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@@ -199,6 +199,8 @@ declare module 'babylonjs-gui/2D/advancedDynamicTexture' {
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*/
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getProjectedPosition(position: Vector3, worldMatrix: Matrix): Vector2;
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/** @hidden */
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+ _changeCursor(cursor: string): void;
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+ /** @hidden */
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_cleanControlAfterRemovalFromList(list: {
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[pointerId: number]: Control;
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}, control: Control): void;
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@@ -957,6 +959,8 @@ declare module 'babylonjs-gui/2D/controls/control' {
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shadowBlur: number;
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/** Gets or sets a value indicating the color of the shadow (black by default ie. "#000") */
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shadowColor: string;
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+ /** Gets or sets the cursor to use when the control is hovered */
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+ hoverCursor: string;
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/** @hidden */
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protected _linkOffsetX: ValueAndUnit;
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/** @hidden */
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@@ -2660,7 +2664,7 @@ declare module 'babylonjs-gui/3D/charting/chart' {
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/** Observable raised when a refresh was done */
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onRefreshObservable: Observable<Chart>;
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/** Observable raised when a new element is created */
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- onElementCreatedObservable: Observable<Mesh>;
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+ onElementCreatedObservable: Observable<AbstractMesh>;
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/**
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* Observable raised when the point picked by the pointer events changed
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*/
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@@ -2969,6 +2973,8 @@ declare module BABYLON.GUI {
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*/
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getProjectedPosition(position: BABYLON.Vector3, worldMatrix: BABYLON.Matrix): BABYLON.Vector2;
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/** @hidden */
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+ _changeCursor(cursor: string): void;
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+ /** @hidden */
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_cleanControlAfterRemovalFromList(list: {
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[pointerId: number]: Control;
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}, control: Control): void;
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@@ -3662,6 +3668,8 @@ declare module BABYLON.GUI {
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shadowBlur: number;
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/** Gets or sets a value indicating the color of the shadow (black by default ie. "#000") */
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shadowColor: string;
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+ /** Gets or sets the cursor to use when the control is hovered */
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+ hoverCursor: string;
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/** @hidden */
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protected _linkOffsetX: ValueAndUnit;
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/** @hidden */
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@@ -5256,7 +5264,7 @@ declare module BABYLON.GUI {
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/** BABYLON.Observable raised when a refresh was done */
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onRefreshObservable: BABYLON.Observable<Chart>;
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/** BABYLON.Observable raised when a new element is created */
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- onElementCreatedObservable: BABYLON.Observable<BABYLON.Mesh>;
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+ onElementCreatedObservable: BABYLON.Observable<BABYLON.AbstractMesh>;
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/**
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* BABYLON.Observable raised when the point picked by the pointer events changed
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*/
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