM0 = false;
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- public SHADOWVSM1 = false;
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- public SHADOWVSM2 = false;
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- public SHADOWVSM3 = false;
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- public SHADOWPCF0 = false;
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- public SHADOWPCF1 = false;
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- public SHADOWPCF2 = false;
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- public SHADOWPCF3 = false;
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- public NORMAL = false;
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public UV1 = false;
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public UV1 = false;
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- public UV2 = false;
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+ public NORMAL = false;
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public VERTEXCOLOR = false;
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public VERTEXCOLOR = false;
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public VERTEXALPHA = false;
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public VERTEXALPHA = false;
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public BONES = false;
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public BONES = false;
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@@ -62,6 +32,8 @@ module BABYLON {
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public diffuseColor = new Color3(1, 1, 1);
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public diffuseColor = new Color3(1, 1, 1);
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public disableLighting = false;
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public disableLighting = false;
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+ public speed = 1.0;
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+
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private _scaledDiffuse = new Color3();
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private _scaledDiffuse = new Color3();
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private _renderId: number;
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private _renderId: number;
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@@ -144,10 +116,8 @@ module BABYLON {
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if (scene.clipPlane) {
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if (scene.clipPlane) {
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this._defines.CLIPPLANE = true;
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this._defines.CLIPPLANE = true;
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}
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}
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-
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- if (engine.getAlphaTesting()) {
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- this._defines.ALPHATEST = true;
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- }
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+
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+ this._defines.ALPHATEST = true;
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// Point size
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// Point size
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if (this.pointsCloud || scene.forcePointsCloud) {
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if (this.pointsCloud || scene.forcePointsCloud) {
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@@ -158,83 +128,7 @@ module BABYLON {
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if (scene.fogEnabled && mesh && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE && this.fogEnabled) {
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if (scene.fogEnabled && mesh && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE && this.fogEnabled) {
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this._defines.FOG = true;
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this._defines.FOG = true;
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}
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}
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-
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- var lightIndex = 0;
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- if (scene.lightsEnabled && !this.disableLighting) {
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- for (var index = 0; index < scene.lights.length; index++) {
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- var light = scene.lights[index];
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-
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- if (!light.isEnabled()) {
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- continue;
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- }
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-
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- // Excluded check
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- if (light._excludedMeshesIds.length > 0) {
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- for (var excludedIndex = 0; excludedIndex < light._excludedMeshesIds.length; excludedIndex++) {
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- var excludedMesh = scene.getMeshByID(light._excludedMeshesIds[excludedIndex]);
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-
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- if (excludedMesh) {
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- light.excludedMeshes.push(excludedMesh);
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- }
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- }
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-
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- light._excludedMeshesIds = [];
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- }
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-
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- // Included check
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- if (light._includedOnlyMeshesIds.length > 0) {
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- for (var includedOnlyIndex = 0; includedOnlyIndex < light._includedOnlyMeshesIds.length; includedOnlyIndex++) {
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- var includedOnlyMesh = scene.getMeshByID(light._includedOnlyMeshesIds[includedOnlyIndex]);
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-
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- if (includedOnlyMesh) {
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- light.includedOnlyMeshes.push(includedOnlyMesh);
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- }
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- }
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-
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- light._includedOnlyMeshesIds = [];
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- }
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-
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- if (!light.canAffectMesh(mesh)) {
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- continue;
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- }
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- needNormals = true;
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- this._defines["LIGHT" + lightIndex] = true;
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-
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- var type;
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- if (light instanceof SpotLight) {
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- type = "SPOTLIGHT" + lightIndex;
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- } else if (light instanceof HemisphericLight) {
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- type = "HEMILIGHT" + lightIndex;
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- } else {
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- type = "POINTDIRLIGHT" + lightIndex;
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- }
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-
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- this._defines[type] = true;
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-
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- // Shadows
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- if (scene.shadowsEnabled) {
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- var shadowGenerator = light.getShadowGenerator();
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- if (mesh && mesh.receiveShadows && shadowGenerator) {
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- this._defines["SHADOW" + lightIndex] = true;
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-
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- this._defines.SHADOWS = true;
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-
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- if (shadowGenerator.useVarianceShadowMap || shadowGenerator.useBlurVarianceShadowMap) {
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- this._defines["SHADOWVSM" + lightIndex] = true;
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- }
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-
