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@@ -3459,148 +3459,6 @@ declare module BABYLON {
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}
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declare module BABYLON {
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- class BoundingBox implements ICullable {
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- minimum: Vector3;
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- maximum: Vector3;
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- vectors: Vector3[];
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- center: Vector3;
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- extendSize: Vector3;
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- directions: Vector3[];
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- vectorsWorld: Vector3[];
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- minimumWorld: Vector3;
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- maximumWorld: Vector3;
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- private _worldMatrix;
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- constructor(minimum: Vector3, maximum: Vector3);
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- getWorldMatrix(): Matrix;
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- setWorldMatrix(matrix: Matrix): BoundingBox;
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- _update(world: Matrix): void;
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- isInFrustum(frustumPlanes: Plane[]): boolean;
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- isCompletelyInFrustum(frustumPlanes: Plane[]): boolean;
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- intersectsPoint(point: Vector3): boolean;
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- intersectsSphere(sphere: BoundingSphere): boolean;
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- intersectsMinMax(min: Vector3, max: Vector3): boolean;
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- static Intersects(box0: BoundingBox, box1: BoundingBox): boolean;
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- static IntersectsSphere(minPoint: Vector3, maxPoint: Vector3, sphereCenter: Vector3, sphereRadius: number): boolean;
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- static IsCompletelyInFrustum(boundingVectors: Vector3[], frustumPlanes: Plane[]): boolean;
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- static IsInFrustum(boundingVectors: Vector3[], frustumPlanes: Plane[]): boolean;
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- }
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-}
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-
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-declare module BABYLON {
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- interface ICullable {
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- isInFrustum(frustumPlanes: Plane[]): boolean;
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- isCompletelyInFrustum(frustumPlanes: Plane[]): boolean;
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- }
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- class BoundingInfo implements ICullable {
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- minimum: Vector3;
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- maximum: Vector3;
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- boundingBox: BoundingBox;
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- boundingSphere: BoundingSphere;
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- private _isLocked;
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- constructor(minimum: Vector3, maximum: Vector3);
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- isLocked: boolean;
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- update(world: Matrix): void;
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- isInFrustum(frustumPlanes: Plane[]): boolean;
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- isCompletelyInFrustum(frustumPlanes: Plane[]): boolean;
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- _checkCollision(collider: Collider): boolean;
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- intersectsPoint(point: Vector3): boolean;
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- intersects(boundingInfo: BoundingInfo, precise: boolean): boolean;
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- }
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-}
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-
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-declare module BABYLON {
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- class BoundingSphere {
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- minimum: Vector3;
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- maximum: Vector3;
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- center: Vector3;
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- radius: number;
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- centerWorld: Vector3;
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- radiusWorld: number;
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- private _tempRadiusVector;
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- constructor(minimum: Vector3, maximum: Vector3);
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- _update(world: Matrix): void;
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- isInFrustum(frustumPlanes: Plane[]): boolean;
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- intersectsPoint(point: Vector3): boolean;
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- static Intersects(sphere0: BoundingSphere, sphere1: BoundingSphere): boolean;
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- }
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-}
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-
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-declare module BABYLON {
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- class Ray {
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- origin: Vector3;
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- direction: Vector3;
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- length: number;
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- private _edge1;
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- private _edge2;
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- private _pvec;
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- private _tvec;
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- private _qvec;
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- private _tmpRay;
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- private _rayHelper;
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- constructor(origin: Vector3, direction: Vector3, length?: number);
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- intersectsBoxMinMax(minimum: Vector3, maximum: Vector3): boolean;
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- intersectsBox(box: BoundingBox): boolean;
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- intersectsSphere(sphere: BoundingSphere): boolean;
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- intersectsTriangle(vertex0: Vector3, vertex1: Vector3, vertex2: Vector3): IntersectionInfo;
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- intersectsPlane(plane: Plane): number;
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- intersectsMesh(mesh: AbstractMesh, fastCheck?: boolean): PickingInfo;
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- intersectsMeshes(meshes: Array<AbstractMesh>, fastCheck?: boolean, results?: Array<PickingInfo>): Array<PickingInfo>;
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- private _comparePickingInfo(pickingInfoA, pickingInfoB);
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- /**
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- * @Deprecated. Use new RayHelper.show() instead.
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- * */
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- show(scene: Scene, color: Color3): void;
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- /**
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- * @Deprecated. Use new RayHelper.hide() instead.
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- * */
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- hide(): void;
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- private static smallnum;
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- private static rayl;
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- /**
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- * Intersection test between the ray and a given segment whithin a given tolerance (threshold)
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- * @param sega the first point of the segment to test the intersection against
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- * @param segb the second point of the segment to test the intersection against
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- * @param threshold the tolerance margin, if the ray doesn't intersect the segment but is close to the given threshold, the intersection is successful
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- * @return the distance from the ray origin to the intersection point if there's intersection, or -1 if there's no intersection
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- */
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- intersectionSegment(sega: Vector3, segb: Vector3, threshold: number): number;
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- static CreateNew(x: number, y: number, viewportWidth: number, viewportHeight: number, world: Matrix, view: Matrix, projection: Matrix): Ray;
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- /**
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- * Function will create a new transformed ray starting from origin and ending at the end point. Ray's length will be set, and ray will be
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- * transformed to the given world matrix.
