- Added an alternate option to the mesh edge renderer to generate edges faster / more accurately for unusual geometries (like the ones generated by CSG) ([Popov72](https://github.com/Popov72))
- Added an option when creating the engine to switch matrix computation to 64 bits ([Popov72](https://github.com/Popov72))
- Added support for the alpha component to the SSR post-process ([Popov72](https://github.com/Popov72))
+- Force compute world matrix of the newly-attached mesh of a ray helper ([RaananW](https://github.com/RaananW))