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# 3.2.0
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## Major updates
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+- Improved building process: We now run a full visual validation test for each pull request. Furthermore, code comments are now mandatory ([sebavan](https://github.com/sebavan))
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- Introduced texture binding atlas. This optimization allows the engine to reuse texture bindings instead of rebinding textures when they are not on constant sampler indexes ([deltakosh](https://github.com/deltakosh))
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- New [AnimationGroup class](http://doc.babylonjs.com/how_to/group) to control simultaneously multiple animations with different targets ([deltakosh](https://github.com/deltakosh))
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+- `WebVRCamera` now supports GearVR ([brianzinn](https://github.com/brianzinn))
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+- New glTF [serializer](https://github.com/BabylonJS/Babylon.js/tree/master/serializers/src/glTF/2.0). You can now export glTF or glb files directly from a Babylon scene ([kcoley](https://github.com/kcoley))
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## Updates
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+- Tons of functions and classes received the code comments they deserved (All the community)
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- Improved [SceneOptimizer](http://doc.babylonjs.com/how_to/how_to_use_sceneoptimizer) to provide better adapatability ([deltakosh](https://github.com/deltakosh))
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- Improved `scene.isReady()` function which now takes in account shadows and LOD ([deltakosh](https://github.com/deltakosh))
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- New watcher configuration for VSCode. Now the task only compiles changed files ([sebavan](https://github.com/sebavan))
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