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@@ -16,6 +16,7 @@
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- All deprecated functions and properties were removed ([deltakosh](https://github.com/deltakosh))
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### Updates
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+- Improved FXAA post-process ([deltakosh](https://github.com/deltakosh))
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- Added `Light.customProjectionMatrixBuilder` to allow developers to define their own projection matrix for shadows ([deltakosh](https://github.com/deltakosh))
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- Added `set()` function to all basic types ([deltakosh](https://github.com/deltakosh))
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- Added `HDRCubeTextureAssetTask` to AssetManager ([deltakosh](https://github.com/deltakosh))
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@@ -38,7 +39,7 @@
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- Added `POINTERTAP` and `POINTERDOUBLETAP` PointerEventTypes to register new Observer mask. (Demo here)[http://www.babylonjs-playground.com/?30] ([yuccai](https://github.com/yuccai))
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- Added OnDoublePickTrigger for ActionManager ([yuccai](https://github.com/yuccai))
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- Added Scene.DoubleClickDelay to set the timing within a double click event like PointerEventTypes.POINTERDOUBLETAP or ActionManager.OnDoublePickTrigger has to be processed ([yuccai](https://github.com/yuccai))
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-- New material: ShadowOnlyMaterial to display shadows on transparent surfaces ([deltakosh](https://github.com/deltakosh))
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+- New material: `ShadowOnlyMaterial` to display shadows on transparent surfaces ([deltakosh](https://github.com/deltakosh))
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- Added `VertexBuffer.TangentKind` to specify tangents in place of shader-calculated tangents ([dewadswo](https://github.com/dewadswo), [bghgary](https://github.com/bghgary))
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### Bug fixes
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