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@@ -51,7 +51,6 @@ var BABYLON;
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this._indices = [];
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this._indices = [];
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this._renderId = 0;
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this._renderId = 0;
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this._onBeforeRenderCallbacks = [];
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this._onBeforeRenderCallbacks = [];
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- this._vertexStrideSize = 0;
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this._animationStarted = false;
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this._animationStarted = false;
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scene.meshes.push(this);
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scene.meshes.push(this);
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@@ -185,10 +184,6 @@ var BABYLON;
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return this._indices;
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return this._indices;
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};
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};
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- Mesh.prototype.getVertexStrideSize = function () {
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- return this._vertexStrideSize;
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- };
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-
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Mesh.prototype.setPivotMatrix = function (matrix) {
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Mesh.prototype.setPivotMatrix = function (matrix) {
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this._pivotMatrix = matrix;
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this._pivotMatrix = matrix;
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this._cache.pivotMatrixUpdated = true;
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this._cache.pivotMatrixUpdated = true;
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