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- * @param origin The origin point
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- * @param end The end point
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- * @param world a matrix to transform the ray to. Default is the identity matrix.
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- */
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- static CreateNewFromTo(origin: Vector3, end: Vector3, world?: Matrix): Ray;
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- static Transform(ray: Ray, matrix: Matrix): Ray;
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- static TransformToRef(ray: Ray, matrix: Matrix, result: Ray): void;
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- }
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-}
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-
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-declare module BABYLON {
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- class RayHelper {
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- ray: Ray;
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- private _renderPoints;
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- private _renderLine;
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- private _renderFunction;
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- private _scene;
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- private _updateToMeshFunction;
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- private _attachedToMesh;
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- private _meshSpaceDirection;
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- private _meshSpaceOrigin;
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- constructor(ray: Ray);
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- show(scene: Scene, color: Color3): void;
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- hide(): void;
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- private _render();
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- attachToMesh(mesh: AbstractMesh, meshSpaceDirection?: Vector3, meshSpaceOrigin?: Vector3, length?: number): void;
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- detachFromMesh(): void;
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- private _updateToMesh();
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- dispose(): void;
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- }
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-}
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-
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-declare module BABYLON {
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class Collider {
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radius: Vector3;
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retry: number;
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@@ -3811,35 +3669,246 @@ declare module BABYLON {
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onUpdate(payload: UpdatePayload): void;
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onCollision(payload: CollidePayload): void;
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}
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- class CollisionDetectorTransferable implements ICollisionDetector {
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- private _collisionCache;
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- onInit(payload: InitPayload): void;
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- onUpdate(payload: UpdatePayload): void;
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- onCollision(payload: CollidePayload): void;
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+ class CollisionDetectorTransferable implements ICollisionDetector {
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+ private _collisionCache;
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+ onInit(payload: InitPayload): void;
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+ onUpdate(payload: UpdatePayload): void;
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+ onCollision(payload: CollidePayload): void;
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+ }
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+}
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+
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+declare module BABYLON {
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+ class IntersectionInfo {
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+ bu: number;
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+ bv: number;
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+ distance: number;
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+ faceId: number;
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+ subMeshId: number;
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+ constructor(bu: number, bv: number, distance: number);
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+ }
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+ class PickingInfo {
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+ hit: boolean;
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+ distance: number;
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+ pickedPoint: Vector3;
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+ pickedMesh: AbstractMesh;
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+ bu: number;
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+ bv: number;
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+ faceId: number;
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+ subMeshId: number;
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+ pickedSprite: Sprite;
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+ getNormal(useWorldCoordinates?: boolean, useVerticesNormals?: boolean): Vector3;
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+ getTextureCoordinates(): Vector2;
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+ }
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+}
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+
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+declare module BABYLON {
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+ class BoundingBox implements ICullable {
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+ minimum: Vector3;
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+ maximum: Vector3;
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+ vectors: Vector3[];
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+ center: Vector3;
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+ extendSize: Vector3;
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+ directions: Vector3[];
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+ vectorsWorld: Vector3[];
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+ minimumWorld: Vector3;
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+ maximumWorld: Vector3;
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+ private _worldMatrix;
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+ constructor(minimum: Vector3, maximum: Vector3);
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+ getWorldMatrix(): Matrix;
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+ setWorldMatrix(matrix: Matrix): BoundingBox;
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+ _update(world: Matrix): void;
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+ isInFrustum(frustumPlanes: Plane[]): boolean;
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+ isCompletelyInFrustum(frustumPlanes: Plane[]): boolean;
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+ intersectsPoint(point: Vector3): boolean;
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+ intersectsSphere(sphere: BoundingSphere): boolean;
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+ intersectsMinMax(min: Vector3, max: Vector3): boolean;
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+ static Intersects(box0: BoundingBox, box1: BoundingBox): boolean;
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+ static IntersectsSphere(minPoint: Vector3, maxPoint: Vector3, sphereCenter: Vector3, sphereRadius: number): boolean;
