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@@ -17,7 +17,7 @@
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- StandardMaterial.maxSimultaneousLights can define how many dynamic lights the material can handle ([deltakosh](https://github.com/deltakosh))
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- **Updates**
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- Added postprocess.enablePixelPerfectMode to avoid texture scaling/stretching when dealing with non-power of 2 resolutions. cannot be used on post-processes chain ([deltakosh](https://github.com/deltakosh))
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- - Added skeleton.getBoneIndexByName(boneName: string) [dad72](https://github.com/dad72)
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+ - Added skeleton.getBoneIndexByName(boneName: string) ([dad72](https://github.com/dad72))
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- Added node._children to track children hierarchy ([deltakosh](https://github.com/deltakosh))
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- Added Camera.ForceAttachControlToAlwaysPreventDefault to help embedding Babylon.js in iFrames ([deltakosh](https://github.com/deltakosh))
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- Support for Layer.alphaTest ([deltakosh](https://github.com/deltakosh))
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