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@@ -24893,7 +24893,9 @@ var BABYLON;
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}
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return result;
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};
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- // Force shader compilation including textures ready check
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+ /**
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+ * Force shader compilation including textures ready check
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+ */
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Material.prototype.forceCompilation = function (mesh, onCompiled, options) {
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var _this = this;
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var subMesh = new BABYLON.BaseSubMesh();
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