|
@@ -2583,6 +2583,7 @@ declare module BABYLON {
|
|
*/
|
|
*/
|
|
static CreateWorldSpace(scene: Scene, name: string, position: Vector3, rotation: Quaternion, size: Size, renderScaleFactor?: number, sideOrientation?: number, cachingStrategy?: number, enableInteraction?: boolean): Canvas2D;
|
|
static CreateWorldSpace(scene: Scene, name: string, position: Vector3, rotation: Quaternion, size: Size, renderScaleFactor?: number, sideOrientation?: number, cachingStrategy?: number, enableInteraction?: boolean): Canvas2D;
|
|
protected setupCanvas(scene: Scene, name: string, size: Size, isScreenSpace: boolean, cachingstrategy: number, enableInteraction: boolean): void;
|
|
protected setupCanvas(scene: Scene, name: string, size: Size, isScreenSpace: boolean, cachingstrategy: number, enableInteraction: boolean): void;
|
|
|
|
+ hierarchyLevelMaxSiblingCount: number;
|
|
private _setupInteraction(enable);
|
|
private _setupInteraction(enable);
|
|
/**
|
|
/**
|
|
* Internal method, you should use the Prim2DBase version instead
|
|
* Internal method, you should use the Prim2DBase version instead
|
|
@@ -2663,18 +2664,6 @@ declare module BABYLON {
|
|
interactionEnabled: boolean;
|
|
interactionEnabled: boolean;
|
|
_engineData: Canvas2DEngineBoundData;
|
|
_engineData: Canvas2DEngineBoundData;
|
|
private checkBackgroundAvailability();
|
|
private checkBackgroundAvailability();
|
|
- /**
|
|
|
|
- * Read-only property that return the Z delta to apply for each sibling primitives inside of a given one.
|
|
|
|
- * Sibling Primitives are defined in a specific order, the first ones will be draw below the next ones.
|
|
|
|
- * This property define the Z value to apply between each sibling Primitive. Current implementation allows 1000 Siblings Primitives per level.
|
|
|
|
- * @returns The Z Delta
|
|
|
|
- */
|
|
|
|
- hierarchySiblingZDelta: number;
|
|
|
|
- /**
|
|
|
|
- * Return the Z Factor that will be applied for each new hierarchy level.
|
|
|
|
- * @returns The Z Factor
|
|
|
|
- */
|
|
|
|
- hierarchyLevelZFactor: number;
|
|
|
|
private __engineData;
|
|
private __engineData;
|
|
private _interactionEnabled;
|
|
private _interactionEnabled;
|
|
private _primPointerInfo;
|
|
private _primPointerInfo;
|
|
@@ -2699,10 +2688,7 @@ declare module BABYLON {
|
|
private _isScreeSpace;
|
|
private _isScreeSpace;
|
|
private _cachedCanvasGroup;
|
|
private _cachedCanvasGroup;
|
|
private _cachingStrategy;
|
|
private _cachingStrategy;
|
|
- private _hierarchyMaxDepth;
|
|
|
|
- private _hierarchyLevelZFactor;
|
|
|
|
private _hierarchyLevelMaxSiblingCount;
|
|
private _hierarchyLevelMaxSiblingCount;
|
|
- private _hierarchySiblingZDelta;
|
|
|
|
private _groupCacheMaps;
|
|
private _groupCacheMaps;
|
|
private _beforeRenderObserver;
|
|
private _beforeRenderObserver;
|
|
private _afterRenderObserver;
|
|
private _afterRenderObserver;
|
|
@@ -3061,6 +3047,7 @@ declare module BABYLON {
|
|
* true if at least one primitive intersected during the test
|
|
* true if at least one primitive intersected during the test
|
|
*/
|
|
*/
|
|
isIntersected: boolean;
|
|
isIntersected: boolean;
|
|
|
|
+ isPrimIntersected(prim: Prim2DBase): Vector2;
|
|
_exit(firstLevel: boolean): void;
|
|
_exit(firstLevel: boolean): void;
|
|
}
|
|
}
|
|
class Prim2DBase extends SmartPropertyPrim {
|
|
class Prim2DBase extends SmartPropertyPrim {
|
|
@@ -3210,9 +3197,8 @@ declare module BABYLON {
|
|
protected _children: Array<Prim2DBase>;
|
|
protected _children: Array<Prim2DBase>;
|
|
private _renderGroup;
|
|
private _renderGroup;
|
|
private _hierarchyDepth;
|
|
private _hierarchyDepth;
|
|
- protected _depthLevel: number;
|
|
|
|
- private _hierarchyDepthOffset;
|
|
|
|
- private _siblingDepthOffset;
|
|
|
|
|
|
+ protected _hierarchyDepthOffset: number;
|
|
|
|
+ protected _siblingDepthOffset: number;