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+ static IsCompletelyInFrustum(boundingVectors: Vector3[], frustumPlanes: Plane[]): boolean;
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+ static IsInFrustum(boundingVectors: Vector3[], frustumPlanes: Plane[]): boolean;
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+ }
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+}
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+
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+declare module BABYLON {
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+ interface ICullable {
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+ isInFrustum(frustumPlanes: Plane[]): boolean;
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+ isCompletelyInFrustum(frustumPlanes: Plane[]): boolean;
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+ }
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+ class BoundingInfo implements ICullable {
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+ minimum: Vector3;
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+ maximum: Vector3;
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+ boundingBox: BoundingBox;
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+ boundingSphere: BoundingSphere;
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+ private _isLocked;
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+ constructor(minimum: Vector3, maximum: Vector3);
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+ isLocked: boolean;
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+ update(world: Matrix): void;
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+ isInFrustum(frustumPlanes: Plane[]): boolean;
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+ isCompletelyInFrustum(frustumPlanes: Plane[]): boolean;
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+ _checkCollision(collider: Collider): boolean;
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+ intersectsPoint(point: Vector3): boolean;
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+ intersects(boundingInfo: BoundingInfo, precise: boolean): boolean;
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+ }
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+}
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+
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+declare module BABYLON {
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+ class BoundingSphere {
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+ minimum: Vector3;
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+ maximum: Vector3;
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+ center: Vector3;
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+ radius: number;
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+ centerWorld: Vector3;
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+ radiusWorld: number;
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+ private _tempRadiusVector;
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+ constructor(minimum: Vector3, maximum: Vector3);
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+ _update(world: Matrix): void;
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+ isInFrustum(frustumPlanes: Plane[]): boolean;
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+ intersectsPoint(point: Vector3): boolean;
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+ static Intersects(sphere0: BoundingSphere, sphere1: BoundingSphere): boolean;
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+ }
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+}
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+
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+declare module BABYLON {
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+ class Ray {
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+ origin: Vector3;
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+ direction: Vector3;
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+ length: number;
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+ private _edge1;
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+ private _edge2;
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+ private _pvec;
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+ private _tvec;
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+ private _qvec;
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+ private _tmpRay;
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+ private _rayHelper;
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+ constructor(origin: Vector3, direction: Vector3, length?: number);
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+ intersectsBoxMinMax(minimum: Vector3, maximum: Vector3): boolean;
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+ intersectsBox(box: BoundingBox): boolean;
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+ intersectsSphere(sphere: BoundingSphere): boolean;
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+ intersectsTriangle(vertex0: Vector3, vertex1: Vector3, vertex2: Vector3): IntersectionInfo;
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+ intersectsPlane(plane: Plane): number;
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+ intersectsMesh(mesh: AbstractMesh, fastCheck?: boolean): PickingInfo;
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+ intersectsMeshes(meshes: Array<AbstractMesh>, fastCheck?: boolean, results?: Array<PickingInfo>): Array<PickingInfo>;
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+ private _comparePickingInfo(pickingInfoA, pickingInfoB);
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+ /**
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+ * @Deprecated. Use new RayHelper.show() instead.
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+ * */
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+ show(scene: Scene, color: Color3): void;
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+ /**
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+ * @Deprecated. Use new RayHelper.hide() instead.
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+ * */
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+ hide(): void;
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+ private static smallnum;
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+ private static rayl;
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+ /**
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+ * Intersection test between the ray and a given segment whithin a given tolerance (threshold)
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+ * @param sega the first point of the segment to test the intersection against
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+ * @param segb the second point of the segment to test the intersection against
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+ * @param threshold the tolerance margin, if the ray doesn't intersect the segment but is close to the given threshold, the intersection is successful
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+ * @return the distance from the ray origin to the intersection point if there's intersection, or -1 if there's no intersection
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+ */
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+ intersectionSegment(sega: Vector3, segb: Vector3, threshold: number): number;
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+ static CreateNew(x: number, y: number, viewportWidth: number, viewportHeight: number, world: Matrix, view: Matrix, projection: Matrix): Ray;
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+ /**
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+ * Function will create a new transformed ray starting from origin and ending at the end point. Ray's length will be set, and ray will be
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+ * transformed to the given world matrix.
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+ * @param origin The origin point
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+ * @param end The end point
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+ * @param world a matrix to transform the ray to. Default is the identity matrix.
