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@@ -162,74 +162,74 @@ export class AgentParameters {
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*/
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export class NavMeshParameters {
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/**
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- * The xz-plane cell size to use for fields. [Limit: > 0] [Units: wu]
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+ * The xz-plane cell size to use for fields. [Limit: > 0] [Units: wu]
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*/
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- cs: number;
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+ cs: number;
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- /**
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+ /**
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* The y-axis cell size to use for fields. [Limit: > 0] [Units: wu]
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*/
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ch: number;
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-
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+
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/**
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- * The maximum slope that is considered walkable. [Limits: 0 <= value < 90] [Units: Degrees]
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+ * The maximum slope that is considered walkable. [Limits: 0 <= value < 90] [Units: Degrees]
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*/
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walkableSlopeAngle: number;
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/**
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- * Minimum floor to 'ceiling' height that will still allow the floor area to
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- * be considered walkable. [Limit: >= 3] [Units: vx]
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+ * Minimum floor to 'ceiling' height that will still allow the floor area to
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+ * be considered walkable. [Limit: >= 3] [Units: vx]
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*/
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walkableHeight: number;
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/**
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- * Maximum ledge height that is considered to still be traversable. [Limit: >=0] [Units: vx]
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+ * Maximum ledge height that is considered to still be traversable. [Limit: >=0] [Units: vx]
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*/
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walkableClimb: number;
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/**
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- * The distance to erode/shrink the walkable area of the heightfield away from
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- * obstructions. [Limit: >=0] [Units: vx]
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+ * The distance to erode/shrink the walkable area of the heightfield away from
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+ * obstructions. [Limit: >=0] [Units: vx]
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*/
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walkableRadius: number;
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/**
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- * The maximum allowed length for contour edges along the border of the mesh. [Limit: >=0] [Units: vx]
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+ * The maximum allowed length for contour edges along the border of the mesh. [Limit: >=0] [Units: vx]
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*/
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maxEdgeLen: number;
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/**
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- * The maximum distance a simplfied contour's border edges should deviate
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+ * The maximum distance a simplfied contour's border edges should deviate
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* the original raw contour. [Limit: >=0] [Units: vx]
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*/
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maxSimplificationError: number;
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/**
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- * The minimum number of cells allowed to form isolated island areas. [Limit: >=0] [Units: vx]
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+ * The minimum number of cells allowed to form isolated island areas. [Limit: >=0] [Units: vx]
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*/
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minRegionArea: number;
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/**
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- * Any regions with a span count smaller than this value will, if possible,
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- * be merged with larger regions. [Limit: >=0] [Units: vx]
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+ * Any regions with a span count smaller than this value will, if possible,
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+ * be merged with larger regions. [Limit: >=0] [Units: vx]
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*/
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mergeRegionArea: number;
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/**
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- * The maximum number of vertices allowed for polygons generated during the
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- * contour to polygon conversion process. [Limit: >= 3]
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+ * The maximum number of vertices allowed for polygons generated during the
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+ * contour to polygon conversion process. [Limit: >= 3]
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*/
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maxVertsPerPoly: number;
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/**
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* Sets the sampling distance to use when generating the detail mesh.
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- * (For height detail only.) [Limits: 0 or >= 0.9] [Units: wu]
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+ * (For height detail only.) [Limits: 0 or >= 0.9] [Units: wu]
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*/
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detailSampleDist: number;
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/**
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* The maximum distance the detail mesh surface should deviate from heightfield
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- * data. (For height detail only.) [Limit: >=0] [Units: wu]
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+ * data. (For height detail only.) [Limit: >=0] [Units: wu]
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*/
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detailSampleMaxError: number;
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}
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