Fixed a bug in FBX Exporter that prevented SkinnedModels (animated rigs) from working
@@ -6,7 +6,7 @@ namespace BabylonExport.Core
{
public struct PositionNormalTexturedWeights : IDumpable, IQueryable
- public const int Stride = 64;
+ public const int Stride = 52; // Maya returning >=52 for PNTW vertex, not 64
public Vector3 Position;
public int Indices;
public Vector4 Weights;