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+/// <reference path="../../dist/preview release/babylon.d.ts"/>
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+
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+// Playground like creation of the scene
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+var createScene = function () {
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+
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+ // This creates a basic Babylon Scene object (non-mesh)
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+ var scene = new BABYLON.Scene(engine);
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+
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+ // This creates and positions a free camera (non-mesh)
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+ var camera = new BABYLON.FreeCamera("camera1", new BABYLON.Vector3(0, 5, -10), scene);
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+
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+ // This targets the camera to scene origin
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+ camera.setTarget(BABYLON.Vector3.Zero());
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+
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+ // This attaches the camera to the canvas
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+ camera.attachControl(canvas, true);
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+
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+ // This creates a light, aiming 0,1,0 - to the sky (non-mesh)
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+ var light = new BABYLON.HemisphericLight("light1", new BABYLON.Vector3(0, 1, 0), scene);
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+
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+ // Default intensity is 1. Let's dim the light a small amount
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+ light.intensity = 0.7;
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+
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+ // Our built-in 'sphere' shape. Params: name, subdivs, size, scene
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+ var sphere = BABYLON.Mesh.CreateSphere("sphere1", 16, 2, scene);
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+
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+ // Move the sphere upward 1/2 its height
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+ sphere.position.y = 1;
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+
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+ // Our built-in 'ground' shape. Params: name, width, depth, subdivs, scene
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+ var ground = BABYLON.Mesh.CreateGround("ground1", 6, 6, 2, scene);
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+
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+ return scene;
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+};
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