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@@ -220,14 +220,14 @@
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private static _TEXTURETYPE_HALF_FLOAT = 2;
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// Depht or Stencil test Constants.
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- private static _NEVER = 0x0200; // Passed to depthFunction or stencilFunction to specify depth or stencil tests will never pass. i.e. Nothing will be drawn.
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- private static _ALWAYS = 0x0207; // Passed to depthFunction or stencilFunction to specify depth or stencil tests will always pass. i.e. Pixels will be drawn in the order they are drawn.
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- private static _LESS = 0x0201; // Passed to depthFunction or stencilFunction to specify depth or stencil tests will pass if the new depth value is less than the stored value.
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- private static _EQUAL = 0x0202; // Passed to depthFunction or stencilFunction to specify depth or stencil tests will pass if the new depth value is equals to the stored value.
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- private static _LEQUAL = 0x0203; // Passed to depthFunction or stencilFunction to specify depth or stencil tests will pass if the new depth value is less than or equal to the stored value.
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- private static _GREATER = 0x0204; // Passed to depthFunction or stencilFunction to specify depth or stencil tests will pass if the new depth value is greater than the stored value.
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- private static _GEQUAL = 0x0206; // Passed to depthFunction or stencilFunction to specify depth or stencil tests will pass if the new depth value is greater than or equal to the stored value.
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- private static _NOTEQUAL = 0x0205; // Passed to depthFunction or stencilFunction to specify depth or stencil tests will pass if the new depth value is not equal to the stored value.
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+ private static _NEVER = 0x0200; // Passed to depthFunction or stencilFunction to specify depth or stencil tests will never pass. i.e. Nothing will be drawn.
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+ private static _ALWAYS = 0x0207; // Passed to depthFunction or stencilFunction to specify depth or stencil tests will always pass. i.e. Pixels will be drawn in the order they are drawn.
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+ private static _LESS = 0x0201; // Passed to depthFunction or stencilFunction to specify depth or stencil tests will pass if the new depth value is less than the stored value.
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+ private static _EQUAL = 0x0202; // Passed to depthFunction or stencilFunction to specify depth or stencil tests will pass if the new depth value is equals to the stored value.
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+ private static _LEQUAL = 0x0203; // Passed to depthFunction or stencilFunction to specify depth or stencil tests will pass if the new depth value is less than or equal to the stored value.
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+ private static _GREATER = 0x0204; // Passed to depthFunction or stencilFunction to specify depth or stencil tests will pass if the new depth value is greater than the stored value.
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+ private static _GEQUAL = 0x0206; // Passed to depthFunction or stencilFunction to specify depth or stencil tests will pass if the new depth value is greater than or equal to the stored value.
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+ private static _NOTEQUAL = 0x0205; // Passed to depthFunction or stencilFunction to specify depth or stencil tests will pass if the new depth value is not equal to the stored value.
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public static get NEVER(): number {
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return Engine._NEVER;
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@@ -262,13 +262,13 @@
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}
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// Stencil Actions Constants.
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- private static _KEEP = 0x1E00;
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- private static _REPLACE = 0x1E01;
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- private static _INCR = 0x1E02;
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- private static _DECR = 0x1E03;
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- private static _INVERT = 0x150A;
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- private static _INCR_WRAP = 0x8507;
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- private static _DECR_WRAP = 0x8508;
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+ private static _KEEP = 0x1E00;
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+ private static _REPLACE = 0x1E01;
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+ private static _INCR = 0x1E02;
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+ private static _DECR = 0x1E03;
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+ private static _INVERT = 0x150A;
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+ private static _INCR_WRAP = 0x8507;
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+ private static _DECR_WRAP = 0x8508;
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public static get KEEP(): number {
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return Engine._KEEP;
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@@ -296,7 +296,7 @@
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public static get DECR_WRAP(): number {
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return Engine._DECR_WRAP;
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- }
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+ }
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public static get ALPHA_DISABLE(): number {
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return Engine._ALPHA_DISABLE;
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@@ -410,7 +410,7 @@
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private _windowIsBackground = false;
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private _webGLVersion = "1.0";
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- private _badOS = false;
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+ private _badOS = false;
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public static audioEngine: AudioEngine;
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@@ -997,7 +997,7 @@
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public endFrame(): void {
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//force a flush in case we are using a bad OS.
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- if(this._badOS) {
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+ if (this._badOS) {
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this.flushFramebuffer();
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}
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@@ -2156,6 +2156,9 @@
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this._gl.generateMipmap(this._gl.TEXTURE_2D);
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}
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this._bindTextureDirectly(this._gl.TEXTURE_2D, null);
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+ if (premulAlpha) {
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+ this._gl.pixelStorei(this._gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, 0);
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+ }
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this.resetTextureCache();
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texture.isReady = true;
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}
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