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@@ -50864,7 +50864,7 @@ var BABYLON;
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var texture = null;
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if (parsedTexture.name && !parsedTexture.isRenderTarget) {
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var size = parsedTexture.isBABYLONPreprocessed ? null : parsedTexture.size;
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- texture = new BABYLON.HDRCubeTexture(rootUrl + parsedTexture.name, scene, size, texture.generateHarmonics, texture.useInGammaSpace, texture.usePMREMGenerator);
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+ texture = new BABYLON.HDRCubeTexture(rootUrl + parsedTexture.name, scene, size, parsedTexture.generateHarmonics, parsedTexture.useInGammaSpace, parsedTexture.usePMREMGenerator);
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texture.name = parsedTexture.name;
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texture.hasAlpha = parsedTexture.hasAlpha;
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texture.level = parsedTexture.level;
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