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Doc Stereoscopic Camera

sebastien 7 years ago
parent
commit
a6c21ed507

+ 2 - 1
src/Cameras/Stereoscopic/babylon.anaglyphArcRotateCamera.ts

@@ -5,7 +5,8 @@ module BABYLON {
 
 
     /**
     /**
      * Camera used to simulate anaglyphic rendering (based on ArcRotateCamera)
      * Camera used to simulate anaglyphic rendering (based on ArcRotateCamera)
-     */    
+     * @see http://doc.babylonjs.com/features/cameras#anaglyph-cameras
+     */
     export class AnaglyphArcRotateCamera extends ArcRotateCamera {
     export class AnaglyphArcRotateCamera extends ArcRotateCamera {
 
 
         /**
         /**

+ 1 - 0
src/Cameras/Stereoscopic/babylon.anaglyphFreeCamera.ts

@@ -5,6 +5,7 @@ module BABYLON {
 
 
     /**
     /**
      * Camera used to simulate anaglyphic rendering (based on FreeCamera)
      * Camera used to simulate anaglyphic rendering (based on FreeCamera)
+     * @see http://doc.babylonjs.com/features/cameras#anaglyph-cameras
      */
      */
     export class AnaglyphFreeCamera extends FreeCamera {
     export class AnaglyphFreeCamera extends FreeCamera {
         /**
         /**

+ 1 - 0
src/Cameras/Stereoscopic/babylon.anaglyphGamepadCamera.ts

@@ -5,6 +5,7 @@ module BABYLON {
 
 
     /**
     /**
      * Camera used to simulate anaglyphic rendering (based on GamepadCamera)
      * Camera used to simulate anaglyphic rendering (based on GamepadCamera)
+     * @see http://doc.babylonjs.com/features/cameras#anaglyph-cameras
      */       
      */       
     export class AnaglyphGamepadCamera extends GamepadCamera {
     export class AnaglyphGamepadCamera extends GamepadCamera {
         /**
         /**

+ 1 - 0
src/Cameras/Stereoscopic/babylon.anaglyphUniversalCamera.ts

@@ -5,6 +5,7 @@ module BABYLON {
 
 
     /**
     /**
      * Camera used to simulate anaglyphic rendering (based on UniversalCamera)
      * Camera used to simulate anaglyphic rendering (based on UniversalCamera)
+     * @see http://doc.babylonjs.com/features/cameras#anaglyph-cameras
      */        
      */        
     export class AnaglyphUniversalCamera extends UniversalCamera {
     export class AnaglyphUniversalCamera extends UniversalCamera {
         /**
         /**

+ 2 - 1
src/Cameras/Stereoscopic/babylon.stereoscopicArcRotateCamera.ts

@@ -5,7 +5,8 @@ module BABYLON {
 
 
     /**
     /**
      * Camera used to simulate stereoscopic rendering (based on ArcRotateCamera)
      * Camera used to simulate stereoscopic rendering (based on ArcRotateCamera)
-     */      
+     * @see http://doc.babylonjs.com/features/cameras
+     */
     export class StereoscopicArcRotateCamera extends ArcRotateCamera {
     export class StereoscopicArcRotateCamera extends ArcRotateCamera {
         /**
         /**
          * Creates a new StereoscopicArcRotateCamera
          * Creates a new StereoscopicArcRotateCamera

+ 1 - 0
src/Cameras/Stereoscopic/babylon.stereoscopicFreeCamera.ts

@@ -5,6 +5,7 @@ module BABYLON {
 
 
     /**
     /**
      * Camera used to simulate stereoscopic rendering (based on FreeCamera)
      * Camera used to simulate stereoscopic rendering (based on FreeCamera)
+     * @see http://doc.babylonjs.com/features/cameras
      */    
      */    
     export class StereoscopicFreeCamera extends FreeCamera {
     export class StereoscopicFreeCamera extends FreeCamera {
         /**
         /**

+ 1 - 0
src/Cameras/Stereoscopic/babylon.stereoscopicGamepadCamera.ts

@@ -5,6 +5,7 @@ module BABYLON {
 
 
     /**
     /**
      * Camera used to simulate stereoscopic rendering (based on GamepadCamera)
      * Camera used to simulate stereoscopic rendering (based on GamepadCamera)
+     * @see http://doc.babylonjs.com/features/cameras
      */      
      */      
     export class StereoscopicGamepadCamera extends GamepadCamera {
     export class StereoscopicGamepadCamera extends GamepadCamera {
         /**
         /**

+ 1 - 0
src/Cameras/Stereoscopic/babylon.stereoscopicUniversalCamera.ts

@@ -4,6 +4,7 @@ module BABYLON {
     });    
     });    
     /**
     /**
      * Camera used to simulate stereoscopic rendering (based on UniversalCamera)
      * Camera used to simulate stereoscopic rendering (based on UniversalCamera)
+     * @see http://doc.babylonjs.com/features/cameras
      */      
      */      
     export class StereoscopicUniversalCamera extends UniversalCamera {
     export class StereoscopicUniversalCamera extends UniversalCamera {
         /**
         /**