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@@ -30,6 +30,7 @@
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- New blur mode for mirrors. [Demo](https://www.babylonjs-playground.com/#9I6NX1) ([deltakosh](https://github.com/deltakosh))
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### Updates
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+- Added `syncBoneWithImpostor()` and `syncImpostorWithBone()` to PhysicsImpostor to help with creating ragdoll effects. [Demo](http://playground.babylonjs.com/#PM5MFS#5) ([abow](https://github.com/abow))
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- New automatic creation mode for skybox. [Doc here](http://doc.babylonjs.com/tutorials/environment#automatic-creation) ([deltakosh](https://github.com/deltakosh))
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- New way to force compilation of materials. [Doc here](http://doc.babylonjs.com/tutorials/How_materials_work) ([deltakosh](https://github.com/deltakosh))
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- Added a Physics tab to the inspector ([abow](https://github.com/abow))
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@@ -48,10 +49,10 @@
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- Added `HDRCubeTextureAssetTask` to AssetManager ([deltakosh](https://github.com/deltakosh))
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- Engine now uses range based fog ([deltakosh](https://github.com/deltakosh))
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- `VertexBuffer.updatable` is now serialized ([deltakosh](https://github.com/deltakosh))
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-- Added intersectsMeshes to Ray ([abow](https://github.com/abow))
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-- New RayHelper class for easily viewing and attaching a ray to a mesh. [Demo](http://www.babylonjs-playground.com/#ZHDBJ#34) [abow](https://github.com/abow))
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+- Added `intersectsMeshes()` to Ray ([abow](https://github.com/abow))
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+- New RayHelper class for easily viewing and attaching a ray to a mesh. [Demo](http://www.babylonjs-playground.com/#ZHDBJ#35) [abow](https://github.com/abow))
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- `Mesh.applyDisplacementMap` now accepts uvScale and uvOffset parameter ([deltakosh](https://github.com/deltakosh))
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-- Added addChild, removeChild, setParent to AbstractMesh ([abow](https://github.com/abow))
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+- Added `addChild()`, `removeChild()`, `setParent()` to AbstractMesh ([abow](https://github.com/abow))
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- `Effect.getVertexShaderSource()` and `Effect.getFragmentShaderSource()` now returns the effective shader code (including evaluation of #define) ([deltakosh](https://github.com/deltakosh))
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- GroundMesh : `getHeightAtCoordinates()`, `getNormalAtCoordinates()` and `getNormalAtCoordinatesToRef()` can now work with rotated grounds ([jerome](https://github.com/jbousquie))
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- `GroundMesh`, `facetData` and `SolidParticleSystem` improvement in normal computations ([jerome](https://github.com/jbousquie))
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