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@@ -212,6 +212,7 @@
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- XR's main camera uses the first eye's projection matrix ([#8944](https://github.com/BabylonJS/Babylon.js/issues/8944)) ([RaananW](https://github.com/RaananW))
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- XR's main camera uses the first eye's projection matrix ([#8944](https://github.com/BabylonJS/Babylon.js/issues/8944)) ([RaananW](https://github.com/RaananW))
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- pointerX and pointerY of the scene are now updated when using the pointer selection feature ([#8879](https://github.com/BabylonJS/Babylon.js/issues/8879)) ([RaananW](https://github.com/RaananW))
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- pointerX and pointerY of the scene are now updated when using the pointer selection feature ([#8879](https://github.com/BabylonJS/Babylon.js/issues/8879)) ([RaananW](https://github.com/RaananW))
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- XR tracking state was added to the camera ([#9076](https://github.com/BabylonJS/Babylon.js/issues/9076)) ([RaananW](https://github.com/RaananW))
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- XR tracking state was added to the camera ([#9076](https://github.com/BabylonJS/Babylon.js/issues/9076)) ([RaananW](https://github.com/RaananW))
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+- Individual post processing can be applied to the XR rig cameras ([#9038](https://github.com/BabylonJS/Babylon.js/issues/9038)) ([RaananW](https://github.com/RaananW))
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- Pointer selection improvements - single/dual hand selection, max ray distance and more ([#7974](https://github.com/BabylonJS/Babylon.js/issues/7974)) ([RaananW](https://github.com/RaananW))
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- Pointer selection improvements - single/dual hand selection, max ray distance and more ([#7974](https://github.com/BabylonJS/Babylon.js/issues/7974)) ([RaananW](https://github.com/RaananW))
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### Collisions
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### Collisions
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