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@@ -180,7 +180,7 @@
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if (enabled) {
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if (enabled) {
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var geometry = this._scene.enableGeometryBufferRenderer();
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var geometry = this._scene.enableGeometryBufferRenderer();
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- if (!geometry.isSupported) {
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+ if (!geometry) {
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Tools.Warn("Geometry renderer is not supported, cannot create volumetric lights in Standard Rendering Pipeline");
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Tools.Warn("Geometry renderer is not supported, cannot create volumetric lights in Standard Rendering Pipeline");
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return;
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return;
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}
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}
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@@ -721,7 +721,7 @@
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private _getDepthTexture(): Texture {
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private _getDepthTexture(): Texture {
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var geometry = this._scene.enableGeometryBufferRenderer();
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var geometry = this._scene.enableGeometryBufferRenderer();
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- if (geometry.isSupported) {
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+ if (geometry) {
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return geometry.getGBuffer().textures[0];
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return geometry.getGBuffer().textures[0];
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}
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}
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