|
@@ -8644,6 +8644,14 @@ var BABYLON;
|
|
}
|
|
}
|
|
};
|
|
};
|
|
Engine.prototype._renderLoop = function () {
|
|
Engine.prototype._renderLoop = function () {
|
|
|
|
+ if (this._activeRenderLoops.length > 0) {
|
|
|
|
+ // Register new frame
|
|
|
|
+ this._frameHandler = BABYLON.Tools.QueueNewFrame(this._bindedRenderFunction, this._vrDisplayEnabled);
|
|
|
|
+ }
|
|
|
|
+ else {
|
|
|
|
+ this._renderingQueueLaunched = false;
|
|
|
|
+ }
|
|
|
|
+ // Effective render
|
|
if (!this._contextWasLost) {
|
|
if (!this._contextWasLost) {
|
|
var shouldRender = true;
|
|
var shouldRender = true;
|
|
if (!this.renderEvenInBackground && this._windowIsBackground) {
|
|
if (!this.renderEvenInBackground && this._windowIsBackground) {
|
|
@@ -8660,13 +8668,6 @@ var BABYLON;
|
|
this.endFrame();
|
|
this.endFrame();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
- if (this._activeRenderLoops.length > 0) {
|
|
|
|
- // Register new frame
|
|
|
|
- this._frameHandler = BABYLON.Tools.QueueNewFrame(this._bindedRenderFunction, this._vrDisplayEnabled);
|
|
|
|
- }
|
|
|
|
- else {
|
|
|
|
- this._renderingQueueLaunched = false;
|
|
|
|
- }
|
|
|
|
};
|
|
};
|
|
/**
|
|
/**
|
|
* Register and execute a render loop. The engine can have more than one render function.
|
|
* Register and execute a render loop. The engine can have more than one render function.
|