|
|
private _zOrder;
|
|
private _zOrder;
|
|
private _levelVisible;
|
|
private _levelVisible;
|
|
_pointerEventObservable: Observable<PrimitivePointerInfo>;
|
|
_pointerEventObservable: Observable<PrimitivePointerInfo>;
|
|
@@ -3553,6 +3539,7 @@ declare module BABYLON {
|
|
invertY: boolean;
|
|
invertY: boolean;
|
|
protected updateLevelBoundingInfo(): void;
|
|
protected updateLevelBoundingInfo(): void;
|
|
getAnimatables(): IAnimatable[];
|
|
getAnimatables(): IAnimatable[];
|
|
|
|
+ protected levelIntersect(intersectInfo: IntersectInfo2D): boolean;
|
|
protected setupSprite2D(owner: Canvas2D, parent: Prim2DBase, id: string, position: Vector2, texture: Texture, spriteSize: Size, spriteLocation: Vector2, invertY: boolean): void;
|
|
protected setupSprite2D(owner: Canvas2D, parent: Prim2DBase, id: string, position: Vector2, texture: Texture, spriteSize: Size, spriteLocation: Vector2, invertY: boolean): void;
|
|
static Create(parent: Prim2DBase, id: string, x: number, y: number, texture: Texture, spriteSize: Size, spriteLocation: Vector2, invertY?: boolean): Sprite2D;
|
|
static Create(parent: Prim2DBase, id: string, x: number, y: number, texture: Texture, spriteSize: Size, spriteLocation: Vector2, invertY?: boolean): Sprite2D;
|
|
static _createCachedCanvasSprite(owner: Canvas2D, texture: MapTexture, size: Size, pos: Vector2): Sprite2D;
|
|
static _createCachedCanvasSprite(owner: Canvas2D, texture: MapTexture, size: Size, pos: Vector2): Sprite2D;
|
|
@@ -3611,6 +3598,7 @@ declare module BABYLON {
|
|
protected updateLevelBoundingInfo(): void;
|
|
protected updateLevelBoundingInfo(): void;
|
|
protected setupText2D(owner: Canvas2D, parent: Prim2DBase, id: string, position: Vector2, fontName: string, text: string, areaSize: Size, defaultFontColor: Color4, vAlign: any, hAlign: any, tabulationSize: number): void;
|
|
protected setupText2D(owner: Canvas2D, parent: Prim2DBase, id: string, position: Vector2, fontName: string, text: string, areaSize: Size, defaultFontColor: Color4, vAlign: any, hAlign: any, tabulationSize: number): void;
|
|
static Create(parent: Prim2DBase, id: string, x: number, y: number, fontName: string, text: string, defaultFontColor?: Color4, areaSize?: Size, vAlign?: number, hAlign?: number, tabulationSize?: number): Text2D;
|
|
static Create(parent: Prim2DBase, id: string, x: number, y: number, fontName: string, text: string, defaultFontColor?: Color4, areaSize?: Size, vAlign?: number, hAlign?: number, tabulationSize?: number): Text2D;
|
|
|
|
+ protected levelIntersect(intersectInfo: IntersectInfo2D): boolean;
|
|
protected createModelRenderCache(modelKey: string, isTransparent: boolean): ModelRenderCache;
|
|
protected createModelRenderCache(modelKey: string, isTransparent: boolean): ModelRenderCache;
|
|
protected setupModelRenderCache(modelRenderCache: ModelRenderCache): Text2DRenderCache;
|
|
protected setupModelRenderCache(modelRenderCache: ModelRenderCache): Text2DRenderCache;
|
|
protected createInstanceDataParts(): InstanceDataBase[];
|
|
protected createInstanceDataParts(): InstanceDataBase[];
|
|
@@ -3745,6 +3733,247 @@ declare module BABYLON {
|
|
}
|
|
}
|
|
|
|
|
|
declare module BABYLON {
|
|
declare module BABYLON {
|
|
|
|
+ class Collider {
|
|
|
|
+ radius: Vector3;
|
|
|
|
+ retry: number;
|
|
|
|
+ velocity: Vector3;
|
|
|
|
+ basePoint: Vector3;
|
|
|
|
+ epsilon: number;
|
|
|
|
+ collisionFound: boolean;
|
|
|
|
+ velocityWorldLength: number;
|
|
|
|
+ basePointWorld: Vector3;
|
|
|
|
+ velocityWorld: Vector3;
|
|
|
|
+ normalizedVelocity: Vector3;
|
|
|
|
+ initialVelocity: Vector3;
|
|
|
|
+ initialPosition: Vector3;
|
|
|
|
+ nearestDistance: number;
|
|
|
|
+ intersectionPoint: Vector3;
|
|
|
|
+ collidedMesh: AbstractMesh;
|
|
|
|
+ private _collisionPoint;
|
|
|
|
+ private _planeIntersectionPoint;
|
|
|
|