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+ */
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+ static CreateNewFromTo(origin: Vector3, end: Vector3, world?: Matrix): Ray;
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+ static Transform(ray: Ray, matrix: Matrix): Ray;
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+ static TransformToRef(ray: Ray, matrix: Matrix, result: Ray): void;
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+ }
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+}
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+
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+declare module BABYLON {
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+ class RayHelper {
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+ ray: Ray;
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+ private _renderPoints;
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+ private _renderLine;
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+ private _renderFunction;
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+ private _scene;
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+ private _updateToMeshFunction;
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+ private _attachedToMesh;
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+ private _meshSpaceDirection;
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+ private _meshSpaceOrigin;
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+ constructor(ray: Ray);
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+ show(scene: Scene, color: Color3): void;
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+ hide(): void;
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+ private _render();
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+ attachToMesh(mesh: AbstractMesh, meshSpaceDirection?: Vector3, meshSpaceOrigin?: Vector3, length?: number): void;
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+ detachFromMesh(): void;
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+ private _updateToMesh();
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+ dispose(): void;
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+ }
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+}
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+
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+declare module BABYLON.Debug {
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+ class AxesViewer {
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+ private _xline;
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+ private _yline;
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+ private _zline;
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+ private _xmesh;
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+ private _ymesh;
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+ private _zmesh;
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+ scene: Scene;
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+ scaleLines: number;
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+ constructor(scene: Scene, scaleLines?: number);
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+ update(position: Vector3, xaxis: Vector3, yaxis: Vector3, zaxis: Vector3): void;
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+ dispose(): void;
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+ }
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+}
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+
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+declare module BABYLON.Debug {
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+ class BoneAxesViewer extends Debug.AxesViewer {
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+ mesh: Mesh;
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+ bone: Bone;
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+ pos: Vector3;
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+ xaxis: Vector3;
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+ yaxis: Vector3;
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+ zaxis: Vector3;
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+ constructor(scene: Scene, bone: Bone, mesh: Mesh, scaleLines?: number);
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+ update(): void;
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+ dispose(): void;
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}
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}
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declare module BABYLON {
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- class IntersectionInfo {
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- bu: number;
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- bv: number;
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- distance: number;
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- faceId: number;
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- subMeshId: number;
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- constructor(bu: number, bv: number, distance: number);
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+ class DebugLayer {
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+ private _scene;
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+ static InspectorURL: string;
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+ private _inspector;
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+ constructor(scene: Scene);
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+ /** Creates the inspector window. */
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+ private _createInspector(popup?);
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+ isVisible(): boolean;
