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Update to use ambient in grayscale.

Gary Hsu 8 anos atrás
pai
commit
a6e22e5e0a
1 arquivos alterados com 1 adições e 1 exclusões
  1. 1 1
      loaders/src/glTF/2.0/babylon.glTFLoader.ts

+ 1 - 1
loaders/src/glTF/2.0/babylon.glTFLoader.ts

@@ -932,7 +932,7 @@ module BABYLON.GLTF2 {
             if (material.occlusionTexture) {
                 GLTFLoader.LoadTextureAsync(runtime, material.occlusionTexture, babylonTexture => {
                     material.babylonMaterial.ambientTexture = babylonTexture;
-                    material.babylonMaterial.useAmbientOcclusionFromMetallicTextureRed = true;
+                    material.babylonMaterial.useAmbientInGrayScale = true;
                     if (material.occlusionTexture.strength !== undefined) {
                         material.babylonMaterial.ambientTextureStrength = material.occlusionTexture.strength;
                     }