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@@ -0,0 +1,413 @@
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+using System;
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+using System.Collections.Generic;
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+using System.Linq;
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+using System.Windows.Forms;
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+using Autodesk.Max;
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+using MaxSharp;
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+using SharpDX;
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+using Color = MaxSharp.Color;
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+
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+namespace Max2Babylon
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+{
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+ public static class Tools
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+ {
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+ public const float Epsilon = 0.001f;
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+
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+ public static void PreparePipeline(IINode node, bool deactivate)
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+ {
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+ var obj = node.ObjectRef;
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+
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+ if (obj.SuperClassID != SClass_ID.GenDerivob)
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+ {
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+ return;
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+ }
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+
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+ var derivedObject = obj as IIDerivedObject;
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+
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+ if (derivedObject == null)
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+ {
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+ return;
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+ }
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+
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+ for (var index = 0; index < derivedObject.NumModifiers; index++)
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+ {
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+ var modifier = derivedObject.GetModifier(index);
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+
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+ if (modifier.ClassID.PartA == 9815843 && modifier.ClassID.PartB == 87654) // Skin
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+ {
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+ if (deactivate)
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+ {
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+ modifier.DisableMod();
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+ }
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+ else
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+ {
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+ modifier.EnableMod();
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+ }
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+ }
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+ }
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+ }
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+
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+ public static VNormal[] ComputeNormals(IMesh mesh)
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+ {
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+ var vnorms = new VNormal[mesh.NumVerts];
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+ var fnorms = new Vector3[mesh.NumFaces];
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+
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+ for (var index = 0; index < mesh.NumVerts; index++)
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+ {
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+ vnorms[index] = new VNormal();
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+ }
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+
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+ for (var index = 0; index < mesh.NumFaces; index++)
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+ {
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+ var face = mesh.Faces[index];
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+ Vector3 v0 = mesh.Verts[(int)face.V[0]].ToVector3();
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+ Vector3 v1 = mesh.Verts[(int)face.V[1]].ToVector3();
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+ Vector3 v2 = mesh.Verts[(int)face.V[2]].ToVector3();
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+
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+ fnorms[index] = Vector3.Cross((v1 - v0), (v2 - v1));
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+
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+ for (var j = 0; j < 3; j++)
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+ {
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+ vnorms[(int)face.V[j]].AddNormal(fnorms[index], face.SmGroup);
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+ }
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+
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+ fnorms[index].Normalize();
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+ }
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+
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+ for (var index = 0; index < mesh.NumVerts; index++)
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+ {
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+ vnorms[index].Normalize();
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+ }
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+
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+ return vnorms;
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+ }
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+
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+ public static bool IsEqualTo(this float[] value, float[] other)
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+ {
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+ if (value.Length != other.Length)
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+ {
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+ return false;
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+ }
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+
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+ return !value.Where((t, i) => Math.Abs(t - other[i]) > Epsilon).Any();
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+ }
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+
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+ public static float[] ToArray(this IMatrix3 value)
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+ {
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+ var row0 = value.GetRow(0).ToArraySwitched();
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+ var row1 = value.GetRow(1).ToArraySwitched();
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+ var row2 = value.GetRow(2).ToArraySwitched();
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+ var row3 = value.GetRow(3).ToArraySwitched();
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+
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+ return new[]
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+ {
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+ row0[0], row0[1], row0[2], 0,
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+ row2[0], row2[1], row2[2], 0,
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+ row1[0], row1[1], row1[2], 0,
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+ row3[0], row3[1], row3[2], 1
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+ };
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+ }
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+
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+ public static IPoint3 ToPoint3(this Vector3 value)
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+ {
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+ return Loader.Global.Point3.Create(value.X, value.Y, value.Z);
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+ }
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+
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+ public static Vector3 ToVector3(this IPoint3 value)
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+ {
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+ return new Vector3(value.X, value.Y, value.Z);
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+ }
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+
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+ public static Quaternion ToQuat(this IQuat value)
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+ {
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+ return new Quaternion(value.X, value.Z, value.Y, value.W );
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+ }
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+ public static float[] ToArray(this IQuat value)
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+ {
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+ return new[] { value.X, value.Z, value.Y, value.W };
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+ }
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+
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+ public static float[] Scale(this Color value, float scale)
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+ {
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+ return new[] { value.r * scale, value.g * scale, value.b * scale };
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+ }
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+ public static float[] ToArray(this Color value)
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+ {
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+ return new[] { value.r, value.g, value.b };
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+ }
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+
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+ public static float[] ToArray(this IPoint3 value)
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+ {
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+ return new[] { value.X, value.Y, value.Z };