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- if (shadowGenerator.usePoissonSampling) {
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- this._defines["SHADOWPCF" + lightIndex] = true;
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- }
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- }
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- }
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-
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- lightIndex++;
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- if (lightIndex === maxSimultaneousLights)
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- break;
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- }
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- }
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-
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+
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// Attribs
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// Attribs
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if (mesh) {
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if (mesh) {
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if (needNormals && mesh.isVerticesDataPresent(VertexBuffer.NormalKind)) {
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if (needNormals && mesh.isVerticesDataPresent(VertexBuffer.NormalKind)) {
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@@ -244,9 +138,6 @@ module BABYLON {
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if (mesh.isVerticesDataPresent(VertexBuffer.UVKind)) {
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if (mesh.isVerticesDataPresent(VertexBuffer.UVKind)) {
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this._defines.UV1 = true;
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this._defines.UV1 = true;
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}
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}
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- if (mesh.isVerticesDataPresent(VertexBuffer.UV2Kind)) {
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- this._defines.UV2 = true;
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- }
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}
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}
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if (mesh.useVertexColors && mesh.isVerticesDataPresent(VertexBuffer.ColorKind)) {
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if (mesh.useVertexColors && mesh.isVerticesDataPresent(VertexBuffer.ColorKind)) {
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this._defines.VERTEXCOLOR = true;
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this._defines.VERTEXCOLOR = true;
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@@ -278,28 +169,6 @@ module BABYLON {
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if (this._defines.FOG) {
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if (this._defines.FOG) {
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fallbacks.addFallback(1, "FOG");
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fallbacks.addFallback(1, "FOG");
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}
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}
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-
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- for (lightIndex = 0; lightIndex < maxSimultaneousLights; lightIndex++) {
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- if (!this._defines["LIGHT" + lightIndex]) {
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- continue;
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- }
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-
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- if (lightIndex > 0) {
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- fallbacks.addFallback(lightIndex, "LIGHT" + lightIndex);
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- }
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-
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- if (this._defines["SHADOW" + lightIndex]) {
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- fallbacks.addFallback(0, "SHADOW" + lightIndex);
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- }
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-
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- if (this._defines["SHADOWPCF" + lightIndex]) {
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- fallbacks.addFallback(0, "SHADOWPCF" + lightIndex);
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- }
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-
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- if (this._defines["SHADOWVSM" + lightIndex]) {
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- fallbacks.addFallback(0, "SHADOWVSM" + lightIndex);
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- }
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- }
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if (this._defines.BONES4) {
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if (this._defines.BONES4) {
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fallbacks.addFallback(0, "BONES4");
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fallbacks.addFallback(0, "BONES4");
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@@ -316,10 +185,6 @@ module BABYLON {
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attribs.push(VertexBuffer.UVKind);
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attribs.push(VertexBuffer.UVKind);
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}
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}
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- if (this._defines.UV2) {
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- attribs.push(VertexBuffer.UV2Kind);
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- }
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-
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if (this._defines.VERTEXCOLOR) {
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if (this._defines.VERTEXCOLOR) {
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attribs.push(VertexBuffer.ColorKind);
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attribs.push(VertexBuffer.ColorKind);
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}
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}
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@@ -342,26 +207,21 @@ module BABYLON {
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var join = this._defines.toString();
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var join = this._defines.toString();
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this._effect = scene.getEngine().createEffect(shaderName,
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this._effect = scene.getEngine().createEffect(shaderName,
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attribs,
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attribs,
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- ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
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- "vLightData0", "vLightDiffuse0", "vLightSpecular0", "vLightDirection0", "vLightGround0", "lightMatrix0",
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- "vLightData1", "vLightDiffuse1", "vLightSpecular1", "vLightDirection1", "vLightGround1", "lightMatrix1",
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- "vLightData2", "vLightDiffuse2", "vLightSpecular2", "vLightDirection2", "vLightGround2", "lightMatrix2",
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- "vLightData3", "vLightDiffuse3", "vLightSpecular3", "vLightDirection3", "vLightGround3", "lightMatrix3",
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+ ["world", "view", "viewProjection", "vEyePosition",
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"vFogInfos", "vFogColor", "pointSize",
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"vFogInfos", "vFogColor", "pointSize",
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"vDiffuseInfos",
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"vDiffuseInfos",
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"mBones",
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"mBones",
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"vClipPlane", "diffuseMatrix",
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"vClipPlane", "diffuseMatrix",
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- "shadowsInfo0", "shadowsInfo1", "shadowsInfo2", "shadowsInfo3",
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// Fire
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// Fire
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- "time"
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+ "time", "speed"
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],
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],
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["diffuseSampler",
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["diffuseSampler",
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- "shadowSampler0", "shadowSampler1", "shadowSampler2", "shadowSampler3",
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// Fire
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// Fire
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"distortionSampler", "opacitySampler"