+ private _tempVector;
|
|
|
|
+ private _tempVector2;
|
|
|
|
+ private _tempVector3;
|
|
|
|
+ private _tempVector4;
|
|
|
|
+ private _edge;
|
|
|
|
+ private _baseToVertex;
|
|
|
|
+ private _destinationPoint;
|
|
|
|
+ private _slidePlaneNormal;
|
|
|
|
+ private _displacementVector;
|
|
|
|
+ _initialize(source: Vector3, dir: Vector3, e: number): void;
|
|
|
|
+ _checkPointInTriangle(point: Vector3, pa: Vector3, pb: Vector3, pc: Vector3, n: Vector3): boolean;
|
|
|
|
+ _canDoCollision(sphereCenter: Vector3, sphereRadius: number, vecMin: Vector3, vecMax: Vector3): boolean;
|
|
|
|
+ _testTriangle(faceIndex: number, trianglePlaneArray: Array<Plane>, p1: Vector3, p2: Vector3, p3: Vector3, hasMaterial: boolean): void;
|
|
|
|
+ _collide(trianglePlaneArray: Array<Plane>, pts: Vector3[], indices: number[] | Int32Array, indexStart: number, indexEnd: number, decal: number, hasMaterial: boolean): void;
|
|
|
|
+ _getResponse(pos: Vector3, vel: Vector3): void;
|
|
|
|
+ }
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+declare module BABYLON {
|
|
|
|
+ var CollisionWorker: string;
|
|
|
|
+ interface ICollisionCoordinator {
|
|
|
|
+ getNewPosition(position: Vector3, velocity: Vector3, collider: Collider, maximumRetry: number, excludedMesh: AbstractMesh, onNewPosition: (collisionIndex: number, newPosition: Vector3, collidedMesh?: AbstractMesh) => void, collisionIndex: number): void;
|
|
|
|
+ init(scene: Scene): void;
|
|
|
|
+ destroy(): void;
|
|
|
|
+ onMeshAdded(mesh: AbstractMesh): any;
|
|
|
|
+ onMeshUpdated(mesh: AbstractMesh): any;
|
|
|
|
+ onMeshRemoved(mesh: AbstractMesh): any;
|
|
|
|
+ onGeometryAdded(geometry: Geometry): any;
|
|
|
|
+ onGeometryUpdated(geometry: Geometry): any;
|
|
|
|
+ onGeometryDeleted(geometry: Geometry): any;
|
|
|
|
+ }
|
|
|
|
+ interface SerializedMesh {
|
|
|
|
+ id: string;
|
|
|
|
+ name: string;
|
|
|
|
+ uniqueId: number;
|
|
|
|
+ geometryId: string;
|
|
|
|
+ sphereCenter: Array<number>;
|
|
|
|
+ sphereRadius: number;
|
|
|
|
+ boxMinimum: Array<number>;
|
|
|
|
+ boxMaximum: Array<number>;
|
|
|
|
+ worldMatrixFromCache: any;
|
|
|
|
+ subMeshes: Array<SerializedSubMesh>;
|
|
|
|
+ checkCollisions: boolean;
|
|
|
|
+ }
|
|
|
|
+ interface SerializedSubMesh {
|
|
|
|
+ position: number;
|
|
|
|
+ verticesStart: number;
|
|
|
|
+ verticesCount: number;
|
|
|
|
+ indexStart: number;
|
|
|
|
+ indexCount: number;
|
|
|
|
+ hasMaterial: boolean;
|
|
|
|
+ sphereCenter: Array<number>;
|
|
|
|
+ sphereRadius: number;
|
|
|
|
+ boxMinimum: Array<number>;
|
|
|
|
+ boxMaximum: Array<number>;
|
|
|
|
+ }
|
|
|
|
+ interface SerializedGeometry {
|
|
|
|
+ id: string;
|
|
|
|
+ positions: Float32Array;
|
|
|
|
+ indices: Int32Array;
|
|
|
|
+ normals: Float32Array;
|
|
|
|
+ }
|
|
|
|
+ interface BabylonMessage {
|
|
|
|
+ taskType: WorkerTaskType;
|
|
|
|
+ payload: InitPayload | CollidePayload | UpdatePayload;
|
|
|
|
+ }
|
|
|
|
+ interface SerializedColliderToWorker {
|
|
|
|
+ position: Array<number>;
|
|
|
|
+ velocity: Array<number>;
|
|
|
|
+ radius: Array<number>;
|
|
|
|
+ }
|
|
|
|
+ enum WorkerTaskType {
|
|
|
|
+ INIT = 0,
|
|
|
|
+ UPDATE = 1,
|
|
|
|
+ COLLIDE = 2,
|
|
|
|
+ }
|
|
|
|
+ interface WorkerReply {
|
|
|
|
+ error: WorkerReplyType;
|
|
|
|
+ taskType: WorkerTaskType;
|
|
|
|
+ payload?: any;
|
|
|
|
+ }
|
|
|
|
+ interface CollisionReplyPayload {
|
|
|
|
+ newPosition: Array<number>;
|
|
|
|
+ collisionId: number;
|
|
|
|
+ collidedMeshUniqueId: number;
|
|
|
|
+ }
|
|
|
|
+ interface InitPayload {
|
|
|
|
+ }
|
|
|
|
+ interface CollidePayload {
|
|
|
|
+ collisionId: number;
|
|
|
|
+ collider: SerializedColliderToWorker;
|
|
|
|
+ maximumRetry: number;
|
|
|
|
+ excludedMeshUniqueId?: number;
|
|
|
|
+ }
|
|
|
|
+ interface UpdatePayload {
|
|
|
|
+ updatedMeshes: {
|
|
|
|
+ [n: number]: SerializedMesh;
