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@@ -113,5 +113,5 @@ lightingInfo computeHemisphericLighting(vec3 viewDirectionW, vec3 vNormal, vec4
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vec3 computeProjectionTextureDiffuseLighting(sampler2D projectionLightSampler, mat4 textureProjectionMatrix){
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vec3 computeProjectionTextureDiffuseLighting(sampler2D projectionLightSampler, mat4 textureProjectionMatrix){
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vec4 strq = textureProjectionMatrix * vec4(vPositionW, 1.0);
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vec4 strq = textureProjectionMatrix * vec4(vPositionW, 1.0);
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