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@@ -18,6 +18,7 @@ module BABYLON {
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getChildMeshes?(): Array<AbstractMesh>;
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getVerticesData?(kind: string): Array<number> | Float32Array;
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getIndices?(): Array<number>| Int32Array;
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+ getScene?() : Scene;
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}
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export class PhysicsImpostor {
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@@ -48,8 +49,13 @@ module BABYLON {
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otherImpostor: PhysicsImpostor
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}>;
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- constructor(public object: IPhysicsEnabledObject, public type: number, private _options: PhysicsImpostorParameters = { mass: 0 }, private _scene: Scene) {
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- this._physicsEngine = this._scene.getPhysicsEngine();
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+ constructor(public object: IPhysicsEnabledObject, public type: number, private _options: PhysicsImpostorParameters = { mass: 0 }, scene?: Scene) {
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+ //legacy support for old syntax.
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+ if(!scene && object.getScene) {
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+ scene = object.getScene()
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+ }
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+
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+ this._physicsEngine = scene.getPhysicsEngine();
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if (!this._physicsEngine) {
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Tools.Error("Physics not enabled. Please use scene.enablePhysics(...) before creating impostors.")
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} else {
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