|
|
|
|
+ };
|
|
|
|
+ updatedGeometries: {
|
|
|
|
+ [s: string]: SerializedGeometry;
|
|
|
|
+ };
|
|
|
|
+ removedMeshes: Array<number>;
|
|
|
|
+ removedGeometries: Array<string>;
|
|
|
|
+ }
|
|
|
|
+ enum WorkerReplyType {
|
|
|
|
+ SUCCESS = 0,
|
|
|
|
+ UNKNOWN_ERROR = 1,
|
|
|
|
+ }
|
|
|
|
+ class CollisionCoordinatorWorker implements ICollisionCoordinator {
|
|
|
|
+ private _scene;
|
|
|
|
+ private _scaledPosition;
|
|
|
|
+ private _scaledVelocity;
|
|
|
|
+ private _collisionsCallbackArray;
|
|
|
|
+ private _init;
|
|
|
|
+ private _runningUpdated;
|
|
|
|
+ private _runningCollisionTask;
|
|
|
|
+ private _worker;
|
|
|
|
+ private _addUpdateMeshesList;
|
|
|
|
+ private _addUpdateGeometriesList;
|
|
|
|
+ private _toRemoveMeshesArray;
|
|
|
|
+ private _toRemoveGeometryArray;
|
|
|
|
+ constructor();
|
|
|
|
+ static SerializeMesh: (mesh: AbstractMesh) => SerializedMesh;
|
|
|
|
+ static SerializeGeometry: (geometry: Geometry) => SerializedGeometry;
|
|
|
|
+ getNewPosition(position: Vector3, velocity: Vector3, collider: Collider, maximumRetry: number, excludedMesh: AbstractMesh, onNewPosition: (collisionIndex: number, newPosition: Vector3, collidedMesh?: AbstractMesh) => void, collisionIndex: number): void;
|
|
|
|
+ init(scene: Scene): void;
|
|
|
|
+ destroy(): void;
|
|
|
|
+ onMeshAdded(mesh: AbstractMesh): void;
|
|
|
|
+ onMeshUpdated: (mesh: AbstractMesh) => void;
|
|
|
|
+ onMeshRemoved(mesh: AbstractMesh): void;
|
|
|
|
+ onGeometryAdded(geometry: Geometry): void;
|
|
|
|
+ onGeometryUpdated: (geometry: Geometry) => void;
|
|
|
|
+ onGeometryDeleted(geometry: Geometry): void;
|
|
|
|
+ private _afterRender;
|
|
|
|
+ private _onMessageFromWorker;
|
|
|
|
+ }
|
|
|
|
+ class CollisionCoordinatorLegacy implements ICollisionCoordinator {
|
|
|
|
+ private _scene;
|
|
|
|
+ private _scaledPosition;
|
|
|
|
+ private _scaledVelocity;
|
|
|
|
+ private _finalPosition;
|
|
|
|
+ getNewPosition(position: Vector3, velocity: Vector3, collider: Collider, maximumRetry: number, excludedMesh: AbstractMesh, onNewPosition: (collisionIndex: number, newPosition: Vector3, collidedMesh?: AbstractMesh) => void, collisionIndex: number): void;
|
|
|
|
+ init(scene: Scene): void;
|
|
|
|
+ destroy(): void;
|
|
|
|
+ onMeshAdded(mesh: AbstractMesh): void;
|
|
|
|
+ onMeshUpdated(mesh: AbstractMesh): void;
|
|
|
|
+ onMeshRemoved(mesh: AbstractMesh): void;
|
|
|
|
+ onGeometryAdded(geometry: Geometry): void;
|
|
|
|
+ onGeometryUpdated(geometry: Geometry): void;
|
|
|
|
+ onGeometryDeleted(geometry: Geometry): void;
|
|
|
|
+ private _collideWithWorld(position, velocity, collider, maximumRetry, finalPosition, excludedMesh?);
|
|
|
|
+ }
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+declare module BABYLON {
|
|
|
|
+ var WorkerIncluded: boolean;
|
|
|
|
+ class CollisionCache {
|
|
|
|
+ private _meshes;
|
|
|
|
+ private _geometries;
|
|
|
|
+ getMeshes(): {
|
|
|
|
+ [n: number]: SerializedMesh;
|
|
|
|
+ };
|
|
|
|
+ getGeometries(): {
|
|
|
|
+ [s: number]: SerializedGeometry;
|
|
|
|
+ };
|
|
|
|
+ getMesh(id: any): SerializedMesh;
|
|
|
|
+ addMesh(mesh: SerializedMesh): void;
|
|
|
|
+ removeMesh(uniqueId: number): void;
|
|
|
|
+ getGeometry(id: string): SerializedGeometry;
|
|
|
|
+ addGeometry(geometry: SerializedGeometry): void;
|
|
|
|
+ removeGeometry(id: string): void;
|
|
|
|
+ }
|
|
|
|
+ class CollideWorker {
|
|
|
|
+ collider: Collider;
|
|
|
|
+ private _collisionCache;
|
|
|
|
+ private finalPosition;
|
|
|
|
+ private collisionsScalingMatrix;
|
|
|
|
+ private collisionTranformationMatrix;
|
|
|
|
+ constructor(collider: Collider, _collisionCache: CollisionCache, finalPosition: Vector3);
|
|
|
|
+ collideWithWorld(position: Vector3, velocity: Vector3, maximumRetry: number, excludedMeshUniqueId?: number): void;
|
|
|
|
