@@ -97,7 +97,6 @@ void reflectivityBlock(
surfaceReflectivityColor = mix(0.16 * reflectance * reflectance, baseColor, metallicRoughness.r);
#else
vec3 metallicF0 = metallicReflectanceFactors.rgb;
- float metallicF90 = metallicReflectanceFactors.a;
#if DEBUGMODE > 0
outParams.metallicF0 = metallicF0;