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@@ -464,7 +464,7 @@ export class AssetContainer extends AbstractScene {
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* @param scene is the instance of BABYLON.Scene to append to (default: last created scene)
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* @param targetConverter defines a function used to convert animation targets from the asset container to the scene (default: search node by name)
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*/
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- public MergeAnimationsTo(scene: Nullable<Scene> = EngineStore.LastCreatedScene, targetConverter: Nullable<(target: any) => Nullable<Node>> = null): void {
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+ public mergeAnimationsTo(scene: Nullable<Scene> = EngineStore.LastCreatedScene, targetConverter: Nullable<(target: any) => Nullable<Node>> = null): void {
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if (!scene) {
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Logger.Error("No scene available to merge animations to");
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return;
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