@@ -24893,7 +24893,9 @@ var BABYLON;
}
return result;
};
- // Force shader compilation including textures ready check
+ /**
+ * Force shader compilation including textures ready check
+ */
Material.prototype.forceCompilation = function (mesh, onCompiled, options) {
var _this = this;
var subMesh = new BABYLON.BaseSubMesh();
@@ -14,6 +14,8 @@
recreateShadowMap(): void;
+ forceCompilation(onCompiled: (generator: ShadowGenerator) => void, options?: { useInstances: boolean }): void;
+
serialize(): any;
dispose(): void;