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+ hide(): void;
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+ show(popup?: boolean): void;
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}
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- class PickingInfo {
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- hit: boolean;
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- distance: number;
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- pickedPoint: Vector3;
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- pickedMesh: AbstractMesh;
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- bu: number;
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- bv: number;
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- faceId: number;
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- subMeshId: number;
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- pickedSprite: Sprite;
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- getNormal(useWorldCoordinates?: boolean, useVerticesNormals?: boolean): Vector3;
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- getTextureCoordinates(): Vector2;
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+}
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+
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+declare module BABYLON.Debug {
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+ /**
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+ * Demo available here: http://www.babylonjs-playground.com/#1BZJVJ#8
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+ */
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+ class SkeletonViewer {
|
|
|
+ skeleton: Skeleton;
|
|
|
+ mesh: AbstractMesh;
|
|
|
+ autoUpdateBonesMatrices: boolean;
|
|
|
+ renderingGroupId: number;
|
|
|
+ color: Color3;
|
|
|
+ private _scene;
|
|
|
+ private _debugLines;
|
|
|
+ private _debugMesh;
|
|
|
+ private _isEnabled;
|
|
|
+ private _renderFunction;
|
|
|
+ constructor(skeleton: Skeleton, mesh: AbstractMesh, scene: Scene, autoUpdateBonesMatrices?: boolean, renderingGroupId?: number);
|
|
|
+ isEnabled: boolean;
|
|
|
+ private _getBonePosition(position, bone, meshMat, x?, y?, z?);
|
|
|
+ private _getLinesForBonesWithLength(bones, meshMat);
|
|
|
+ private _getLinesForBonesNoLength(bones, meshMat);
|
|
|
+ update(): void;
|
|
|
+ dispose(): void;
|
|
|
}
|
|
|
}
|
|
|
|
|
@@ -4142,75 +4211,6 @@ declare module BABYLON {
|
|
|
}
|
|
|
}
|
|
|
|
|
|
-declare module BABYLON.Debug {
|
|
|
- class AxesViewer {
|
|
|
- private _xline;
|
|
|
- private _yline;
|
|
|
- private _zline;
|
|
|
- private _xmesh;
|
|
|
- private _ymesh;
|
|
|
- private _zmesh;
|
|
|
- scene: Scene;
|
|
|
- scaleLines: number;
|
|
|
- constructor(scene: Scene, scaleLines?: number);
|
|
|
- update(position: Vector3, xaxis: Vector3, yaxis: Vector3, zaxis: Vector3): void;
|
|
|
- dispose(): void;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-declare module BABYLON.Debug {
|
|
|
- class BoneAxesViewer extends Debug.AxesViewer {
|
|
|
- mesh: Mesh;
|
|
|
- bone: Bone;
|
|
|
- pos: Vector3;
|
|
|
- xaxis: Vector3;
|
|
|
- yaxis: Vector3;
|
|
|
- zaxis: Vector3;
|
|
|
- constructor(scene: Scene, bone: Bone, mesh: Mesh, scaleLines?: number);
|
|
|
- update(): void;
|
|
|
- dispose(): void;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-declare module BABYLON {
|
|
|
- class DebugLayer {
|
|
|
- private _scene;
|
|
|
- static InspectorURL: string;
|
|
|
- private _inspector;
|
|
|
- constructor(scene: Scene);
|
|
|
- /** Creates the inspector window. */
|
|
|
- private _createInspector(popup?);
|
|
|
- isVisible(): boolean;
|
|
|
- hide(): void;
|
|
|
- show(popup?: boolean): void;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-declare module BABYLON.Debug {
|
|
|
- /**
|
|
|
- * Demo available here: http://www.babylonjs-playground.com/#1BZJVJ#8
|
|
|
- */
|
|
|
- class SkeletonViewer {
|
|
|
- skeleton: Skeleton;
|
|
|
- mesh: AbstractMesh;
|
|
|
- autoUpdateBonesMatrices: boolean;
|
|
|
- renderingGroupId: number;
|
|
|
- color: Color3;
|
|
|
- private _scene;
|
|
|
- private _debugLines;
|
|
|
- private _debugMesh;
|
|
|
- private _isEnabled;
|
|
|
- private _renderFunction;
|
|
|
- constructor(skeleton: Skeleton, mesh: AbstractMesh, scene: Scene, autoUpdateBonesMatrices?: boolean, renderingGroupId?: number);
|
|
|
- isEnabled: boolean;
|
|
|
- private _getBonePosition(position, bone, meshMat, x?, y?, z?);
|
|
|
- private _getLinesForBonesWithLength(bones, meshMat);
|
|
|
- private _getLinesForBonesNoLength(bones, meshMat);
|
|
|
- update(): void;
|
|
|
- dispose(): void;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
declare module BABYLON {
|
|
|
class DirectionalLight extends Light implements IShadowLight {
|
|
|
position: Vector3;
|
|
@@ -8444,6 +8444,8 @@ declare module BABYLON {
|
|
|
private _getFacetAt(x, z);
|
|
|
private _initHeightQuads();
|
|
|
private _computeHeightQuads();
|
|
|
+ serialize(serializationObject: any): void;
|
|
|
+ static Parse(parsedMesh: any, scene: Scene): GroundMesh;
|
|
|
}
|
|
|
}
|
|
|
|
|
@@ -9094,6 +9096,7 @@ declare module BABYLON {
|
|
|
* @param successCallback an optional success callback to be called after the optimization finished.
|
|
|
*/
|
|
|
optimizeIndices(successCallback?: (mesh?: Mesh) => void): Mesh;
|
|
|
+ serialize(serializationObject: any): void;
|
|
|
/**
|
|
|
* Returns a new Mesh object what is a deep copy of the passed mesh.
|
|
|
* The parameter `parsedMesh` is the mesh to be copied.
|
|
@@ -11049,29 +11052,6 @@ declare module BABYLON {
|
|
|
}
|
|
|
|
|
|
declare module BABYLON {
|
|
|
- class ReflectionProbe {
|
|
|
- name: string;
|
|
|
- private _scene;
|
|
|
- private _renderTargetTexture;
|
|
|