+ private checkCollision(mesh);
|
|
|
|
+ private processCollisionsForSubMeshes(transformMatrix, mesh);
|
|
|
|
+ private collideForSubMesh(subMesh, transformMatrix, meshGeometry);
|
|
|
|
+ private checkSubmeshCollision(subMesh);
|
|
|
|
+ }
|
|
|
|
+ interface ICollisionDetector {
|
|
|
|
+ onInit(payload: InitPayload): void;
|
|
|
|
+ onUpdate(payload: UpdatePayload): void;
|
|
|
|
+ onCollision(payload: CollidePayload): void;
|
|
|
|
+ }
|
|
|
|
+ class CollisionDetectorTransferable implements ICollisionDetector {
|
|
|
|
+ private _collisionCache;
|
|
|
|
+ onInit(payload: InitPayload): void;
|
|
|
|
+ onUpdate(payload: UpdatePayload): void;
|
|
|
|
+ onCollision(payload: CollidePayload): void;
|
|
|
|
+ }
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+declare module BABYLON {
|
|
|
|
+ class IntersectionInfo {
|
|
|
|
+ bu: number;
|
|
|
|
+ bv: number;
|
|
|
|
+ distance: number;
|
|
|
|
+ faceId: number;
|
|
|
|
+ subMeshId: number;
|
|
|
|
+ constructor(bu: number, bv: number, distance: number);
|
|
|
|
+ }
|
|
|
|
+ class PickingInfo {
|
|
|
|
+ hit: boolean;
|
|
|
|
+ distance: number;
|
|
|
|
+ pickedPoint: Vector3;
|
|
|
|
+ pickedMesh: AbstractMesh;
|
|
|
|
+ bu: number;
|
|
|
|
+ bv: number;
|
|
|
|
+ faceId: number;
|
|
|
|
+ subMeshId: number;
|
|
|
|
+ pickedSprite: Sprite;
|
|
|
|
+ getNormal(useWorldCoordinates?: boolean, useVerticesNormals?: boolean): Vector3;
|
|
|
|
+ getTextureCoordinates(): Vector2;
|
|
|
|
+ }
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+declare module BABYLON {
|
|
class DebugLayer {
|
|
class DebugLayer {
|
|
private _scene;
|
|
private _scene;
|
|
private _camera;
|
|
private _camera;
|
|
@@ -8432,15 +8661,37 @@ declare module BABYLON {
|
|
}
|
|
}
|
|
|
|
|
|
declare module BABYLON {
|
|
declare module BABYLON {
|
|
- class AnaglyphPostProcess extends PostProcess {
|
|
|
|
- private _passedProcess;
|
|
|
|
- constructor(name: string, ratio: number, rigCameras: Camera[], samplingMode?: number, engine?: Engine, reusable?: boolean);
|
|
|
|
- }
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-declare module BABYLON {
|
|
|
|
- class BlackAndWhitePostProcess extends PostProcess {
|
|
|
|
- constructor(name: string, ratio: number, camera: Camera, samplingMode?: number, engine?: Engine, reusable?: boolean);
|
|
|
|
|
|
+ class ReflectionProbe {
|
|
|
|
+ name: string;
|
|
|
|
+ private _scene;
|
|
|
|
+ private _renderTargetTexture;
|
|
|
|
+ private _projectionMatrix;
|
|
|
|
+ private _viewMatrix;
|
|
|
|
+ private _target;
|
|
|
|
+ private _add;
|
|
|
|
+ private _attachedMesh;
|
|
|
|
+ invertYAxis: boolean;
|
|
|
|
+ position: Vector3;
|
|
|
|
+ constructor(name: string, size: number, scene: Scene, generateMipMaps?: boolean);
|
|
|
|
+ refreshRate: number;
|
|
|
|
+ getScene(): Scene;
|
|
|
|
+ cubeTexture: RenderTargetTexture;
|
|
|
|
+ renderList: AbstractMesh[];
|
|
|
|
+ attachToMesh(mesh: AbstractMesh): void;
|
|
|
|
+ dispose(): void;
|
|
|
|
+ }
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+declare module BABYLON {
|
|
|
|
+ class AnaglyphPostProcess extends PostProcess {
|
|
|
|
+ private _passedProcess;
|
|
|
|
+ constructor(name: string, ratio: number, rigCameras: Camera[], samplingMode?: number, engine?: Engine, reusable?: boolean);
|
|
|
|
+ }
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+declare module BABYLON {
|
|
|
|
+ class BlackAndWhitePostProcess extends PostProcess {
|
|
|
|
+ constructor(name: string, ratio: number, camera: Camera, samplingMode?: number, engine?: Engine, reusable?: boolean);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
@@ -9044,269 +9295,6 @@ declare module BABYLON {
|
|
}
|
|
}
|
|
|
|
|
|
declare module BABYLON {
|
|
declare module BABYLON {
|
|
- class ReflectionProbe {
|
|
|
|
- name: string;
|
|
|
|
- private _scene;
|
|
|
|