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+ }
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+
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+ public static float[] ToArray(this IPoint2 value)
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+ {
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+ return new[] { value.X, value.Y };
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+ }
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+
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+ public static float[] ToArraySwitched(this IPoint2 value)
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+ {
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+ return new[] { value.X, 1.0f - value.Y };
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+ }
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+
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+ public static float[] ToArraySwitched(this IPoint3 value)
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+ {
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+ return new[] { value.X, value.Z, value.Y };
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+ }
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+
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+ public static float[] ToArray(this IColor value)
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+ {
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+ return new[] { value.R, value.G, value.B };
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+ }
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+
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+ public static IEnumerable<Node> NodesListBySuperClass(this Scene scene, SuperClassID sid)
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+ {
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+ return from n in scene.NodeTree where n.Object != null && n._Node.EvalWorldState(0, false).Obj.SuperClassID == sid select n;
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+ }
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+
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+ public static IEnumerable<Node> NodesListBySuperClasses(this Scene scene, SuperClassID[] sids)
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+ {
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+ return from n in scene.NodeTree where n.Object != null && sids.Any(sid => n._Node.EvalWorldState(0, false).Obj.SuperClassID == sid) select n;
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+ }
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+
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+ public static float ConvertFov(float fov)
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+ {
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+ return (float)(2.0f * Math.Atan(Math.Tan(fov / 2.0f) / Loader.Core.ImageAspRatio));
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+ }
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+
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+ public static bool HasParent(this Node node)
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+ {
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+ return node.Parent != null && node.Parent.Object != null;
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+ }
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+
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+ public static Guid GetGuid(this Animatable node)
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+ {
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+ var appData = node.GetAppData(new ClassID(Loader.Class_ID), SuperClassID.BaseNode);
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+
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+ var uidData = appData.GetChunk(0);
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+ Guid uid;
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+
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+ if (uidData != null)
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+ {
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+ uid = new Guid(uidData);
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+ }
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+ else
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+ {
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+ uid = Guid.NewGuid();
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+ appData.AddChunk(0, uid.ToByteArray());
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+ }
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+
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+ return uid;
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+ }
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+
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+ public static Guid GetGuid(this IINode node)
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+ {
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+ return GetGuid(Animatable.CreateWrapper<Node>(node));
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+ }
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+
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+ public static string GetLocalData(this Node node)
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+ {
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+ var appData = node.GetAppData(new ClassID(Loader.Class_ID), SuperClassID.BaseNode);
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+
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+ var uidData = appData.GetChunk(1);
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+
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+ if (uidData != null)
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+ {
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+ return System.Text.Encoding.UTF8.GetString(uidData);
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+ }
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+
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+ return "";
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+ }
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+
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+ public static void SetLocalData(this Node node, string value)
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+ {
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+ var appData = node.GetAppData(new ClassID(Loader.Class_ID), SuperClassID.BaseNode);
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+
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+ var uidData = appData.GetChunk(1);
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+
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+ if (uidData != null)
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+ {
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+ appData.RemoveChunk(1);
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+ }
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+
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+ appData.AddChunk(1, System.Text.Encoding.UTF8.GetBytes(value));
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+ }
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+
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+ public static IMatrix3 GetWorldMatrix(this Node node, TimeValue t, bool parent)
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+ {
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+ var innerNode = node._Node;
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+
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+ var tm = innerNode.GetNodeTM(t, Interval.Forever._IInterval);
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+ var ptm = innerNode.ParentNode.GetNodeTM(t, Interval.Forever._IInterval);
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+
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+ if (!parent)
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+ return tm;
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+
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+ if (innerNode.ParentNode.SuperClassID == SuperClassID.Camera)
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+ {
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+ var r = ptm.GetRow(3);
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+ ptm.IdentityMatrix();
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+ ptm.SetRow(3, r);
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+ }
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+
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+ ptm.Invert();
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+ return tm.Multiply(ptm);
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+ }
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+
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+ public static ITriObject GetMesh(this IObject obj, out bool mustBeDeleted)
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+ {
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+ mustBeDeleted = false;
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+ if (obj.CanConvertToType(ClassID.TriObject._IClass_ID) == 0)
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+ return null;
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+
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+ var tri = obj.ConvertToType(0, ClassID.TriObject._IClass_ID) as ITriObject;
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+
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+ mustBeDeleted = (tri != obj);
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+
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+ return tri;
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+ }
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+
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+ public static bool IsAlmostEqualTo(this IPoint3 current, IPoint3 other, float epsilon)
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+ {
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+ if (Math.Abs(current.X - other.X) > epsilon)
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+ {
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+ return false;
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+ }
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+
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+ if (Math.Abs(current.Y - other.Y) > epsilon)
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+ {
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+ return false;
