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var arrow = new AbstractMesh("", gizmoLayer.utilityLayerScene);
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var arrow = new AbstractMesh("", gizmoLayer.utilityLayerScene);
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var arrowMesh = BoxBuilder.CreateBox("yPosMesh", { size: 0.4 }, gizmoLayer.utilityLayerScene);
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var arrowMesh = BoxBuilder.CreateBox("yPosMesh", { size: 0.4 }, gizmoLayer.utilityLayerScene);
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var arrowTail = CylinderBuilder.CreateCylinder("cylinder", { diameterTop: 0.005, height: 0.275, diameterBottom: 0.005, tessellation: 96 }, gizmoLayer.utilityLayerScene);
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var arrowTail = CylinderBuilder.CreateCylinder("cylinder", { diameterTop: 0.005, height: 0.275, diameterBottom: 0.005, tessellation: 96 }, gizmoLayer.utilityLayerScene);
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