- private _renderTargetTexture;
|
|
|
|
- private _projectionMatrix;
|
|
|
|
- private _viewMatrix;
|
|
|
|
- private _target;
|
|
|
|
- private _add;
|
|
|
|
- private _attachedMesh;
|
|
|
|
- invertYAxis: boolean;
|
|
|
|
- position: Vector3;
|
|
|
|
- constructor(name: string, size: number, scene: Scene, generateMipMaps?: boolean);
|
|
|
|
- refreshRate: number;
|
|
|
|
- getScene(): Scene;
|
|
|
|
- cubeTexture: RenderTargetTexture;
|
|
|
|
- renderList: AbstractMesh[];
|
|
|
|
- attachToMesh(mesh: AbstractMesh): void;
|
|
|
|
- dispose(): void;
|
|
|
|
- }
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-declare module BABYLON {
|
|
|
|
- class Collider {
|
|
|
|
- radius: Vector3;
|
|
|
|
- retry: number;
|
|
|
|
- velocity: Vector3;
|
|
|
|
- basePoint: Vector3;
|
|
|
|
- epsilon: number;
|
|
|
|
- collisionFound: boolean;
|
|
|
|
- velocityWorldLength: number;
|
|
|
|
- basePointWorld: Vector3;
|
|
|
|
- velocityWorld: Vector3;
|
|
|
|
- normalizedVelocity: Vector3;
|
|
|
|
- initialVelocity: Vector3;
|
|
|
|
- initialPosition: Vector3;
|
|
|
|
- nearestDistance: number;
|
|
|
|
- intersectionPoint: Vector3;
|
|
|
|
- collidedMesh: AbstractMesh;
|
|
|
|
- private _collisionPoint;
|
|
|
|
- private _planeIntersectionPoint;
|
|
|
|
- private _tempVector;
|
|
|
|
- private _tempVector2;
|
|
|
|
- private _tempVector3;
|
|
|
|
- private _tempVector4;
|
|
|
|
- private _edge;
|
|
|
|
- private _baseToVertex;
|
|
|
|
- private _destinationPoint;
|
|
|
|
- private _slidePlaneNormal;
|
|
|
|
- private _displacementVector;
|
|
|
|
- _initialize(source: Vector3, dir: Vector3, e: number): void;
|
|
|
|
- _checkPointInTriangle(point: Vector3, pa: Vector3, pb: Vector3, pc: Vector3, n: Vector3): boolean;
|
|
|
|
- _canDoCollision(sphereCenter: Vector3, sphereRadius: number, vecMin: Vector3, vecMax: Vector3): boolean;
|
|
|
|
- _testTriangle(faceIndex: number, trianglePlaneArray: Array<Plane>, p1: Vector3, p2: Vector3, p3: Vector3, hasMaterial: boolean): void;
|
|
|
|
- _collide(trianglePlaneArray: Array<Plane>, pts: Vector3[], indices: number[] | Int32Array, indexStart: number, indexEnd: number, decal: number, hasMaterial: boolean): void;
|
|
|
|
- _getResponse(pos: Vector3, vel: Vector3): void;
|
|
|
|
- }
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-declare module BABYLON {
|
|
|
|
- var CollisionWorker: string;
|
|
|
|
- interface ICollisionCoordinator {
|
|
|
|
- getNewPosition(position: Vector3, velocity: Vector3, collider: Collider, maximumRetry: number, excludedMesh: AbstractMesh, onNewPosition: (collisionIndex: number, newPosition: Vector3, collidedMesh?: AbstractMesh) => void, collisionIndex: number): void;
|
|
|
|
- init(scene: Scene): void;
|
|
|
|
- destroy(): void;
|
|
|
|
- onMeshAdded(mesh: AbstractMesh): any;
|
|
|
|
- onMeshUpdated(mesh: AbstractMesh): any;
|
|
|
|
- onMeshRemoved(mesh: AbstractMesh): any;
|
|
|
|
- onGeometryAdded(geometry: Geometry): any;
|
|
|
|
- onGeometryUpdated(geometry: Geometry): any;
|
|
|
|
- onGeometryDeleted(geometry: Geometry): any;
|
|
|
|
- }
|
|
|
|
- interface SerializedMesh {
|
|
|
|
- id: string;
|
|
|
|
- name: string;
|
|
|
|
- uniqueId: number;
|
|
|
|
- geometryId: string;
|
|
|
|
- sphereCenter: Array<number>;
|
|
|
|
- sphereRadius: number;
|
|
|
|
- boxMinimum: Array<number>;
|
|
|
|
- boxMaximum: Array<number>;
|
|
|
|
- worldMatrixFromCache: any;
|
|
|
|
- subMeshes: Array<SerializedSubMesh>;
|
|
|
|
- checkCollisions: boolean;
|
|
|
|
- }
|
|
|
|
- interface SerializedSubMesh {
|
|
|
|
- position: number;
|
|
|
|
- verticesStart: number;
|
|
|
|
- verticesCount: number;
|
|
|
|
- indexStart: number;
|
|
|
|
- indexCount: number;
|
|
|
|
- hasMaterial: boolean;
|
|
|
|
- sphereCenter: Array<number>;
|
|
|
|
- sphereRadius: number;
|
|
|
|
- boxMinimum: Array<number>;
|
|
|
|
- boxMaximum: Array<number>;
|
