|
this._loader.importMeshAsync(null, scene, loaderData, rootUrl, (meshes: AbstractMesh[], particleSystems: ParticleSystem[], skeletons: Skeleton[]) => {
|
|
this._loader.importMeshAsync(null, scene, loaderData, rootUrl, (meshes: AbstractMesh[], particleSystems: ParticleSystem[], skeletons: Skeleton[]) => {
|