- private _projectionMatrix;
|
|
|
- private _viewMatrix;
|
|
|
- private _target;
|
|
|
- private _add;
|
|
|
- private _attachedMesh;
|
|
|
- invertYAxis: boolean;
|
|
|
- position: Vector3;
|
|
|
- constructor(name: string, size: number, scene: Scene, generateMipMaps?: boolean);
|
|
|
- samples: number;
|
|
|
- refreshRate: number;
|
|
|
- getScene(): Scene;
|
|
|
- readonly cubeTexture: RenderTargetTexture;
|
|
|
- readonly renderList: AbstractMesh[];
|
|
|
- attachToMesh(mesh: AbstractMesh): void;
|
|
|
- dispose(): void;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-declare module BABYLON {
|
|
|
interface PhysicsImpostorJoint {
|
|
|
mainImpostor: PhysicsImpostor;
|
|
|
connectedImpostor: PhysicsImpostor;
|
|
@@ -11446,6 +11426,29 @@ declare module BABYLON {
|
|
|
}
|
|
|
|
|
|
declare module BABYLON {
|
|
|
+ class ReflectionProbe {
|
|
|
+ name: string;
|
|
|
+ private _scene;
|
|
|
+ private _renderTargetTexture;
|
|
|
+ private _projectionMatrix;
|
|
|
+ private _viewMatrix;
|
|
|
+ private _target;
|
|
|
+ private _add;
|
|
|
+ private _attachedMesh;
|
|
|
+ invertYAxis: boolean;
|
|
|
+ position: Vector3;
|
|
|
+ constructor(name: string, size: number, scene: Scene, generateMipMaps?: boolean);
|
|
|
+ samples: number;
|
|
|
+ refreshRate: number;
|
|
|
+ getScene(): Scene;
|
|
|
+ readonly cubeTexture: RenderTargetTexture;
|
|
|
+ readonly renderList: AbstractMesh[];
|
|
|
+ attachToMesh(mesh: AbstractMesh): void;
|
|
|
+ dispose(): void;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+declare module BABYLON {
|
|
|
class AnaglyphPostProcess extends PostProcess {
|
|
|
private _passedProcess;
|
|
|
constructor(name: string, options: number | PostProcessOptions, rigCameras: Camera[], samplingMode?: number, engine?: Engine, reusable?: boolean);
|
|
@@ -12357,6 +12360,76 @@ declare module BABYLON {
|
|
|
}
|
|
|
}
|
|
|
|
|
|
+declare module BABYLON {
|
|
|
+ class Sprite {
|
|
|
+ name: string;
|
|
|
+ position: Vector3;
|
|
|
+ color: Color4;
|
|
|
+ width: number;
|
|
|
+ height: number;
|
|
|
+ angle: number;
|
|
|
+ cellIndex: number;
|
|
|
+ invertU: number;
|
|
|
+ invertV: number;
|
|
|
+ disposeWhenFinishedAnimating: boolean;
|
|
|
+ animations: Animation[];
|
|
|
+ isPickable: boolean;
|
|
|
+ actionManager: ActionManager;
|
|
|
+ private _animationStarted;
|
|
|
+ private _loopAnimation;
|
|
|
+ private _fromIndex;
|
|
|
+ private _toIndex;
|
|
|
+ private _delay;
|
|
|
+ private _direction;
|
|
|
+ private _frameCount;
|
|
|
+ private _manager;
|
|
|
+ private _time;
|
|
|
+ private _onAnimationEnd;
|
|
|
+ size: number;
|
|
|
+ constructor(name: string, manager: SpriteManager);
|
|
|
+ playAnimation(from: number, to: number, loop: boolean, delay: number, onAnimationEnd: () => void): void;
|
|
|
+ stopAnimation(): void;
|
|
|
+ _animate(deltaTime: number): void;
|
|
|
+ dispose(): void;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+declare module BABYLON {
|
|
|
+ class SpriteManager {
|
|
|
+ name: string;
|
|
|
+ sprites: Sprite[];
|
|
|
+ renderingGroupId: number;
|
|
|
+ layerMask: number;
|
|
|
+ fogEnabled: boolean;
|
|
|
+ isPickable: boolean;
|
|
|
+ cellWidth: number;
|
|
|
+ cellHeight: number;
|
|
|
+ /**
|
|
|
+ * An event triggered when the manager is disposed.
|
|
|
+ * @type {BABYLON.Observable}
|
|
|
+ */
|
|
|
+ onDisposeObservable: Observable<SpriteManager>;
|
|
|
+ private _onDisposeObserver;
|
|
|
+ onDispose: () => void;
|
|
|
+ private _capacity;
|
|
|
+ private _spriteTexture;
|
|
|
+ private _epsilon;
|
|
|
+ private _scene;
|
|
|
+ private _vertexData;
|
|
|
+ private _buffer;
|
|
|
+ private _vertexBuffers;
|
|
|
+ private _indexBuffer;
|
|
|
+ private _effectBase;
|
|
|
+ private _effectFog;
|
|
|
+ texture: Texture;
|
|
|
+ constructor(name: string, imgUrl: string, capacity: number, cellSize: any, scene: Scene, epsilon?: number, samplingMode?: number);
|
|
|
+ private _appendSpriteVertex(index, sprite, offsetX, offsetY, rowSize);
|
|
|
+ intersects(ray: Ray, camera: Camera, predicate?: (sprite: Sprite) => boolean, fastCheck?: boolean): PickingInfo;
|
|
|
+ render(): void;
|
|
|
+ dispose(): void;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
declare module BABYLON.Internals {
|
|
|
class _AlphaState {
|
|
|
private _isAlphaBlendDirty;
|
|
@@ -12434,76 +12507,6 @@ declare module BABYLON.Internals {
|
|
|
}
|
|
|
}
|
|
|
|
|
|
-declare module BABYLON {
|
|
|
- class Sprite {
|
|
|
- name: string;
|
|
|
- position: Vector3;
|
|
|
- color: Color4;
|
|
|
- width: number;
|
|
|
- height: number;
|
|
|
- angle: number;
|
|
|
- cellIndex: number;
|
|
|
- invertU: number;
|
|
|
- invertV: number;
|
|
|
- disposeWhenFinishedAnimating: boolean;
|
|
|
- animations: Animation[];
|
|
|
- isPickable: boolean;
|
|
|
- actionManager: ActionManager;
|
|
|
- private _animationStarted;
|
|
|
- private _loopAnimation;
|
|
|
- private _fromIndex;
|
|
|
- private _toIndex;
|
|
|
- private _delay;
|
|
|
- private _direction;
|
|
|
- private _frameCount;
|
|
|
- private _manager;
|
|
|
- private _time;
|
|
|
- private _onAnimationEnd;
|
|
|
- size: number;
|
|
|
- constructor(name: string, manager: SpriteManager);
|
|
|
- playAnimation(from: number, to: number, loop: boolean, delay: number, onAnimationEnd: () => void): void;
|
|
|
- stopAnimation(): void;
|
|
|
- _animate(deltaTime: number): void;
|
|
|
- dispose(): void;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-declare module BABYLON {
|
|
|
- class SpriteManager {
|
|
|
- name: string;
|
|
|
- sprites: Sprite[];
|
|
|
- renderingGroupId: number;
|
|
|
- layerMask: number;
|
|
|
- fogEnabled: boolean;
|
|
|
- isPickable: boolean;
|
|
|
- cellWidth: number;
|
|
|
- cellHeight: number;
|
|
|
- /**
|
|
|
- * An event triggered when the manager is disposed.