|
|
|
- }
|
|
|
|
- interface SerializedGeometry {
|
|
|
|
- id: string;
|
|
|
|
- positions: Float32Array;
|
|
|
|
- indices: Int32Array;
|
|
|
|
- normals: Float32Array;
|
|
|
|
- }
|
|
|
|
- interface BabylonMessage {
|
|
|
|
- taskType: WorkerTaskType;
|
|
|
|
- payload: InitPayload | CollidePayload | UpdatePayload;
|
|
|
|
- }
|
|
|
|
- interface SerializedColliderToWorker {
|
|
|
|
- position: Array<number>;
|
|
|
|
- velocity: Array<number>;
|
|
|
|
- radius: Array<number>;
|
|
|
|
- }
|
|
|
|
- enum WorkerTaskType {
|
|
|
|
- INIT = 0,
|
|
|
|
- UPDATE = 1,
|
|
|
|
- COLLIDE = 2,
|
|
|
|
- }
|
|
|
|
- interface WorkerReply {
|
|
|
|
- error: WorkerReplyType;
|
|
|
|
- taskType: WorkerTaskType;
|
|
|
|
- payload?: any;
|
|
|
|
- }
|
|
|
|
- interface CollisionReplyPayload {
|
|
|
|
- newPosition: Array<number>;
|
|
|
|
- collisionId: number;
|
|
|
|
- collidedMeshUniqueId: number;
|
|
|
|
- }
|
|
|
|
- interface InitPayload {
|
|
|
|
- }
|
|
|
|
- interface CollidePayload {
|
|
|
|
- collisionId: number;
|
|
|
|
- collider: SerializedColliderToWorker;
|
|
|
|
- maximumRetry: number;
|
|
|
|
- excludedMeshUniqueId?: number;
|
|
|
|
- }
|
|
|
|
- interface UpdatePayload {
|
|
|
|
- updatedMeshes: {
|
|
|
|
- [n: number]: SerializedMesh;
|
|
|
|
- };
|
|
|
|
- updatedGeometries: {
|
|
|
|
- [s: string]: SerializedGeometry;
|
|
|
|
- };
|
|
|
|
- removedMeshes: Array<number>;
|
|
|
|
- removedGeometries: Array<string>;
|
|
|
|
- }
|
|
|
|
- enum WorkerReplyType {
|
|
|
|
- SUCCESS = 0,
|
|
|
|
- UNKNOWN_ERROR = 1,
|
|
|
|
- }
|
|
|
|
- class CollisionCoordinatorWorker implements ICollisionCoordinator {
|
|
|
|
- private _scene;
|
|
|
|
- private _scaledPosition;
|
|
|
|
- private _scaledVelocity;
|
|
|
|
- private _collisionsCallbackArray;
|
|
|
|
- private _init;
|
|
|
|
- private _runningUpdated;
|
|
|
|
- private _runningCollisionTask;
|
|
|
|
- private _worker;
|
|
|
|
- private _addUpdateMeshesList;
|
|
|
|
- private _addUpdateGeometriesList;
|
|
|
|
- private _toRemoveMeshesArray;
|
|
|
|
- private _toRemoveGeometryArray;
|
|
|
|
- constructor();
|
|
|
|
- static SerializeMesh: (mesh: AbstractMesh) => SerializedMesh;
|
|
|
|
- static SerializeGeometry: (geometry: Geometry) => SerializedGeometry;
|
|
|
|
- getNewPosition(position: Vector3, velocity: Vector3, collider: Collider, maximumRetry: number, excludedMesh: AbstractMesh, onNewPosition: (collisionIndex: number, newPosition: Vector3, collidedMesh?: AbstractMesh) => void, collisionIndex: number): void;
|
|
|
|
- init(scene: Scene): void;
|
|
|
|
- destroy(): void;
|
|
|
|
- onMeshAdded(mesh: AbstractMesh): void;
|
|
|
|
- onMeshUpdated: (mesh: AbstractMesh) => void;
|
|
|
|
- onMeshRemoved(mesh: AbstractMesh): void;
|
|
|
|
- onGeometryAdded(geometry: Geometry): void;
|
|
|
|
- onGeometryUpdated: (geometry: Geometry) => void;
|
|
|
|
- onGeometryDeleted(geometry: Geometry): void;
|
|
|
|
- private _afterRender;
|
|
|
|
- private _onMessageFromWorker;
|
|
|
|
- }
|
|
|
|
- class CollisionCoordinatorLegacy implements ICollisionCoordinator {
|
|
|
|
- private _scene;
|
|
|
|
- private _scaledPosition;
|
|
|
|
- private _scaledVelocity;
|
|
|
|
- private _finalPosition;
|
|
|
|
- getNewPosition(position: Vector3, velocity: Vector3, collider: Collider, maximumRetry: number, excludedMesh: AbstractMesh, onNewPosition: (collisionIndex: number, newPosition: Vector3, collidedMesh?: AbstractMesh) => void, collisionIndex: number): void;
|
|
|
|
- init(scene: Scene): void;
|
|
|
|
- destroy(): void;
|
|
|
|
- onMeshAdded(mesh: AbstractMesh): void;
|
|
|
|
- onMeshUpdated(mesh: AbstractMesh): void;
|
|
|
|
- onMeshRemoved(mesh: AbstractMesh): void;
|
|
|
|
- onGeometryAdded(geometry: Geometry): void;
|
|
|
|
- onGeometryUpdated(geometry: Geometry): void;
|
|
|
|
- onGeometryDeleted(geometry: Geometry): void;
|
|
|
|