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"distortionSampler", "opacitySampler"
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],
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],
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join, fallbacks, this.onCompiled, this.onError);
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join, fallbacks, this.onCompiled, this.onError);
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}
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}
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+
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if (!this._effect.isReady()) {
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if (!this._effect.isReady()) {
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return false;
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return false;
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}
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}
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@@ -403,8 +263,7 @@ module BABYLON {
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this._effect.setFloat2("vDiffuseInfos", this.diffuseTexture.coordinatesIndex, this.diffuseTexture.level);
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this._effect.setFloat2("vDiffuseInfos", this.diffuseTexture.coordinatesIndex, this.diffuseTexture.level);
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this._effect.setMatrix("diffuseMatrix", this.diffuseTexture.getTextureMatrix());
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this._effect.setMatrix("diffuseMatrix", this.diffuseTexture.getTextureMatrix());
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- }
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- if (this.opacityTexture && StandardMaterial.OpacityTextureEnabled) {
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+
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this._effect.setTexture("distortionSampler", this.distortionTexture);
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this._effect.setTexture("distortionSampler", this.distortionTexture);
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this._effect.setTexture("opacitySampler", this.opacityTexture);
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this._effect.setTexture("opacitySampler", this.opacityTexture);
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}
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}
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@@ -425,58 +284,11 @@ module BABYLON {
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this._effect.setColor4("vDiffuseColor", this._scaledDiffuse, this.alpha * mesh.visibility);
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this._effect.setColor4("vDiffuseColor", this._scaledDiffuse, this.alpha * mesh.visibility);
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- if (scene.lightsEnabled && !this.disableLighting) {
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- var lightIndex = 0;
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- for (var index = 0; index < scene.lights.length; index++) {
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- var light = scene.lights[index];
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-
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- if (!light.isEnabled()) {
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- continue;
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- }
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-
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- if (!light.canAffectMesh(mesh)) {
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- continue;
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- }
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-
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- if (light instanceof PointLight) {
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- // Point Light
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- light.transferToEffect(this._effect, "vLightData" + lightIndex);
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- } else if (light instanceof DirectionalLight) {
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- // Directional Light
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- light.transferToEffect(this._effect, "vLightData" + lightIndex);
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- } else if (light instanceof SpotLight) {
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- // Spot Light
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- light.transferToEffect(this._effect, "vLightData" + lightIndex, "vLightDirection" + lightIndex);
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- } else if (light instanceof HemisphericLight) {
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- // Hemispheric Light
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- light.transferToEffect(this._effect, "vLightData" + lightIndex, "vLightGround" + lightIndex);
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- }
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-
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- light.diffuse.scaleToRef(light.intensity, this._scaledDiffuse);
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- this._effect.setColor4("vLightDiffuse" + lightIndex, this._scaledDiffuse, light.range);
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-
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- // Shadows
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- if (scene.shadowsEnabled) {
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- var shadowGenerator = light.getShadowGenerator();
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- if (mesh.receiveShadows && shadowGenerator) {
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- this._effect.setMatrix("lightMatrix" + lightIndex, shadowGenerator.getTransformMatrix());
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- this._effect.setTexture("shadowSampler" + lightIndex, shadowGenerator.getShadowMapForRendering());
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- this._effect.setFloat3("shadowsInfo" + lightIndex, shadowGenerator.getDarkness(), shadowGenerator.getShadowMap().getSize().width, shadowGenerator.bias);
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- }
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- }
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-
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- lightIndex++;
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-
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- if (lightIndex === maxSimultaneousLights)
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- break;
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- }
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- }
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-
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// View
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// View
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if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE) {
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if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE) {
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this._effect.setMatrix("view", scene.getViewMatrix());
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this._effect.setMatrix("view", scene.getViewMatrix());
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}
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}
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-
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+
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// Fog
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// Fog
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if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE) {
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if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE) {
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this._effect.setFloat4("vFogInfos", scene.fogMode, scene.fogStart, scene.fogEnd, scene.fogDensity);
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this._effect.setFloat4("vFogInfos", scene.fogMode, scene.fogStart, scene.fogEnd, scene.fogDensity);
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@@ -486,6 +298,9 @@ module BABYLON {
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// Time
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// Time
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this._lastTime += scene.getEngine().getDeltaTime();
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this._lastTime += scene.getEngine().getDeltaTime();
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this._effect.setFloat("time", this._lastTime);
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this._effect.setFloat("time", this._lastTime);
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+
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+ // Speed
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+ this._effect.setFloat("speed", this.speed);
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super.bind(world, mesh);
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super.bind(world, mesh);
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}
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}
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