|
|
|
- * @type {BABYLON.Observable}
|
|
|
- */
|
|
|
- onDisposeObservable: Observable<SpriteManager>;
|
|
|
- private _onDisposeObserver;
|
|
|
- onDispose: () => void;
|
|
|
- private _capacity;
|
|
|
- private _spriteTexture;
|
|
|
- private _epsilon;
|
|
|
- private _scene;
|
|
|
- private _vertexData;
|
|
|
- private _buffer;
|
|
|
- private _vertexBuffers;
|
|
|
- private _indexBuffer;
|
|
|
- private _effectBase;
|
|
|
- private _effectFog;
|
|
|
- texture: Texture;
|
|
|
- constructor(name: string, imgUrl: string, capacity: number, cellSize: any, scene: Scene, epsilon?: number, samplingMode?: number);
|
|
|
- private _appendSpriteVertex(index, sprite, offsetX, offsetY, rowSize);
|
|
|
- intersects(ray: Ray, camera: Camera, predicate?: (sprite: Sprite) => boolean, fastCheck?: boolean): PickingInfo;
|
|
|
- render(): void;
|
|
|
- dispose(): void;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
declare module BABYLON.Internals {
|
|
|
class AndOrNotEvaluator {
|
|
|
static Eval(query: string, evaluateCallback: (val: any) => boolean): boolean;
|
|
@@ -13694,90 +13697,6 @@ declare module BABYLON {
|
|
|
}
|
|
|
|
|
|
declare module BABYLON {
|
|
|
- class VRCameraMetrics {
|
|
|
- hResolution: number;
|
|
|
- vResolution: number;
|
|
|
- hScreenSize: number;
|
|
|
- vScreenSize: number;
|
|
|
- vScreenCenter: number;
|
|
|
- eyeToScreenDistance: number;
|
|
|
- lensSeparationDistance: number;
|
|
|
- interpupillaryDistance: number;
|
|
|
- distortionK: number[];
|
|
|
- chromaAbCorrection: number[];
|
|
|
- postProcessScaleFactor: number;
|
|
|
- lensCenterOffset: number;
|
|
|
- compensateDistortion: boolean;
|
|
|
- readonly aspectRatio: number;
|
|
|
- readonly aspectRatioFov: number;
|
|
|
- readonly leftHMatrix: Matrix;
|
|
|
- readonly rightHMatrix: Matrix;
|
|
|
- readonly leftPreViewMatrix: Matrix;
|
|
|
- readonly rightPreViewMatrix: Matrix;
|
|
|
- static GetDefault(): VRCameraMetrics;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-declare module BABYLON {
|
|
|
- class VRDeviceOrientationFreeCamera extends DeviceOrientationCamera {
|
|
|
- constructor(name: string, position: Vector3, scene: Scene, compensateDistortion?: boolean, vrCameraMetrics?: VRCameraMetrics);
|
|
|
- getClassName(): string;
|
|
|
- }
|
|
|
- class VRDeviceOrientationGamepadCamera extends VRDeviceOrientationFreeCamera {
|
|
|
- constructor(name: string, position: Vector3, scene: Scene, compensateDistortion?: boolean, vrCameraMetrics?: VRCameraMetrics);
|
|
|
- getClassName(): string;
|
|
|
- }
|
|
|
- class VRDeviceOrientationArcRotateCamera extends ArcRotateCamera {
|
|
|
- constructor(name: string, alpha: number, beta: number, radius: number, target: Vector3, scene: Scene, compensateDistortion?: boolean, vrCameraMetrics?: VRCameraMetrics);
|
|
|
- getClassName(): string;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-declare var HMDVRDevice: any;
|
|
|
-declare var VRDisplay: any;
|
|
|
-declare var VRFrameData: any;
|
|
|
-declare module BABYLON {
|
|
|
- interface WebVROptions {
|
|
|
- trackPosition?: boolean;
|
|
|
- positionScale?: number;
|
|
|
- displayName?: string;
|
|
|
- }
|
|
|
- class WebVRFreeCamera extends FreeCamera {
|
|
|
- private webVROptions;
|
|
|
- _vrDevice: any;
|
|
|
- private _cacheState;
|
|
|
- private _vrEnabled;
|
|
|
- private _attached;
|
|
|
- private _oldSize;
|
|
|
- private _oldHardwareScaleFactor;
|
|
|
- private _frameData;
|
|
|
- private _quaternionCache;
|
|
|
- private _positionOffset;
|
|
|
- constructor(name: string, position: Vector3, scene: Scene, compensateDistortion?: boolean, webVROptions?: WebVROptions);
|
|
|
- _checkInputs(): void;
|
|
|
- attachControl(element: HTMLElement, noPreventDefault?: boolean): void;
|
|
|
- detachControl(element: HTMLElement): void;
|
|
|
- requestVRFullscreen(requestPointerlock: boolean): void;
|
|
|
- getClassName(): string;
|
|
|
- resetToCurrentRotation(): void;
|
|
|
- /**
|
|
|
- *
|
|
|
- * Set the position offset of the VR camera
|
|
|
- * The offset will be added to the WebVR pose, after scaling it (if set).