- private _collideWithWorld(position, velocity, collider, maximumRetry, finalPosition, excludedMesh?);
|
|
|
|
- }
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-declare module BABYLON {
|
|
|
|
- var WorkerIncluded: boolean;
|
|
|
|
- class CollisionCache {
|
|
|
|
- private _meshes;
|
|
|
|
- private _geometries;
|
|
|
|
- getMeshes(): {
|
|
|
|
- [n: number]: SerializedMesh;
|
|
|
|
- };
|
|
|
|
- getGeometries(): {
|
|
|
|
- [s: number]: SerializedGeometry;
|
|
|
|
- };
|
|
|
|
- getMesh(id: any): SerializedMesh;
|
|
|
|
- addMesh(mesh: SerializedMesh): void;
|
|
|
|
- removeMesh(uniqueId: number): void;
|
|
|
|
- getGeometry(id: string): SerializedGeometry;
|
|
|
|
- addGeometry(geometry: SerializedGeometry): void;
|
|
|
|
- removeGeometry(id: string): void;
|
|
|
|
- }
|
|
|
|
- class CollideWorker {
|
|
|
|
- collider: Collider;
|
|
|
|
- private _collisionCache;
|
|
|
|
- private finalPosition;
|
|
|
|
- private collisionsScalingMatrix;
|
|
|
|
- private collisionTranformationMatrix;
|
|
|
|
- constructor(collider: Collider, _collisionCache: CollisionCache, finalPosition: Vector3);
|
|
|
|
- collideWithWorld(position: Vector3, velocity: Vector3, maximumRetry: number, excludedMeshUniqueId?: number): void;
|
|
|
|
- private checkCollision(mesh);
|
|
|
|
- private processCollisionsForSubMeshes(transformMatrix, mesh);
|
|
|
|
- private collideForSubMesh(subMesh, transformMatrix, meshGeometry);
|
|
|
|
- private checkSubmeshCollision(subMesh);
|
|
|
|
- }
|
|
|
|
- interface ICollisionDetector {
|
|
|
|
- onInit(payload: InitPayload): void;
|
|
|
|
- onUpdate(payload: UpdatePayload): void;
|
|
|
|
- onCollision(payload: CollidePayload): void;
|
|
|
|
- }
|
|
|
|
- class CollisionDetectorTransferable implements ICollisionDetector {
|
|
|
|
- private _collisionCache;
|
|
|
|
- onInit(payload: InitPayload): void;
|
|
|
|
- onUpdate(payload: UpdatePayload): void;
|
|
|
|
- onCollision(payload: CollidePayload): void;
|
|
|
|
- }
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-declare module BABYLON {
|
|
|
|
- class IntersectionInfo {
|
|
|
|
- bu: number;
|
|
|
|
- bv: number;
|
|
|
|
- distance: number;
|
|
|
|
- faceId: number;
|
|
|
|
- subMeshId: number;
|
|
|
|
- constructor(bu: number, bv: number, distance: number);
|
|
|
|
- }
|
|
|
|
- class PickingInfo {
|
|
|
|
- hit: boolean;
|
|
|
|
- distance: number;
|
|
|
|
- pickedPoint: Vector3;
|
|
|
|
- pickedMesh: AbstractMesh;
|
|
|
|
- bu: number;
|
|
|
|
- bv: number;
|
|
|
|
- faceId: number;
|
|
|
|
- subMeshId: number;
|
|
|
|
- pickedSprite: Sprite;
|
|
|
|
- getNormal(useWorldCoordinates?: boolean, useVerticesNormals?: boolean): Vector3;
|
|
|
|
- getTextureCoordinates(): Vector2;
|
|
|
|
- }
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-declare module BABYLON {
|
|
|
|
class BoundingBoxRenderer {
|
|
class BoundingBoxRenderer {
|
|
frontColor: Color3;
|
|
frontColor: Color3;
|
|
backColor: Color3;
|
|
backColor: Color3;
|
|
@@ -11258,6 +11246,14 @@ declare module BABYLON {
|
|
static REFRESHRATE_RENDER_ONCE: number;
|
|
static REFRESHRATE_RENDER_ONCE: number;
|
|
static REFRESHRATE_RENDER_ONEVERYFRAME: number;
|
|
static REFRESHRATE_RENDER_ONEVERYFRAME: number;
|
|
static REFRESHRATE_RENDER_ONEVERYTWOFRAMES: number;
|
|
static REFRESHRATE_RENDER_ONEVERYTWOFRAMES: number;
|
|
|
|
+ /**
|
|
|
|
+ * Use this predicate to dynamically define the list of mesh you want to render.
|
|
|
|
+ * If set, the renderList property will be overwritten.
|
|
|
|
+ */
|
|
|
|
+ renderListPredicate: (AbstractMesh) => boolean;
|
|
|
|
+ /**
|
|
|
|
+ * Use this list to define the list of mesh you want to render.
|
|
|
|
+ */
|
|
renderList: AbstractMesh[];
|
|
renderList: AbstractMesh[];
|
|
renderParticles: boolean;
|
|
renderParticles: boolean;
|
|
renderSprites: boolean;
|
|
renderSprites: boolean;
|