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@@ -4269,12 +4269,8 @@ declare type RenderTargetTexture = import("Materials/Textures/renderTargetTextur
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* @param fallback an internal argument in case the function must be called again, due to etc1 not having alpha capabilities
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* @param fallback an internal argument in case the function must be called again, due to etc1 not having alpha capabilities
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* @param format internal format. Default: RGB when extension is '.jpg' else RGBA. Ignored for compressed textures
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* @param format internal format. Default: RGB when extension is '.jpg' else RGBA. Ignored for compressed textures
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* @param forcedExtension defines the extension to use to pick the right loader
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* @param forcedExtension defines the extension to use to pick the right loader
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-<<<<<<< HEAD:src/Engine/engine.ts
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- * @returns a InternalTexture for assignment back into Texture
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-=======
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* @param excludeLoaders array of texture loaders that should be excluded when picking a loader for the texture (default: empty array)
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* @param excludeLoaders array of texture loaders that should be excluded when picking a loader for the texture (default: empty array)
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* @returns a InternalTexture for assignment back into BABYLON.Texture
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* @returns a InternalTexture for assignment back into BABYLON.Texture
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->>>>>>> upstream/master:src/Engine/babylon.engine.ts
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*/
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*/
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public createTexture(urlArg: Nullable<string>, noMipmap: boolean, invertY: boolean, scene: Nullable<Scene>, samplingMode: number = Engine.TEXTURE_TRILINEAR_SAMPLINGMODE,
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public createTexture(urlArg: Nullable<string>, noMipmap: boolean, invertY: boolean, scene: Nullable<Scene>, samplingMode: number = Engine.TEXTURE_TRILINEAR_SAMPLINGMODE,
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onLoad: Nullable<() => void> = null, onError: Nullable<(message: string, exception: any) => void> = null,
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onLoad: Nullable<() => void> = null, onError: Nullable<(message: string, exception: any) => void> = null,
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