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@@ -7,7 +7,7 @@
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- `WebVRCamera` now supports GearVR ([brianzinn](https://github.com/brianzinn))
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- New glTF [serializer](https://github.com/BabylonJS/Babylon.js/tree/master/serializers/src/glTF/2.0). You can now export glTF or glb files directly from a Babylon scene ([kcoley](https://github.com/kcoley))
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- Babylon.js now uses Promises in addition to callbacks. We created several `xxxAsync` functions all over the framework (`SceneLoader.AppendAsync` for instance, which returns a Promise). A polyfill is also integrated to support older browsers ([deltakosh](https://github.com/deltakosh))
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-- Introduced Projection Texture on SpotLight (`spotLight.projectedLightTexture`) ([lostink](https://github.com/lostink))
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+- Introduced [Projection Texture on SpotLight](http://doc.babylonjs.com/babylon101/lights#projection-texture) ([lostink](https://github.com/lostink))
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## Updates
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- Tons of functions and classes received the code comments they deserved (All the community)
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@@ -25,7 +25,7 @@
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([carloslanderas](https://github.com/carloslanderas))
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- VRHelper now exposes onNewMeshPicked observable that will notify a PickingInfo object after meshSelectionPredicate evaluation
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([carloslanderas](https://github.com/carloslanderas))
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-- `AssetsManager` will now clear its `tasks` lsit from all successfully loaded tasks ([deltakosh](https://github.com/deltakosh))tasks ([deltakosh](https://github.com/deltakosh))
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+- `AssetsManager` will now clear its `tasks` lsit from all successfully loaded tasks ([deltakosh](https://github.com/deltakosh))
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- Added documentation to WebVRCamera and VRExperienceHelper ([trevordev](https://github.com/trevordev))
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- Introduced `isStroke` on `HighlightLayerOptions` which makes the highlight solid ([PixelsCommander](https://github.com/pixelscommander))
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- (Viewer) There is now an option to paste payload instead of a URL for configuration ([RaananW](https://github.com/RaananW))
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@@ -41,11 +41,17 @@
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- Gulp process now supports multiple outputs when using webpack. ([RaananW](https://github.com/RaananW))
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- (Viewer) Scene Optimizer intergrated in viewer. ([RaananW](https://github.com/RaananW))
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- (Viewer) The viewer supports custom shaders in the configuration. ([RaananW](https://github.com/RaananW))
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-- Documented PostProcessRenderEffect, DefaultRenderingPipeline, BlurPostProcess, DepthOfFieldEffect, PostProcess, PostProcessManager classes ([trevordev](https://github.com/trevordev))
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-- SPS internal storage of each solid particle rotation matrix ([jbousquie](https://github.com/jbousquie))
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+- Documented PostProcessRenderEffect, DefaultRenderingPipeline, BlurPostProcess, DepthOfFieldEffect, PostProcess, PostProcessManager, Effect classes ([trevordev](https://github.com/trevordev))
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+- SPS internal storage of each solid particle rotation matrix ([jbousquie](https://github.com/jbousquie))
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+- (Viewer) Introducing the viewer labs - testing new features. ([RaananW](https://github.com/RaananW))
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+- AssetContainer Class and loading methods. ([trevordev](https://github.com/trevordev))
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+- KeepAssets class and AssetContainer.moveAllFromScene ([HoloLite](http://www.html5gamedevs.com/profile/28694-hololite/), [trevordev](https://github.com/trevordev))
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+- (Viewer) It is now possible to update parts of the configuration without rcreating the objects. ([RaananW](https://github.com/RaananW))
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- GUI.Line can have its world position set from one end or the other ([SvenFrankson](https://github.com/SvenFrankson))
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+
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## Bug fixes
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+- `setPivotMatrix` ws not setting pivot correctly. This is now fixed. We also introduced a new `setPreTransformMatrix` to reproduce the sometimes needed behavior of the previous `setPivotMatrix` function ([deltakosh](https://github.com/deltakosh))
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- Texture extension detection in `Engine.CreateTexture` ([sebavan](https://github.com/sebavan))
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- Fixed a bug with merging vertex data ([bghgary](https://github.com/bghgary))
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