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@@ -151,6 +151,7 @@
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- Fixed `CubeTexture` to keep custom `filesList` when serializing/parsing ([julien-moreau](https://github.com/julien-moreau))
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- Fixed `CubeTexture` to keep custom `filesList` when serializing/parsing ([julien-moreau](https://github.com/julien-moreau))
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- Fixed `StandardRenderingPipeline` to properly dispose post-processes from attached cameras ([julien-moreau](https://github.com/julien-moreau))
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- Fixed `StandardRenderingPipeline` to properly dispose post-processes from attached cameras ([julien-moreau](https://github.com/julien-moreau))
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- Fixed `VolumetricLightScattering` post-process to use a custom vertex shader instead of the depth vertex shader. ([julien-moreau](https://github.com/julien-moreau))
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- Fixed `VolumetricLightScattering` post-process to use a custom vertex shader instead of the depth vertex shader. ([julien-moreau](https://github.com/julien-moreau))
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+- Fixed missing check in sceneTreeItemComponent resulting in gizmo to not end drag ([CedricGuillemet](https://github.com/CedricGuillemet))
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- Added missing callback triggers within texture loaders ([PierreLeBlond](https://github.com/PierreLeBlond))
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- Added missing callback triggers within texture loaders ([PierreLeBlond](https://github.com/PierreLeBlond))
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- Fixed `TextureLinkLineComponent` to no longer invert inspector-loaded textures ([Drigax](https://github.com/drigax))
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- Fixed `TextureLinkLineComponent` to no longer invert inspector-loaded textures ([Drigax](https://github.com/drigax))
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