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+ }
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+
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+ if (Math.Abs(current.Z - other.Z) > epsilon)
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+ {
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+ return false;
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+ }
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+
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+ return true;
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+ }
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+
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+ public static bool IsAlmostEqualTo(this IPoint2 current, IPoint2 other, float epsilon)
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+ {
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+ if (Math.Abs(current.X - other.X) > epsilon)
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+ {
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+ return false;
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+ }
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+
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+ if (Math.Abs(current.Y - other.Y) > epsilon)
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+ {
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+ return false;
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+ }
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+
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+ return true;
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+ }
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+
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+ public static bool GetBoolProperty(this IINode node, string propertyName, int defaultState = 0)
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+ {
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+ int state = defaultState;
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+ node.GetUserPropBool(ref propertyName, ref state);
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+
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+ return state == 1;
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+ }
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+
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+ public static float GetFloatProperty(this IINode node, string propertyName, float defaultState = 0)
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+ {
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+ float state = defaultState;
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+ node.GetUserPropFloat(ref propertyName, ref state);
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+
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+ return state;
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+ }
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+
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+ public static float[] GetVector3Property(this IINode node, string propertyName)
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+ {
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+ float state0 = 0;
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+ string name = propertyName + "_x";
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+ node.GetUserPropFloat(ref name, ref state0);
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+
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+ float state1 = 0;
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+ name = propertyName + "_y";
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+ node.GetUserPropFloat(ref name, ref state1);
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+
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+ float state2 = 0;
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+ name = propertyName + "_z";
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+ node.GetUserPropFloat(ref name, ref state2);
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+
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+ return new[] { state0, state1, state2 };
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+ }
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+
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+ public static void PrepareCheckBox(CheckBox checkBox, List<IINode> nodes, string propertyName, int defaultState = 0)
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+ {
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+ checkBox.CheckState = CheckState.Indeterminate;
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+ foreach (var node in nodes)
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+ {
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+ var state = node.GetBoolProperty(propertyName, defaultState);
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+
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+ if (checkBox.CheckState == CheckState.Indeterminate)
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+ {
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+ checkBox.CheckState = state ? CheckState.Checked : CheckState.Unchecked;
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+ }
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+ else
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+ {
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+ if (!state && checkBox.CheckState == CheckState.Checked ||
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+ state && checkBox.CheckState == CheckState.Unchecked)
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+ {
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+ checkBox.CheckState = CheckState.Indeterminate;
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+ break;
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+ }
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+ }
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+ }
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+ }
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+
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+ public static void UpdateCheckBox(CheckBox checkBox, List<IINode> nodes, string propertyName)
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+ {
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+ foreach (var node in nodes)
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+ {
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+ if (checkBox.CheckState != CheckState.Indeterminate)
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+ {
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+ node.SetUserPropBool(ref propertyName, checkBox.CheckState == CheckState.Checked);
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+ }
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+ }
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+ }
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+
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+ public static void PrepareNumericUpDown(NumericUpDown nup, List<IINode> nodes, string propertyName, float defaultState = 0)
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+ {
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+ nup.Value = (decimal)nodes[0].GetFloatProperty(propertyName, defaultState);
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+ }
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+
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+ public static void UpdateNumericUpDown(NumericUpDown nup, List<IINode> nodes, string propertyName)
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+ {
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+ foreach (var node in nodes)
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+ {
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+ node.SetUserPropFloat(ref propertyName, (float)nup.Value);
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+ }
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+ }
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+
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+ public static void PrepareVector3Control(Vector3Control vector3Control, IINode node, string propertyName, float defaultX = 0, float defaultY = 0, float defaultZ = 0)
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+ {
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+ vector3Control.X = node.GetFloatProperty(propertyName + "_x", defaultX);
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+ vector3Control.Y = node.GetFloatProperty(propertyName + "_y", defaultY);
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+ vector3Control.Z = node.GetFloatProperty(propertyName + "_z", defaultZ);
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+ }
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+
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+ public static void UpdateVector3Control(Vector3Control vector3Control, IINode node, string propertyName)
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+ {
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+ string name = propertyName + "_x";
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+ node.SetUserPropFloat(ref name, vector3Control.X);
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+
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+ name = propertyName + "_y";
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+ node.SetUserPropFloat(ref name, vector3Control.Y);
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+
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+ name = propertyName + "_z";
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+ node.SetUserPropFloat(ref name, vector3Control.Z);
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+ }
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+
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+ public static void UpdateVector3Control(Vector3Control vector3Control, List<IINode> nodes, string propertyName)
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+ {
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+ foreach (var node in nodes)
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+ {
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+ UpdateVector3Control(vector3Control, node, propertyName);
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+ }
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+ }
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+ }
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+}
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