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@@ -332,13 +332,15 @@ export class TextureBlock extends NodeMaterialBlock {
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state.compilationString += `${this._declareOutput(output, state)} = ${this._tempTextureRead}.${swizzle}${complement};\r\n`;
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- state.compilationString += `#ifdef ${this._linearDefineName}\r\n`;
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- state.compilationString += `${output.associatedVariableName} = toGammaSpace(${output.associatedVariableName});\r\n`;
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- state.compilationString += `#endif\r\n`;
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-
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- state.compilationString += `#ifdef ${this._gammaDefineName}\r\n`;
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- state.compilationString += `${output.associatedVariableName} = toLinearSpace(${output.associatedVariableName});\r\n`;
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- state.compilationString += `#endif\r\n`;
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+ if (swizzle !== 'a') { // no conversion if the output is "a" (alpha)
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+ state.compilationString += `#ifdef ${this._linearDefineName}\r\n`;
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+ state.compilationString += `${output.associatedVariableName} = toGammaSpace(${output.associatedVariableName});\r\n`;
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+ state.compilationString += `#endif\r\n`;
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+
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+ state.compilationString += `#ifdef ${this._gammaDefineName}\r\n`;
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+ state.compilationString += `${output.associatedVariableName} = toLinearSpace(${output.associatedVariableName});\r\n`;
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+ state.compilationString += `#endif\r\n`;
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+ }
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}
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protected _buildBlock(state: NodeMaterialBuildState) {
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