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@@ -32,6 +32,7 @@
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- Added `inputText.onTextCopyObservable`, `inputText.onTextCutObservable` and `inputText.onTextPasteObservable` to inputText ([Saket Saurabh](https://github.com/ssaket))
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- Added `inputText.onTextCopyObservable`, `inputText.onTextCutObservable` and `inputText.onTextPasteObservable` to inputText ([Saket Saurabh](https://github.com/ssaket))
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- Added `AdvancedDynamicTexture.onClipboardObservable` to observe for clipboard events in AdvancedDynamicTexture([Saket Saurabh](https://github.com/ssaket))
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- Added `AdvancedDynamicTexture.onClipboardObservable` to observe for clipboard events in AdvancedDynamicTexture([Saket Saurabh](https://github.com/ssaket))
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- Added `inputText.onFocusSelectAll` to allow complete selection of text on focus event.([Saket Saurabh](https://github.com/ssaket))
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- Added `inputText.onFocusSelectAll` to allow complete selection of text on focus event.([Saket Saurabh](https://github.com/ssaket))
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+- Added mouse drag to highlight text in inputText ([Saket Saurabh](https://github.com/ssaket))
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### Core Engine
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### Core Engine
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@@ -108,6 +109,7 @@
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- MakeNotPickableAndWrapInBoundingBox had unexpected behavior when input had scaling of 0 on an axis ([TrevorDev](https://github.com/TrevorDev))
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- MakeNotPickableAndWrapInBoundingBox had unexpected behavior when input had scaling of 0 on an axis ([TrevorDev](https://github.com/TrevorDev))
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- Fixed an issue with loading base64 encoded images in the glTF loader ([bghgary](https://github.com/bghgary))
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- Fixed an issue with loading base64 encoded images in the glTF loader ([bghgary](https://github.com/bghgary))
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- In multi-camera scenes the inspector would cause the camera's interaction events to get detached ([TrevorDev](https://github.com/TrevorDev))
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- In multi-camera scenes the inspector would cause the camera's interaction events to get detached ([TrevorDev](https://github.com/TrevorDev))
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+- Delete highlighted text on keyboard input, beat delay after double click event in InputText ([Saket Saurabh](https://github.com/ssaket))
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### Core Engine
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### Core Engine
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- Fixed a bug with `mesh.alwaysSelectAsActiveMesh` preventing layerMask to be taken in account ([Deltakosh](https://github.com/deltakosh))
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- Fixed a bug with `mesh.alwaysSelectAsActiveMesh` preventing layerMask to be taken in account ([Deltakosh](https://github.com/deltakosh))
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