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this drove everythign crazy.

And now it's fine. Apparently setting something to false still makes it
true...
Raanan Weber 8 年之前
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共有 1 個文件被更改,包括 0 次插入1 次删除
  1. 0 1
      src/Cameras/babylon.camera.ts

+ 0 - 1
src/Cameras/babylon.camera.ts

@@ -623,7 +623,6 @@
 
                         //Right eye
                         this._rigCameras[1].viewport = new Viewport(0.5, 0, 0.5, 1.0);
-                        this._rigCameras[0].setCameraRigParameter("left", false);
                         this._rigCameras[1].setCameraRigParameter('eyeParameters', rightEye);
                         this._rigCameras[1].setCameraRigParameter("frameData", rigParams.frameData);
                         this._rigCameras[1].setCameraRigParameter("parentCamera", rigParams.parentCamera);