|
|
|
- *
|
|
|
- * @param {Vector3} [newPosition] an optional new position. if not provided, the current camera position will be used.
|
|
|
- *
|
|
|
- * @memberOf WebVRFreeCamera
|
|
|
- */
|
|
|
- setPositionOffset(newPosition?: Vector3): void;
|
|
|
- }
|
|
|
- class WebVRGamepadCamera extends WebVRFreeCamera {
|
|
|
- constructor(name: string, position: Vector3, scene: Scene, compensateDistortion?: boolean, webVROptions?: WebVROptions);
|
|
|
- getClassName(): string;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-declare module BABYLON {
|
|
|
class ArcRotateCameraGamepadInput implements ICameraInput<ArcRotateCamera> {
|
|
|
camera: ArcRotateCamera;
|
|
|
gamepad: Gamepad;
|
|
@@ -13984,6 +13903,90 @@ declare module BABYLON {
|
|
|
}
|
|
|
|
|
|
declare module BABYLON {
|
|
|
+ class VRCameraMetrics {
|
|
|
+ hResolution: number;
|
|
|
+ vResolution: number;
|
|
|
+ hScreenSize: number;
|
|
|
+ vScreenSize: number;
|
|
|
+ vScreenCenter: number;
|
|
|
+ eyeToScreenDistance: number;
|
|
|
+ lensSeparationDistance: number;
|
|
|
+ interpupillaryDistance: number;
|
|
|
+ distortionK: number[];
|
|
|
+ chromaAbCorrection: number[];
|
|
|
+ postProcessScaleFactor: number;
|
|
|
+ lensCenterOffset: number;
|
|
|
+ compensateDistortion: boolean;
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+ readonly aspectRatio: number;
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+ readonly aspectRatioFov: number;
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+ readonly leftHMatrix: Matrix;
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+ readonly rightHMatrix: Matrix;
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+ readonly leftPreViewMatrix: Matrix;
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+ readonly rightPreViewMatrix: Matrix;
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+ static GetDefault(): VRCameraMetrics;
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+ }
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+}
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+
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+declare module BABYLON {
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+ class VRDeviceOrientationFreeCamera extends DeviceOrientationCamera {
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+ constructor(name: string, position: Vector3, scene: Scene, compensateDistortion?: boolean, vrCameraMetrics?: VRCameraMetrics);
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+ getClassName(): string;
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+ }
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+ class VRDeviceOrientationGamepadCamera extends VRDeviceOrientationFreeCamera {
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+ constructor(name: string, position: Vector3, scene: Scene, compensateDistortion?: boolean, vrCameraMetrics?: VRCameraMetrics);
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+ getClassName(): string;
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+ }
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+ class VRDeviceOrientationArcRotateCamera extends ArcRotateCamera {
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+ constructor(name: string, alpha: number, beta: number, radius: number, target: Vector3, scene: Scene, compensateDistortion?: boolean, vrCameraMetrics?: VRCameraMetrics);
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+ getClassName(): string;
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+ }
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+}
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+
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+declare var HMDVRDevice: any;
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+declare var VRDisplay: any;
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+declare var VRFrameData: any;
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+declare module BABYLON {
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+ interface WebVROptions {
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+ trackPosition?: boolean;
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+ positionScale?: number;
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+ displayName?: string;
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+ }
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+ class WebVRFreeCamera extends FreeCamera {
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+ private webVROptions;
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+ _vrDevice: any;
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+ private _cacheState;
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+ private _vrEnabled;
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+ private _attached;
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+ private _oldSize;
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+ private _oldHardwareScaleFactor;
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+ private _frameData;
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+ private _quaternionCache;
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|
+ private _positionOffset;
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|
+ constructor(name: string, position: Vector3, scene: Scene, compensateDistortion?: boolean, webVROptions?: WebVROptions);
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+ _checkInputs(): void;
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+ attachControl(element: HTMLElement, noPreventDefault?: boolean): void;
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+ detachControl(element: HTMLElement): void;
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|
+ requestVRFullscreen(requestPointerlock: boolean): void;
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|
+ getClassName(): string;
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|
+ resetToCurrentRotation(): void;
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|
+ /**
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|
+ *
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|
+ * Set the position offset of the VR camera
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|
|
+ * The offset will be added to the WebVR pose, after scaling it (if set).
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|
+ *
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|
+ * @param {Vector3} [newPosition] an optional new position. if not provided, the current camera position will be used.
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|
+ *
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|
|
+ * @memberOf WebVRFreeCamera
|
|
|
+ */
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|
|
+ setPositionOffset(newPosition?: Vector3): void;
|
|
|
+ }
|
|
|
+ class WebVRGamepadCamera extends WebVRFreeCamera {
|
|
|
+ constructor(name: string, position: Vector3, scene: Scene, compensateDistortion?: boolean, webVROptions?: WebVROptions);
|
|
|
+ getClassName(): string;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+declare module BABYLON {
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|
|
interface IOctreeContainer<T> {
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|
|
blocks: Array<OctreeBlock<T>>;
|
|
|
}
|